but dashing to invert the opponents wake ups?Dashing after 113 I think was already known. Atleast, i knew, except I would spark cancel it. Without spark cancel may be new. Regardless, good find.
I like this combo. I like the way it looks, I like the meter that it builds.(Corner Staff)
j2, 2, B3, UB2, 3, D2, 4, df2, d2, df2, 113 (41%)
You have to hold forward for a split second after Escrima Fury and then b3. This is very, very difficult timing and spacing. I applaud anyone who puts in the work. In a tournament setting - I would never use it. Then again, I haven't practiced it nearly enough.But the B3 can hit, cause I landed it a few times, I just don't know the proper timing for it, and I just wanna learn it for some good meterless damage
MB EF is good midscreen because NW gets that carry. I Believe I take 43% let me check. yup so midscreen. j2,f213,EF MB, B3, j3, f213, EF, j3 wing ding (45% 42% without jump in)I like this combo. I like the way it looks, I like the meter that it builds.
However, for just one bar:
J2 2 11111 d2 db3 MB d2 db3 - 50%
Nightwing hits like a truck in the corner - and landing a standing 2 is not hard when you have the right spacing. I really, really like that combo - every time I see you Midwest guys use it I lose my shit. I just can't justify not spending the bar in that situation. My whole gameplan is getting my opponent to the corner for those big damage combos.
Also, we, as a community - need to talk about Escrima fury MB and how under only the rarest of circumstances it should ever be used. Until I see people reaching 44-45% with Escrima Fury MB, I'm seriously doubting its effectiveness as a Meter Spending special. Am I wrong? Help me out.
I like this combo. I like the way it looks, I like the meter that it builds.
However, for just one bar:
J2 2 11111 d2 db3 MB d2 db3 - 50%
Nightwing hits like a truck in the corner - and landing a standing 2 is not hard when you have the right spacing. I really, really like that combo - every time I see you Midwest guys use it I lose my shit. I just can't justify not spending the bar in that situation. My whole gameplan is getting my opponent to the corner for those big damage combos.
Also, we, as a community - need to talk about Escrima fury MB and how under only the rarest of circumstances it should ever be used. Until I see people reaching 44-45% with Escrima Fury MB, I'm seriously doubting its effectiveness as a Meter Spending special. Am I wrong? Help me out.
wooow I never saw this in my alerts lol sorry. it was B3, j2, f213, EF, d2, EF, 113Is it just me or does MB Flip Kick only allow for a follow up B3 if it was done after F213? Seems like if I just use MB Flip Kick raw the B3 doesn't connect and a follow up combo doesn't land.
The hell was that corner combo at 2:17?
yo bro i was testing for a way to aliviate the decay just before the flying grayson seying as if you dont perform the combo on the perfect timing the flying grayson will whiff i think you can use D2 and the dmg still tops at 45% and the flying grayson connects fully with no chance for miss let me put the anotations here for better understading...J2, 2, j2, d2, MB groundpoumd, b3, j2, 1, flying grayson. 45% 1 bar (staff)
Shout out to Change lol.Snippet
Let me have a look here ill confirm nowShout out to Change lol.
testing it now. Tech Roll jump seems to get out 100%. Can you confirm?
Hmmm seems character specific, tried with Lobo,Zod and he cant jump it after tech Roll...but be can block in the between frames from rolling to jumping, maybe faster jumping characters can avoid it.Let me have a look here ill confirm now
Hmmm seems character specific, tried with Lobo,Zod and he cant jump it after tech Roll...but be can block in the between frames from rolling to jumping, maybe faster jumping characters can avoid it.
but you dont have to comit to the MB GP since you can visually confirm if he techrolls or does a wakeup, by doing a normal GP and decide after seeing what option your opponent took if you want to MB it or not... but ill give it more testing time see if i can find some options for those characters that can jump out of it...
Wich character did you use to test the jump?
f213,Escrima fury MB, b3, j3, f213, EF, d2, ef, 113 41%Here's a mid screen corner carry combo that ends in a hard knockdown
f213 x Escrima fury MB, b3, j3, f21 Escrima fury, 223 (38%)
Here's a mid screen corner carry combo that ends in a hard knockdown
f213 x Escrima fury MB, b3, j3, f21 Escrima fury, 223 (38%)