TarkatanDentist
Kombatant
Cheetah is a 'hard' matchup in the sense that she can deal an utterly ridiculous amount of damage if she opens you up, and that can be stressful in the heat of a match. Then again, that's true regardless of who's facing her.
But Starfire can make herself hard to open up thanks to bf2. If Cheetah's using pounce to bait you (which they often do) bf2 forces their hand - they gotta act fast if they wanna avoid taking a chunk of damage. If you have at least one bar of meter, then you have a backup just in case they cancel quick enough to block it, as MB will make it safe.
Another plus in Star's favour is her primary weakness of subpar neutral doesn't get exploited too badly since Cheetahs own neutral is lacking too, compounded by the fact that d3 is more likely to whiff on Starfire (floating hitboxes FTW), and at many closer ranges you can d1 punish it (something not everyone in the cast can do).
Remove the psychological factor of 'OMG if I mess up I could lose half my life bar' and it becomes much more manageable
But Starfire can make herself hard to open up thanks to bf2. If Cheetah's using pounce to bait you (which they often do) bf2 forces their hand - they gotta act fast if they wanna avoid taking a chunk of damage. If you have at least one bar of meter, then you have a backup just in case they cancel quick enough to block it, as MB will make it safe.
Another plus in Star's favour is her primary weakness of subpar neutral doesn't get exploited too badly since Cheetahs own neutral is lacking too, compounded by the fact that d3 is more likely to whiff on Starfire (floating hitboxes FTW), and at many closer ranges you can d1 punish it (something not everyone in the cast can do).
Remove the psychological factor of 'OMG if I mess up I could lose half my life bar' and it becomes much more manageable