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Street Fighter V General Discussion

Rip Torn

ALL I HAVE IS THE GREEN.
Chun Li looked disgusting--nipples protruding--in her blue shirt before the match. Very very disrespectful.


But seriously, what a dumb character.
 

B. Shazzy

NRS shill #42069
if theyre going to have a character like laura in the game why even play nash its the freest matchup in the game

also buff nash's walkspeed already capcom
 

EntropicByDesign

It's all so very confusing.
Guys I need opinions. I main Laura but want to play another character. Not change my main as im maining Laura but want a pocket character, is that what it's called? Like your secondary? Anyhow I don't know who to choose from the following three: Ryu,Mika,Ken? Any advice? Since I suck with any of them should I just use all 4?
Ryu as stated.

Another thing to keep in mind is that I honestly think Ken is going be adjusted aggressively come December, so buying in to him now may not be the best time expenditure when there is a good chance he will play/function somewhat differently in S2.

Now, Ryu is 'better' than Ken by most peoples estimation (I wont go in to my personal thoughts on the matter, Im not making this post to argue or anything, just pass on some advice) but Ryu is Ryu. If he gets adjusted, I imagine it will just be a very mild change of numbers. Ryu will always play like Ryu and his gameplan and his tools will always be what they are, he is pretty cemented in stone. So even if he gets any adjustments, I imagine they will be focused more on *maybe* his damage or something along those lines, it wont change how you approach him as a character. Ken though.. Ken has more potential for large scale changes.. He is a tricky character to balance, so I dont think he will just get a nerf or two and it'll be called a day. I think he will actually be adjusted.. Ie, some things toned down, some things toned up, some things outright changed. Just my .02.
 

EntropicByDesign

It's all so very confusing.
Besides air tatsus and kens hk tatsu, cr.HP is your go to punish for tatsus meterless/no vtrigger. If you have vtrigger, f.MP into f.HPxxVtrigger is the way to go
I feel like it should be noted that the tatsu, at least for me, is something I struggle to punish. Not because you dont have 45minutes to watch him slowly spin around the screen like the worlds dumbest dreidel, but because the punish window is earlier than it appears to be. I tend to wait too damn long and end up trading, or just trying a throw and having it tech'd.

I just thought Id mention it in case others have trouble with it as well.
 

Scott The Scot

Where there is smoke, there is cancer.
Because in Street Fighter when you block a true blockstring you're forced to block until you're no longer in block stun, I legit just block the first hit of tatsu and MASH my combo starter then when it hits I finish the combo. So I block tatsu as Guile and then mash HP and it covers, for example, Ryu's light, medium and heavy tatsu then I just confirm into cr.mp~Trash Kick. Get my punish every time lol
 

Diego de Souza Costa

***The Soul Consuming Darkness***
which tatsu from which character? Cr hp punishes all of them except air ones and kens hk tatsu.
Ryu's regular tatsu, like, i throw a fireball, and he does roundhouse tatsu, i bait that, block, and right now, i'm only doing target combo into fireball, i feel like that's not good at all.... lol
 

Diego de Souza Costa

***The Soul Consuming Darkness***
Besides air tatsus and kens hk tatsu, cr.HP is your go to punish for tatsus meterless/no vtrigger. If you have vtrigger, f.MP into f.HPxxVtrigger is the way to go
but he's "airborne", so, if i do cr.HP, the second hit will not come out for the juggle, so, without V-trigger, i do only cr.HP (1 hit) into headbutt ??
 

Scott The Scot

Where there is smoke, there is cancer.
Ahhhh I'm on a fucking hella losing streak. Literally lost all my points. Like you it keeps matching me with people lower than my rank and you win a few, earning 35 points every time. But then you get one lunatic who beats you then it's 111 points down the drain. Like god damn make me face other ultra silvers. I'll be bronze at the rate I'm going at today lol.

Think it's time to just put the controller down and try again tomorrow.

EDIT: I actually just checked. I won 8 matches today and lost 8 matches today. Still lost like 400 LP lol.
 
