GAV
Resolution through knowledge and resolve.
How hard it is doesn't matter. If you walked into a wake-up setup, throw, or anything else and your opponent took advantage - then your combined knowledge ended in a result that left you disadvantaged - which means he knew more than you at that time. Whoever wins did so because their knowledge exceeded their opponent's in that moment.While I'd usually agree absolutes are pretty stupid in fighting games. If someone wins because you drop a combo it's not because they knew more than you, if someone wakes up jab into a guaranteed meaty setup and gets a win off it cause it's a 4 bar connection it's not their knowledge that beat you.
SFV, as I know it, is just like MKX - and every other fighting game for that matter - in that everyone's plan is to simplify the game in their favor by doing something and making it seem that its what they're trying to do, but they have simply prepared for their opponent's counter-measures well enough to take advantage of their inevitable emergence. Those that are good are great at setting their opponents up and taking advantage. Those that are great are also great at this game, but they are also very good at recognizing their opponent's approach. These great players see through the first move and into the follow up and know when not to engage. The best players will occasionally take the bait to take advantage of the more predictable countermeasures, but not enough to show their hand before they do it.