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Match-up Discussion SonicFox's Batgirl Matchup Chart (WITH DESCRIPTION!)

Pan1cMode

AUS FGC represent!
To be honest, this isn't that different from my MU chart. I don't see what all the fuss is about. Even with those MU numbers this doesn't make her the best character in the game by sheer MU tabulation alone. MMH, Zod and SM would still have an overall better tally than her.

Obviously the ones I disagree with are:
- Aquaman
- Bane
- Doomsday
- Cyborg (willing to concede this one, could potentially be 7-3)
- NW (Also willing to concede this because her other 5-5s are harder than NW)

Besides those we have the same numbers. Either way I'm only 1 point off agreement with you in all the listed MUs.

I disagree with the AM and DD numbers because she relies on the opponent making a mistake in order for her to get her game started. It's not a matter of making a great read to get started, but the opponent actually physically making a mistake. The tools these characters have to keep BG out mean she has to capitalise on the opponents mistakes rather than simply making great reads. If the opponent plays perfectly (spacing wise, not read wise) it is impossible to win these MUs. That's why I don't think they're in her advantage. I also think you give cartwheel waaaaay too much credit as a move. All 3 options are full combo punishable. It's not a move you can or should simply chuck out. The fact that you're not getting punished for it doesn't make it any more safe.

I disagree with the Bane number as well but that's whatever.
 

SonicFox5000

The Best.
To be honest, this isn't that different from my MU chart. I don't see what all the fuss is about. Even with those MU numbers this doesn't make her the best character in the game by sheer MU tabulation alone. MMH, Zod and SM would still have an overall better tally than her.

Obviously the ones I disagree with are:
- Aquaman
- Bane
- Doomsday
- Cyborg (willing to concede this one, could potentially be 7-3)
- NW (Also willing to concede this because her other 5-5s are harder than NW)

Besides those we have the same numbers. Either way I'm only 1 point off agreement with you in all the listed MUs.

I disagree with the AM and DD numbers because she relies on the opponent making a mistake in order for her to get her game started. It's not a matter of making a great read to get started, but the opponent actually physically making a mistake. The tools these characters have to keep BG out mean she has to capitalise on the opponents mistakes rather than simply making great reads. If the opponent plays perfectly (spacing wise, not read wise) it is impossible to win these MUs. That's why I don't think they're in her advantage. I also think you give cartwheel waaaaay too much credit as a move. All 3 options are full combo punishable. It's not a move you can or should simply chuck out. The fact that you're not getting punished for it doesn't make it any more safe.

I disagree with the Bane number as well but that's whatever.
Understandable, however.
Against aquaman she can EASILY get her game started. See her game is completely different against aquaman than any other character. All she needs to do is get the hit and put him in the corner. Aqua HAS to trait up if he blocks Ji2, and if BG grabs, he loses trait + her knockdown game begins. Aquaman doesnt need to make a mistake. One guess wrong and hes in the corner dead. Bane I already explained lol. I have yet to ever lose to bane ever because of how easily it is to lame him out. Doomsday he has a strong neutral game, but you can whiff punish his d1 and play knockdown games with him. It takes true control of BG's neutral game to kill doomsday. Last time I lost to a DD in tournament was Last NEC. Cartwheel is an amazing anti trait for DD. Nightwing my mixups are just better and I get to constantly jump at him for free. His staff stance only annoys BG when I am in the corner.
 

Pan1cMode

AUS FGC represent!
Understandable, however.
Against aquaman she can EASILY get her game started. See her game is completely different against aquaman than any other character. All she needs to do is get the hit and put him in the corner. Aqua HAS to trait up if he blocks Ji2, and if BG grabs, he loses trait + her knockdown game begins. Aquaman doesnt need to make a mistake. One guess wrong and hes in the corner dead. Bane I already explained lol. I have yet to ever lose to bane ever because of how easily it is to lame him out. Doomsday he has a strong neutral game, but you can whiff punish his d1 and play knockdown games with him. It takes true control of BG's neutral game to kill doomsday. Last time I lost to a DD in tournament was Last NEC. Cartwheel is an amazing anti trait for DD. Nightwing my mixups are just better and I get to constantly jump at him for free. His staff stance only annoys BG when I am in the corner.
AM can d2 at the last second though, you shouldn't be able to jump in on AM. You can also pushblock the j2 and avoid the mixup. Also, BG doesn't get any guaranteed mixup off j2, you can just frame back dash all followups except 111 (b1 clips but the 2 won't launch meaning AM gets a punish).
 