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EntropicByDesign

It's all so very confusing.
Can Ken's vTrigger and vskill be punished? I mean like when he's in the middle of either? I've honestly never seen any of those get punished.
The run (vskill) is, if I'm not mistaken, ALWAYS negative and almost always punishable. I know that cancelling in to vtrigger off his DP is negative and punishable as well, but I don't know the other cancel data.

Kens just do so much damage and dish out so much pressure and concert in to damage off so many things, opponent's just get shell shocked and hesitate, letting Ken get away with murder.

It's why, on paper, Ken isnt *that* good, but in practice instead of theory, he's greater than the sum of his parts.

I wanted like hell to main Ken and a part of me still does, but he is a ridiculous character and the closest (along with Chun) thing SFV has to a broken character.
 

CrazyFingers

The Power of Lame Compels You
The run (vskill) is, if I'm not mistaken, ALWAYS negative and almost always punishable. I know that cancelling in to vtrigger off his DP is negative and punishable as well, but I don't know the other cancel data.

Kens just do so much damage and dish out so much pressure and concert in to damage off so many things, opponent's just get shell shocked and hesitate, letting Ken get away with murder.

It's why, on paper, Ken isnt *that* good, but in practice instead of theory, he's greater than the sum of his parts.

I wanted like hell to main Ken and a part of me still does, but he is a ridiculous character and the closest (along with Chun) thing SFV has to a broken character.
So what you're saying is...Ken's V-Skill pressure...is like Killer Leatherface's Berserker Stance cancel pressure?
 

FL Rushdown

Champion
Can Ken's vTrigger and vskill be punished? I mean like when he's in the middle of either? I've honestly never seen any of those get punished.
Trigger is usually plus on block cancels but lights are -2 to -4. Cr mk is -4. Sweep is 0. And dps are -5.

Runs are always negative on block and usually even negative on hit(exception being st hp at +3 on hit). Most of them are very negative at around -9 to -13. Some are slightly punishable at -4.

But yeah that pressure isn't real it's just a result of kens wonky timings and extra input delay.
 

buyacushun

Normalize grab immunity.
Can Ken's vTrigger and vskill be punished? I mean like when he's in the middle of either? I've honestly never seen any of those get punished.
The run (vskill) is, if I'm not mistaken, ALWAYS negative and almost always punishable. I know that cancelling in to vtrigger off his DP is negative and punishable as well, but I don't know the other cancel data.

Kens just do so much damage and dish out so much pressure and concert in to damage off so many things, opponent's just get shell shocked and hesitate, letting Ken get away with murder.

It's why, on paper, Ken isnt *that* good, but in practice instead of theory, he's greater than the sum of his parts.

I wanted like hell to main Ken and a part of me still does, but he is a ridiculous character and the closest (along with Chun) thing SFV has to a broken character.
So what you're saying is...Ken's V-Skill pressure...is like Killer Leatherface's Berserker Stance cancel pressure?
Trigger is usually plus on block cancels but lights are -2 to -4. Cr mk is -4. Sweep is 0. And dps are -5.

Runs are always negative on block and usually even negative on hit(exception being st hp at +3 on hit). Most of them are very negative at around -9 to -13. Some are slightly punishable at -4.

But yeah that pressure isn't real it's just a result of kens wonky timings and extra input delay.
Here's frame data @Rip Torn shared with me. It's what I've been using for punishes. I also read an article on SRK that said Ken has less hitstop than usual, which can mess with your timing. Bottom line is, V-skill pressure is fake.

Frame Data: https://docs.google.com/spreadsheets/d/1UsS0lUuT9Bb-SlXFUXnvj0QeDFSbYbKSNXBo7vxZq4Q/edit?usp=sharing

Article on Ken hitstop: http://shoryuken.com/2016/06/07/hitstop-in-street-fighter-v-kens-not-so-little-secret/

Article showcasing defensive OS video by PAN: http://shoryuken.com/2016/06/17/option-select-your-way-out-of-kens-hitstop-shenanigans-in-street-fighter-v/
 
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