The old thread was a travesty, so yeah this is the new one. Be sure to tag me to ensure I see combos!

xx means cancel into for some of the combos. if you need clarification just ask the person.

As a Basic Rule for combos:

ESCRIMA:

COMBO STARTERxxDF2 F/B+3 J2 (or j3 if b3 connects, possible but strict timing that requires a small forward input after DF+2) COMBO STRINGxxSPECIAL

into the numerical notation this for example becomes:

113xxdf2 f3 j3 f213xx4xxstaffspin

STAFF:

COMBO STARTERxxB+3 J2 J2 1xxDB3/BF3

so in the numerical notation this is now:

1f1xxMBdb2 b3 j2 j2 1xxdb3

Basic Midscreen Combos:

ESCRIMA

f213xxdf2 f3 f2 f213xx4xxdb3

f213xxdf2 f3 forward dash 113xxdb2 (hold for a bit to create ground spark oki)

b2 3xxdf2~from here you have two options:

j3 wingdings for direct damage and create space

or b2xxdb2 to create the ground spark oki

other options to do the ground spark oki after the b2 3xxdf2:

forward dash 113xxdb2 (hold for a bit)

STAFF

1f1xxMBdb2 b3 j2 j2 1xxdb3/bf3

2 b3 j2 j2 1xxdb3/bf3

of an air to air j1/j2/j3:

1xxMB db2 b3 bf3

BACKGROUND BOUNCE CANCEL COMBOS

ESCRIMA:

113 f2xxinteractable b3 j3xx slight delay)db1

F213/113/d12xxdf2 j2 3xxinteractable b3 j22 nj3xxdb1

CORNER COMBOS

ESCRIMA:

b2 113 112xxdf2 113

b2 d12 112 f213xxdf2 113

STAFF:

2 2 1 1 1 D2xxMB db2 D2xxdb3

2 2 1 1 1f1xxMB db2 (if the opponent does not wakeup attack the second part of the ground spark will hit, either leaving you at +frames if they block or a full combo if they get hit)

xx means cancel into for some of the combos. if you need clarification just ask the person.

As a Basic Rule for combos:

ESCRIMA:

COMBO STARTERxxDF2 F/B+3 J2 (or j3 if b3 connects, possible but strict timing that requires a small forward input after DF+2) COMBO STRINGxxSPECIAL

into the numerical notation this for example becomes:

113xxdf2 f3 j3 f213xx4xxstaffspin

STAFF:

COMBO STARTERxxB+3 J2 J2 1xxDB3/BF3

so in the numerical notation this is now:

1f1xxMBdb2 b3 j2 j2 1xxdb3

Basic Midscreen Combos:

ESCRIMA

f213xxdf2 f3 f2 f213xx4xxdb3

f213xxdf2 f3 forward dash 113xxdb2 (hold for a bit to create ground spark oki)

b2 3xxdf2~from here you have two options:

j3 wingdings for direct damage and create space

or b2xxdb2 to create the ground spark oki

other options to do the ground spark oki after the b2 3xxdf2:

forward dash 113xxdb2 (hold for a bit)

STAFF

1f1xxMBdb2 b3 j2 j2 1xxdb3/bf3

2 b3 j2 j2 1xxdb3/bf3

of an air to air j1/j2/j3:

1xxMB db2 b3 bf3

BACKGROUND BOUNCE CANCEL COMBOS

ESCRIMA:

113 f2xxinteractable b3 j3xx slight delay)db1

F213/113/d12xxdf2 j2 3xxinteractable b3 j22 nj3xxdb1

CORNER COMBOS

ESCRIMA:

b2 113 112xxdf2 113

b2 d12 112 f213xxdf2 113

STAFF:

2 2 1 1 1 D2xxMB db2 D2xxdb3

2 2 1 1 1f1xxMB db2 (if the opponent does not wakeup attack the second part of the ground spark will hit, either leaving you at +frames if they block or a full combo if they get hit)

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