Ra Helios

Omnipotent God-like Selina Kyle Player
The only better mixup than hers is zatannas because she literally gets stupid insta cross up --> cross up setups into horse shit BS
but thats only with meter lol
But those can be block once you know the set ups and gimmicks. Batgirl is a coin flip. Good luck guessing.
 

Akromaniac27

Ready to lose your head?
Glad to finally see an accurate MU chart with no unnecessary upplaying or downplaying. The last part was spot on; she can play her game against anyone and everyone the moment she touches you.

One thing I am curious though is the WW MU. I get the neutral game part of it, but what becomes of WW once BG has the life lead? She can troll the fuck out of her because of her specials. WW can't play any air game up close because of flying bat. Upon approaching BG, b2 is the only true viable option withing b2 range obviously, but with that being said, all BG needs to do is move back. Once WW is within BG's range of arsenal, she has to respect everything she does and the amount of respect tilts to BG regardless.

Once BG gets the life lead, which lbsh, isn't hard since she has a trait that does actual chip to her normals, and she has specials in spades, WW has to hope for her to mess up in order to get anything started. That and /or yolo between tiaras*MB to keep her honest at the right distance, or 4~shield bash*MB, all in which require her to spend meter just to creep in, not even get in truly. And on the topic on meter, yes WW doesn't REALLY need it aside from basic stuff like MB b3/f3 and pushblock, but she also has very limited ways of gaining meter since her specials are situational and her core game revolves around her normals. Idk, just some tips as to how to deal with the life lead situation would be appreciated
 

SonicFox5000

The Best.
AM can d2 at the last second though, you shouldn't be able to jump in on AM. You can also pushblock the j2 and avoid the mixup. Also, BG doesn't get any guaranteed mixup off j2, you can just frame back dash all followups except 111 (b1 clips but the 2 won't launch meaning AM gets a punish).
The risk with aquas d2 is that i couuld teleport. If he gets hit by that, he will be put in the corner. Again BG is about reading your opponent and killing them right there. I can bait backdash --> DP And now hes in the corner
 

Rip Torn

ALL I HAVE IS THE GREEN.
The risk with aquas d2 is that i couuld teleport. If he gets hit by that, he will be put in the corner. Again BG is about reading your opponent and killing them right there. I can bait backdash --> DP And now hes in the corner
If AM blocks j2, he doesn't have to backdash, he can just d1 and he gets out of the 50/50 for free. About 90% of the cast can do that. I don't know why more people don't check Batgirl after j2.
 

Breakin Wordzz

Best Rengar NA, also ares of world
She doesn't have one of the best mix up in The game. She has the best mix up in the game. It almost like saying catwoman b3 is one of the best b3 in the game which it isn't. It is the best b3 in the game.
nope
also i would say wonder woman has the best MIX UP not vortex. both low and overhead are plus and lead into combos.
 
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MrSoloLobo

I have a keen eye for all things broken.
Batgirl community chart looks almost identical to this. My numbers are pretty much identical except I think aqua is her only 4-6, and ds is 5-5. For aqua, obviously cartwheel is her best option in the neutral and yes you should carry him to the corner the first chance you get. But the neutral is still in his favor imo. He is the best character in the game imo. Besides those two MUs, I agree with the rest or defer to you opinion cause I haven't gotten to play it too much. And thanks for Lobo 5-5. Other batgirls insist 6-4 but I don't agree.

