Diego de Souza Costa
***The Soul Consuming Darkness***
quick question
how do i correctly (maximum meterless punish) the tatsu with Urien ???
how do i correctly (maximum meterless punish) the tatsu with Urien ???
which tatsu from which character? Cr hp punishes all of them except air ones and kens hk tatsu.quick question
how do i correctly (maximum meterless punish) the tatsu with Urien ???
Besides air tatsus and kens hk tatsu, cr.HP is your go to punish for tatsus meterless/no vtrigger. If you have vtrigger, f.MP into f.HPxxVtrigger is the way to goquick question
how do i correctly (maximum meterless punish) the tatsu with Urien ???
Ryu as stated.Guys I need opinions. I main Laura but want to play another character. Not change my main as im maining Laura but want a pocket character, is that what it's called? Like your secondary? Anyhow I don't know who to choose from the following three: Ryu,Mika,Ken? Any advice? Since I suck with any of them should I just use all 4?
I feel like it should be noted that the tatsu, at least for me, is something I struggle to punish. Not because you dont have 45minutes to watch him slowly spin around the screen like the worlds dumbest dreidel, but because the punish window is earlier than it appears to be. I tend to wait too damn long and end up trading, or just trying a throw and having it tech'd.Besides air tatsus and kens hk tatsu, cr.HP is your go to punish for tatsus meterless/no vtrigger. If you have vtrigger, f.MP into f.HPxxVtrigger is the way to go
Ryu's regular tatsu, like, i throw a fireball, and he does roundhouse tatsu, i bait that, block, and right now, i'm only doing target combo into fireball, i feel like that's not good at all.... lolwhich tatsu from which character? Cr hp punishes all of them except air ones and kens hk tatsu.
but he's "airborne", so, if i do cr.HP, the second hit will not come out for the juggle, so, without V-trigger, i do only cr.HP (1 hit) into headbutt ??Besides air tatsus and kens hk tatsu, cr.HP is your go to punish for tatsus meterless/no vtrigger. If you have vtrigger, f.MP into f.HPxxVtrigger is the way to go
block it standing and wait for him to land. He's -10/-9 on all his tatsus so you can do the full combo if you time it right.but he's "airborne", so, if i do cr.HP, the second hit will not come out for the juggle, so, without V-trigger, i do only cr.HP (1 hit) into headbutt ??
Spend the bar next time. There's no 4th round.Make Trash Kick great again.
hahahahaMake Trash Kick great again.
got it !!block it standing and wait for him to land. He's -10/-9 on all his tatsus so you can do the full combo if you time it right.
The run (vskill) is, if I'm not mistaken, ALWAYS negative and almost always punishable. I know that cancelling in to vtrigger off his DP is negative and punishable as well, but I don't know the other cancel data.Can Ken's vTrigger and vskill be punished? I mean like when he's in the middle of either? I've honestly never seen any of those get punished.
So what you're saying is...Ken's V-Skill pressure...is like Killer Leatherface's Berserker Stance cancel pressure?The run (vskill) is, if I'm not mistaken, ALWAYS negative and almost always punishable. I know that cancelling in to vtrigger off his DP is negative and punishable as well, but I don't know the other cancel data.
Kens just do so much damage and dish out so much pressure and concert in to damage off so many things, opponent's just get shell shocked and hesitate, letting Ken get away with murder.
It's why, on paper, Ken isnt *that* good, but in practice instead of theory, he's greater than the sum of his parts.
I wanted like hell to main Ken and a part of me still does, but he is a ridiculous character and the closest (along with Chun) thing SFV has to a broken character.
Trigger is usually plus on block cancels but lights are -2 to -4. Cr mk is -4. Sweep is 0. And dps are -5.Can Ken's vTrigger and vskill be punished? I mean like when he's in the middle of either? I've honestly never seen any of those get punished.
Can Ken's vTrigger and vskill be punished? I mean like when he's in the middle of either? I've honestly never seen any of those get punished.
The run (vskill) is, if I'm not mistaken, ALWAYS negative and almost always punishable. I know that cancelling in to vtrigger off his DP is negative and punishable as well, but I don't know the other cancel data.
Kens just do so much damage and dish out so much pressure and concert in to damage off so many things, opponent's just get shell shocked and hesitate, letting Ken get away with murder.
It's why, on paper, Ken isnt *that* good, but in practice instead of theory, he's greater than the sum of his parts.
I wanted like hell to main Ken and a part of me still does, but he is a ridiculous character and the closest (along with Chun) thing SFV has to a broken character.
So what you're saying is...Ken's V-Skill pressure...is like Killer Leatherface's Berserker Stance cancel pressure?
Here's frame data @Rip Torn shared with me. It's what I've been using for punishes. I also read an article on SRK that said Ken has less hitstop than usual, which can mess with your timing. Bottom line is, V-skill pressure is fake.Trigger is usually plus on block cancels but lights are -2 to -4. Cr mk is -4. Sweep is 0. And dps are -5.
Runs are always negative on block and usually even negative on hit(exception being st hp at +3 on hit). Most of them are very negative at around -9 to -13. Some are slightly punishable at -4.
But yeah that pressure isn't real it's just a result of kens wonky timings and extra input delay.
Why in the blue hell would they buff Nash walk speed when he clearly has one of the best dashes in the game?if theyre going to have a character like laura in the game why even play nash its the freest matchup in the game
also buff nash's walkspeed already capcom
?Why in the blue hell would they buff Nash walk speed when he clearly has one of the best dashes in the game?