My issue with 12 12 12 124 at the end of corner combos is that you can literally do 12 12 12 2134 and you do 1% more damage and still have enough time to block whatever wakeup they throw at youIs anyone ending corner combos with 12 12 12 124 for hard knockdown? The military stance throw can be tech rolled or does it matter?
I more so meant strings to use at neutral, not combos. Like mores that can be thrown out that are good.That string that ends with U4 is also a good one. I'm not home to check the exact inputs but I'm sure you could find it as it is the only one that ends with U4. It's also a good combo ender if you are mid screen and trying to push your opponent to the corner.
that happens 2011. i was day one sonya main and i remember it hahathis is gonna be the underrated char of this game
I don't know how long that will last.. Because I am stomping people in ranked with 170-5, 230-10, 200-20 records left and right with Sonya. I don't think she will be a secret for long. I have a feeling we might even see some of her high level play today at Northwest Majors.that happens 2011. i was day one sonya main and i remember it haha
the prophet spoke, winner of the 2nd ESL alreadythat happens 2011. i was day one sonya main and i remember it haha
I tested it out...You can't punish her if you decide to backdash...If she does the B14 string midscreen and you backdash, there is a lot of space between you and her...If she does the B14 string with you in the corner and you backdash, she can block. Interesting note however, if you know she is going to block right away, you can do a throw since that's your furthest reaching move that can't be blocked. Another interesting note, if she opts to backdash after your backdash in the corner, you can ex arc kick to hit her backdash. The timing is kinda of strict but you can punish her backdash in this situation due to you not traveling when you do your backdash. I hope this makes senseFought a player who backdashed after b1 making the follow up (b14) whiff unsure if he could punish because of the back dash frames but could be something to deal with her mix ups.
Well if you want to keep corner pressure, you can't use the BF4 ender cause you would take them out of the corner. 2134 and 21U4 offer the most damage ender of all of them. 124 does the least amount of damage of all of them. MS1 can be tacked on at the end of a lot of combos and you 1-2% less damage than the 2134 and 21U4 ender. And the MS1 ender is a lot easier to land in a lot of the situations at least in my eyes.Is there a reason to end a combo in anything but 124, 1234, 21u4 or (123/f2)-bf4? The first three get you jump-ins. MS1 is good damage but your jumpin is'nt as good and it's harder to do.
Eventhough that may be the case, do not forget that the hate for Sonya overall is very strong in this game. When people find out she is good AGAIN (especially those in the camp of "Sonya is a wasted slot in MKX") the salt shaker will be broken open.I don't know how long that will last.. Because I am stomping people in ranked with 170-5, 230-10, 200-20 records left and right with Sonya. I don't think she will be a secret for long. I have a feeling we might even see some of her high level play today at Northwest Majors.