Edit: I'm also starting to lean a little toward 4-6 for Doomsday but I'm gonna explore my options a little more. And block better lol.
 
Hm... so is this list... literal? I mean is it literally literal? Are these matchups literally accurate, or just literally figuratively accurate? Is there literally any possibility of revising this chart? Do we literally think that Batgirl is literally the best at literally mixing people up in literally the entire game?

Literally?

Literall?

Literal?

Litera?

Liter?

Lite?

Lit?

Li?

L?

...

...

...literally.
 
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Eldriken

Guest
Batgirl community chart looks almost identical to this. My numbers are pretty much identical except I think aqua is her only 4-6, and ds is 5-5. For aqua, obviously cartwheel is her best option in the neutral and yes you should carry him to the corner the first chance you get. But the neutral is still in his favor imo. He is the best character in the game imo. Besides those two MUs, I agree with the rest or defer to you opinion cause I haven't gotten to play it too much. And thanks for Lobo 5-5. Other batgirls insist 6-4 but I don't agree.

Edit: I'm also starting to lean a little toward 4-6 for Doomsday but I'm gonna explore my options a little more. And block better lol.
I in no way see it being in either character's favor. It's one of the most solid 5-5s in the game.

Just my opinion.
 

bdizzle2700

gotta stay sharp!
So question. When you say DD can't punish vortex. After I guess correctly I can't d1 es? Or is it not a punish but a check on her? Or am I just totally off and lucky I dont get bodied more often?
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
Bg vs zatanna 6-4? Nope. 5-5 or zat favor. Bg Tele get punished, bola gets punished during start up, dashes get punished, Bg cartwheels mean nothing on wake up. Only thing u do have is vortex, and that's just a guess. that is all. Zatanna doesn't need to zone to be effective, she needs to be annoying.
 
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Eldriken

Guest
No, I actually mean his favor. I know Whiteboi agrees. Could be 5-5 though like I said. I definitely wanna play it more.
I fixed my post shortly after I posted it. I meant to say it wasn't in either of their favor.

I don't really see any advantage that Doomsday has outside of not having to care about getting put into her vortex every so often due to his trait.

But to each their own. I'm not saying anyone is right or wrong. Opinions and all that, y'know.
 

AK L0rdoftheFLY

I hatelove this game
It was about time I did this. Heres the really really reaaaaaal BG mu chart.
Aquaman
5-5
In this matchup, Aquamans neutral game can really pack a punch against BG. However, if BG gets a knockdown, she can potentially kill him right there. His wake ups mean nothing to batgirl. Her combos also corner carry so all she needs is one more hit and you are dead. She can negate his trait with ease.
Ares 6-4
Ares has a better neutral game then BG, but his mobility and normals are so slow that BG can literally dance all around him. Patience and guessing right is how Ares can play this MU. BG has to hang herself.
Bane 6-4
Batgirl can literally punish or put bane in check on every single option. He cannot rising uppercut with out getting full combo punished on any version. He can't dash because BG can teleport. As soon as he does his overhead strike he has to block or he will eat a full combo. Putting BG in the corner is how BG gets problems, but she can also just literally fly all around Bane and zone him out. Her pressure is better as well, but it is bane specific.
Batgirl 5-5 (9-1 vs me)
y r u mirroring me
Batman 5-5
Whats keeping this MU 6-4 BG is bat trait. They both literally annoy each other but one knockdown can be a rap for BM. However he is allowed to punish her vortex. As long as you do the safe version she can keep pressuring and can hit confirm out of it. BM's bat trait allows him to control the neutral game, but he can't simply dash in because the bat traits have 0 block advantage. So if BG wanted to, she can flying bat out of his JI2 or dash options. They both heavily annoy each other.
Black Adam 6-4
All though Black adam can lame BG out, he can't stand BG's pressure and guessing. He can punish vortex but he gets no damage from it and can lose momentum from it. BG can zone and bait dive kick and beat him out the sky with ji2. BG can keep jumping at him for free.
Catwoman 5-5

