5-5 vs Baraka
5-5 vs Cyber Sub-Zero
2-8 vs Cyrax
4-6 vs Ermac
3-7 vs Freddy Krueger
4-6 vs Jade
5-5 vs Jax
4-6 vs Johnny Cage
2-8 vs Kabal
5-5 vs Kano
5-5 vs Kenshi
5-5 vs Kitana
3-7 vs Kung Lao
4-6 vs Liu Kang
5-5 vs Mileena
5-5 vs Nightwolf
4-6 vs Noob Saibot
4-6 vs Quan Chi
4-6 vs Raiden
5-5 vs Rain
3-7 vs Reptile
5-5 vs Scorpion
3-7 vs Sektor
5-5 vs Shang Tsung
6-4 vs Sheeva
3-7 vs Sindel
5-5 vs Skarlet
2-8 vs Smoke
5-5 vs Sonya Blade
5-5 vs Sub-Zero
My list is based on -my- ability with stryker vs many opponents, all online. Ive spent a lot of time on stryker, he was the 2nd toon i got mastery on in the nekropolis which means nothing but effort was put in.
If the player is about my skill level or better is how I chose the matchups, Beating some crappy KL means nothing.
In my experience, in general, characters which have low/high projectile mixups. You guys have discussed a lot of characters, the ones I want nothing to do with are Jade, KL, LK, Sindel, Kabal, Cyrax are the ones who are the most difficult to beat.
The other 3 that give me fits are Smoke, Sector, and one I havent seen mentioned much, reptile.
The link with all these characters is that they force you to jump. If these characters get an early lead when played by a good respectable player they can keep me at bay by mixing up their projectiles. Cant low block all day when theres a lot of distance between you and they start rolling the low projectiles until you jump. When you gotta move forward eventually you have to jump or get chip damaged while they build meter. The good players know this and will be prepared to punish and start all over. If there was ever a toon you dont want to have to jump with its stryker.
Sector and Smoke are a nightmare. For Sektor with the up missle and forward missle combined with flamethrower, the good players can just mix those 3 up and keep me away. the missles hit too hard and the straight one knocks you down. Jumping them is hard and if you get within roll distance they will mix in flamethrower or telepunch and punish hard if the telepunch hits.
Smoke, for whatever reason ive been facing a ton of smokes lately and theres this one tactic Ive been running into where they go full screen and keep walking backwards even when they cant go anymore so as soon as you move they move back with you. Then they mix in smoke bombs or when backpedaling when they see you even -flinch- they do shake. back them up all the way? teleport over and go the other way. when they have a lead, what can you do? Stryker can only beat shake in close and its so hard to get to smoke if they want to stay away. and if smoke does catch you with some offense he has that juggle combo thats going to set you back, if that happens a couple of times its over. (Im talking about myself here).
And no one mentions reptile much but i have problems here because you cant roll under slow/fast ball and they are hard to jump over. If one hits you and eventually they get one in, I get popped up into that 30% ish combo. Also, some use the tactic of slow ball and walking along with it if you decide to jump they are waiting to punish you. if you block, they trap you by doing other moves just as the slow ball arrives.
Also if I remember right but dont see him much have a problem to some extent with Quan Chi because I think his projectile is the one you cant roll under. He can teleport and its very easy to land a quick hit and trance.
Im probably not as good as some of you doing your scoring but I cant for the life of me see how you can consistently punish low projectiles with stryker unless they are 2-3 dashes away or closer and you anticipate it. if youre not in range of them to hit after jumping a projectile you havent accomplished much with stryker.