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"Starlight Starbright" Starfire Combos

Macdaddy

STEAM: Bloodychaos2 XBOX: Macdaddy256969
Starters
B2 -> likely the optimal punishing starter as you can convert into B3 meterlessly
113
b1
f3
21
F2
23 Only way to connect DB1(ex) for Midscreen

*Damages on Superman Comp On
Meterless Midscreen
B2 B3 J3 113xDB3 334
f3(from close)xj2x113DB3 307

Meterless Midscreen Trait
b1xDB3x4 240
21xDB3x4 272
f3(from far)x4 231
f3(from medium)xBF2x4 292
f3(from close)xj2x113xDB3x4 371
B2 B3 J3 113xDB3x4 382
CrossupJ3x113x4 365

AA Midscreen

D2x11x113DB3 203

AA Midscreen Trait

d2 11x113xDB3x4 261
B2 B3 J3 113xDB3x4 403

Meter Midscreen
23xDB1(ex)xb3xJ3x113xDB3x4 381
23, DB1(MB), B3, J2, B2, F2, DB3, 4
*Avoiding DB1(MB) is big for this character if possible, it scales hard, replacing it with background bounce for example, is effective. 23 starter can be replaced by D1

Meterless Corner Trait

F3x1x1x113xDB3x4 364
StarterxDB3x4
213xd1xdb3x4 291
F3, 3~DB2, d1~DB3x4 417
F3, S3 DB1B, 113 DB3, 4

Meter Corner Trait

StarterxDB1(Ex)x1x1x113xDB3x4 323 with 21 starter
StarterxMBDB1xF3 xB2x3xdb3x4 364
MBF3, S3 DB1B, 113 DB3, 4 503

2 Meters Midscreen

F2xBC(MB)xj3x113xDB3x4 503 will work for most starters

Enders that can be subbed for arena positioning or conserving trait

f2 1+3 (switch sides)
f2 bf2 (switch sides + more damage)
232
23 db3
23BF2
113DB3

D1xdb1(ex) no longer connects since September patch

*RAPTOR UPDATE*
Combos from Noble Raptor, video at the bottom:

Midscreen:
B1 DB2 HOLD 4 MB
B1 BF2 MB HOLD 4

F2 DB2 HOLD 4 MB
F2 BF2 MB HOLD 4

21 DB3 HOLD 4 MB
21 BF2 MB HOLD 4

23 DB1 MB B3 J3 113 DB3 HOLD 4
23 DB1 MB B3 J3 11 BF2 HOLD 4

B2 B3 J3 113 DB3 HOLD 4 MB
B2 B3 J3 11 BF2 MB HOLD 4

F3 F2 DB3 HOLD 4 MB
F3 F2 BF2 MB HOLD 4
F3 F2 DB2 D1 DB3 HOLD 4 MB

23 BGB B3 J3 113 DB3 HOLD 4 MB (Add a B2 after the BGB for a bit more damage)

Corner:
213 D1 DB3 HOLD 4 MB

23 DB1 MB F3 3 DB2 D1 DB3 HOLD 4
* More optimal combo: 23 DB1 MB 3 DB2 D1 113 DB3 HOLD 4

B2 F3 113 DB3 HOLD 4 MB

F3 3 DB1B 113 DB3 HOLD 4 MB

 
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dmg on superman:

Midscreen:

23 - MB DB1 - b3 - J3 - 3 - DB2 - 4 - 375,81
23 - MB DB1 - b3 - J2 - 3 - BF2 - 4 (sideswitch) - 359,20

Corner:

F3 - B2 - 3 - db2 - 4 - 357,27
B1 (starter) - MB DB1 - F3 - B2 - 3 - db2 - 4 - 334,79
B1 (starter)- MB DB1 - F3 - B2 - (slight walk forward) 23 - db2 - 4 (less dmg more flashy)
 
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Marinjuana

Up rock incoming, ETA 5 minutes
So I'm gonna put three damages up. The first will be no trait, the second will be with full trait beam, and the third with full trait beam and the MB. Damage on competitive Bizarro. If you don't know Starfire can cancel her specials into trait to add up to four hits plus a possible meterburn.

Corner:

213, d1~DB3~Trait (217, 291, 320)

F3, 3~DB2, d1~DB2~Trait (327 no trait, 405 with full trait, 436 with full trait MB)

F3, 3~DB2, d1~DB3~Trait (339 no trait, 417 with full trait, 448 with full trait MB)

B1~DB1MB, F3, 3~DB2, d1~DB3~Trait (323, 374, 394)
 

Lo0py

Apprentice

Nice damaging corner combo coming from a MB F3 in the corner and using trait.

Inputs: MB F3, S3 DB1B, 113 DB3, 4.

EDIT: You can do this from 23 / 21 MB DB1 aswell, do F3 and do the same procedure, just a little tighter.

Here's the 23 MB DB1 combo with some nice chip damage at the end.


The only way to get out of that chip is to delay wakeup and in doing so you can get a punish.
But thought I'd throw it in here as well.
 
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Ride the Sand Worm

Atrocitus, Green Arrow, Brainiac, Black Manta
I'm on a work trip and can't play this character for a couple days but from what I've seen it looks like her db1 meterburn has a lot of scaling and it might be worth going for bounce cancels midscreen. She seems to build meter fast enough for it.

Also although impractical would someone test the damage you can get if you spend everything. I.e. Starter MDB3 J3 3 MBDB2 MB4
 

ShadyHeart

Relationship with Sonya ended
Got a fancy mid screen combo off of F3.
F3, F2 > DB2, D1 > DB3.

Also discovered in the corner you can do F3 or MB DB1 into 3 > DB2, D1 > DB3. You can link 3 > DB2, D1, 113 but I've only managed to do it once and I can't remember if it was with the F3 or the DB1.
 
You can combo DB1[MB] from D1.
D1 starts in 6 frames...

D1xxDB1[MB], B3, JI3, 113xxDB3, 4 355.86Dmg on Superman competitive
 

NeroOps

Death Before Dishonor
No Meter Corner combo after a F3 433 Dmg

Combo Notation - F3, DB2, 113, DB3, 4(H)
H=Hold
The timing to land 113 after DB2 is strict just an heads up.
 

John Grizzly

The axe that clears the forest
So for her anti-air, I'm doing:

B+2, B+3, JI3, F+2xxDB3xx4(hold) - 392.74 on Superman

This is super simple and meterless. She seems like the Queen on anti-airs in this game. I love it.
 
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SaltShaker

In Zoning We Trust
When standing, is the timing tight on B2,B3 or is there a specific time to hit this? Feel like I'm getting it off and on for some reason. Not AA, just standing in front.
 

John Grizzly

The axe that clears the forest
When standing, is the timing tight on B2,B3 or is there a specific time to hit this? Feel like I'm getting it off and on for some reason. Not AA, just standing in front.
You don't need to really do it too fast. I don't have great execution and I'm able to hit it every time. Wait for both hits to come out of B+2 before hitting B+3.