Catwoman has a really good mind game when she knocks down BG. She has all the tools to deal with her shenanigans. That and her JI2 is super anti Batgirl. However, she is prone to free 50/50s considering she can't punish ANY of her 50/50 options, including her cartwheel. This MU is literally Read vs Read.
Cyborg 7-3
Cant zone. Poor pushdown. LMFAO if you thought he had an anti air. This might be a nightmare mu for Cyborg since he literally can't do much against BG.
Deathstroke 6-4

DS hates BG's vortex a lot and can't stand the fact he can't mess around with guns without risking holding this vortex. They are both equal in the neutral game, and DS can't wakeup without getting fully combo punished on anything. He has to play her in the neutral game.
Doomsday 5-5
Doomsdays neutral game is hella strong against Batgirl. He has to be careful with trait because BG can force him to block, and if he keeps trying to mash, he can lose over 25% from activating trait. He has low damage and is meter dependent and can't punish vortex. He has to take risks doing okizeme because even when he reverses BG's wakeup, flying bat still hits behind her. BG's damage is too much for doomsday, but his neutral game is too much for BG. A Solid 5-5.
Flash 5-5
T
his matchup is literally mixup vs mixup = High Damage. If BG fucks up she dies, if Flash fucks up he dies. Both these matches are high set play.
Green Arrow 6-4
Green arrow suffers horrendously badly in this matchup because he just simply gets touched and dies. His mixups are a bill of goods since they are just reactable gimmicks, and when he gets knockdown he dies. He can annoy batgirl with really good reads, but if the BG player is playing smart, it is a tough road for him.
Green Lantern 6-4
Green Lantern cannot zone or Rushdown batgirl. His b13 can be full combo punished by B12 and His lift can be punished at any range. He has to make smart reads in order to win this MU or he will die.
Harley Quinn 6-4
Harley can mess with batgirl and zoner her out with guns. But the moment BG gets in, she gets free jumps at her all day. She has to guess on the vortex. She can punish the overhead vortex, but she has to be standing. So there is never a reason not to commit to the low against her just to check her.
Hawkgirl 5.5 4.5
The neutral game is heavily in HG's favor, however she can't keep being airborne. BG's Ji2 is more active than anything HG has, so if she miss times something or messes up, she eats a vortex. She cannot wake up at BG either. But her damage in the neutral game is really strong so BG has to be smart about approaching.
The Joker 6-4

Joker has good setups to keep BG at bay, but he has terrible mobility and dies too easily when BG gets in. His neutral game is blown up severely by BG's neutral game, and he has to take risks in order to even get a slight bit of damage. He is very meter dependent, and one knockdown against Joker means GG.
Killer Frost 5-5
V
ortex vs Vortex. KF gets a free mixup off a blocked slide, but my vortex is meter less. This is a solid 5-5 since theres not much more to explain.
Lex Luthor 6-4
S
ince Lex has Trait, it can be a tough time for BG. However, BG has many tools to negate Lex's trait. He can't setup for free on BG unless she gets opened up. He can bait Cartwheel and armor through the last hit with any attack. However, he is extremely negative in the neutral game, and BG can keep jumping in on him. He can get overwhelmed severely by BG if she gets in. He wants to get trait on and annoy her.
Lobo 5-5

