I think Ryu can recover fast enough after a guard break to get a small quick combo or a knockdown to close out the round.
More testing with Gief V-Skill I was able to absorb 2 hits standing but 3 hits while moving forward.
Yeah after any V-trigger guard break you can get a combo if you're close enough. I was just telling the 2 different moves ryu has that does it.
And you can absorb 4 hits with the Zangief V-Skill. 2 for flexing and 2 when he starts crab walking.
look u guise
i'm playing a character with no fireball, no antiair, no true reversal, no plus on block divekicks, no command grab scrub laura gimmicks.... just 100% fundamentals
could someone pls pass the props already
Maybe because you got those scrubby V-trigger mixups???
@THTB @smokey @@MylesWright_ I've been playing F.A.N.G and he feels like he has the tools to not end up in the corner. I can make even Ryu and Chun come to me. Then play from a range where Chun and Birdie used to be the only dominant forces. Everything this guy does hits from further out than where he is standing. One trick I like his cr.HP anti air but cancel the first hit into the HK ground cloud. They have to react to getting AA'd into a back roll to avoid the setup which is just fine for F.A.N.G
And can people stop complaining about waking up. Unless you get CC or beat to the corner you're fine in this game. Even then it's so easy to just block on wake up. Then you take like 2 buttons and you're back to neutral.