At least Rashids has to hit at a very exact distance to get anything off cr.hp.. But I know what you mean, a button that's SO good for SO many things also CCing is a bit much. Another small nitpick I have - mostly because Im bad - is the ease with which some characters can CC combo. As Karin, I legit find it somewhat difficult to convert off CCs.. The spacing is somewhat specific and I have what feels like a *tiny* window to convert where-as when I play Urien and land a CC (a CC that comes from a universally better button as well and leads to way more damage unless I burn resources - and even then..) I have time to alt-tab, check TYM, yell at my cats, tab back over, dash and cr.hp. I'm NOT saying Karin is weak or bad or anything, so no one jump my ass on the score, its just a quality of life thing is all. I'm reconciled to it only really converting if I'm closer than Id like to be when I use it - it means I need to be preemptive and try to catch people moving forward with it, so they effectively position themselves for me.. Its not just me either, I watch Packz of all people just not even try if he's not confident on the timing 100%. Shrug, just a gripe.
I know this is probably stupid and Im a bad person and all, but I wish you didnt get a CC for attempting a throw tech. The damn throw mixup shit in this game is CONSTANT, on every character and in almost any situation its present... and even with some throw loops being nerfed, its still super dangerous on a lot of characters and if you're in the corner. I dont know how this would effect balance and yadda yadda, but its just something that irks the shit out of me.. Its like ok, I have to guess and depending on what you do, even if I guess right Im probably going to have to guess again after the first guess. Not to mention if you DO guess right and tech a throw all you get is even - which is a small victory in and of itself, and Im totally fine with that since if I tech its because I fucked up somewhere along the way and I'm being ticked, or we're playing the wake-up game.. But a CC>? Why is the resulting big ass combo not enough punishment.. Why the extra damage and stun added in a game that already almost exclusively favors one-two and done knockdown situations.
SFV, MINUS the netcode,(this needs to be fixed RIGHT THE FUCK AWAY, but Im just talking about gameplay/systems changes atm) needs to adjust the current one guess in to stun/death meta that's developing. The rest of the stuff I dont care for is nothing I cant adjust to and nothing I cant work with and nothing that will chase me away from the game.. But some characters ability to apply effectively endless, totally safe pressure and some characters (sometimes the same characters do both) ability to make you guess in to massive damage and death needs to be changed. Its not a matter of adapting, its a matter of a game being interesting, immersive and fun - and one knockdown in to one, maybe two guesses where most of the options you're guessing against are totally safe, often repeatable and even with the hardest of reads, outside of a command grab getting NJ'd, dont give you any momentum as the defender.. is not fun or interesting. Very few people are really enjoying S2. Pros are doing more than the usual grumbling and bitching about this stuff and casual players to the guys in the middle are leaving or about to leave because the game is ceasing to be fun in many ways. Again, I know, adapt and STFU, or just STFU. I know, I get it, and its honestly a very valid statement even if I dont like hearing it.. But counter to that is 'Why?' if a game's core gameplay ceases to be fun and engaging, unless you're a pro, why adapt? Why fight to be better at a game that you dont enjoy playing? A lot of people are getting EXTREMELY fed up with SFV's bullshit and all it ever had in the first place was its central game play and systems loop. If that gets fucked up, well, there ceases to be much of a game. This change will actually, IMO make Guile the top tier, #1 asskicker that everyone thought he was going to be. I think he's amazing, he just lacks the ability to kill you from one KD like several other characters.
Thats just my take on things. I finally have a character that I can call a main, and not just that, but that I actually PLAY as a main, I got past my fear of dropped combos and low health and played Karin and I should have done it months ago, Id be SO much further along now. She is numbah 1. I say that because I *want* SF to be a successful, heavily populated and dynamic game. Not a game where I spend more time guessing than playing.