Mixup knockdown oki vs Mixup Knockdown oki Vortex. Both are very powerful on both sides. Oxygen's post on this MU is really good reference.
Martian Manhunter 5-5
This matchup is literally a mind game on both ends. Its read vs read. 50/50 vs 50/50. When MMH activates trait, it becomes 6-4 MMH, but if BG touches Martian in the corner, it becomes 6-4 BG. Orbs annoy the hell out of her, but she can get around them. When he has no trait, the neutral game is actually in BG's favor since she can out space him. Its a changing 5-5 depending on situations, which is why this is my most favorite MU to fight in the entire game.
Nightwing 6-4
B
g can zone NW fullscreen if he is in staff stance. NW has to to go in on her. He can't just mash d1 in staff stance against BG either because random DP will beat him out. NW has all the tools to beat BG, but he has to make sure he is smart with his pressure. However BG knocking down NW means death. It is hella easy to knockdown NW.
Raven 6-4
Raven has to be careful with her zoning due to teleport. When she gets touched she dies because her wake ups can be stuffed by JI2. Raven can annoy BG with her footsie game (B23) but she has problems punishing Cartwheel. She can really hurt Raven if she gets in.
Scorpion 6-4
S
corpion does too low damage, and he can't exactly scare BG with his vortex since it does no damage. Scorpion has to backup and take risks against BG, but if BG blocks or jumps any of them, everything goes downhill for Scorpion.
Shazam 6-4
S
hazam can scare BG with his knockdown Oki. However the neutral game heavily favors BG. BG can punish torpedo, and option after B2 thats not backward teleport, and can zone him. Shazam has to be careful with the way he fights BG by doing Grab setups and baiting her to wakeup in order to kill her.
Sinestro 5-5

If sinestro gets trait, this MU becomes 6-4 Sinestro. Sinestro has a really strong neutral game against BG, but BG can do certain things on Sinestro (due to hit box glitches @Hysteria and @WoundCowboy know ;) ) that completely changes the way her vortex works. Any knockdown against Sinestro can lead to death and he is very reliant on keeping her back. He has to be smart with zoning and spacing. BG hates Sinestro because he can give a vortex back to her.
Solomon Grundy 5-5
Neutral game and grab setups/ mixups annoy BG. She has to come in on him since zoning him is a risk. He can make up all the damage that she deals within her vortex if he guesses right.
Superman 5-5

Its literally neutral game + Corner Damage vs Vortex and mind games. F23 knight is strong, but they can both overwhelm each other. Smart reads = victory for any character.
Wonder Woman 5-5
Same thing with Superman except now in the corner, she can
give a vortex on her own and she's + on everything. Its mind game vs mind game if BG gets opened up, but if BG is smart, she can relatively never be put in that situation due to her always having meter.
Zatanna 6-4
T-rex arms vs Vortex. She can't punish her vortex and Zatannas zoning his a bill to BG. However, her mixups can overwhelm BG since they are better than hers if she has the meter.
Zod 5-5
Trait annoys the hell out of BG since they are free mixups, and she can have a tough time getting in. But one wrong read on Zod's end can and will lead to death if he isn't being smart with his zoning or his lasers. He has a problem AA'ing her on react nto. It has to be a read.

WHY BG 5-5 or higher's the entire cast:
BG's mixup game is one of the best in the entire game. Due to knew findings, if you only use her overhead or low vortex, she will die. However her bola can lead into 50/50's into other 50/50s and she can play her mind games with the entire cast. So if she touches anyone in the cast, she can potentially win right there.
My Verdict:
Batgirl is the best character in Injustice: Gods Among Us
Why have we never played? Can we make this happen at KIT ?
 

MrSoloLobo

I have a keen eye for all things broken.
I fixed my post shortly after I posted it. I meant to say it wasn't in either of their favor.

I don't really see any advantage that Doomsday has outside of not having to care about getting put into her vortex every so often due to his trait.

But to each their own. I'm not saying anyone is right or wrong. Opinions and all that, y'know.
Well, imo a big issue for batgirl is it's tough to approach safely and I think Doomsday can take advantage of that. She can evade his trait easier than other characters though and heavily outdamages him so yeah it can go either way I suppose. Oh and I hate how body splash stuffs my DP.
 
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Eldriken

Guest
Well, imo a big issue for batgirl is it's tough to approach safely and I think Doomsday can take advantage of that. She can evade his trait easier than other characters though and heavily outdamages him so yeah it can go either way I suppose. Oh and I hate how body splash stuffs my DP.
I hate how you can't reverse her DP because it hits behind her. -.- That's all a BG player has to do if they see that you're constantly trying to reverse their wake ups.