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Match-up Discussion SonicFox's Batgirl Matchup Chart (WITH DESCRIPTION!)

SonicFox5000

The Best.
It was about time I did this. Heres the really really reaaaaaal BG mu chart.
Aquaman
5-5
In this matchup, Aquamans neutral game can really pack a punch against BG. However, if BG gets a knockdown, she can potentially kill him right there. His wake ups mean nothing to batgirl. Her combos also corner carry so all she needs is one more hit and you are dead. She can negate his trait with ease.
Ares 6-4
Ares has a better neutral game then BG, but his mobility and normals are so slow that BG can literally dance all around him. Patience and guessing right is how Ares can play this MU. BG has to hang herself.
Bane 6-4
Batgirl can literally punish or put bane in check on every single option. He cannot rising uppercut with out getting full combo punished on any version. He can't dash because BG can teleport. As soon as he does his overhead strike he has to block or he will eat a full combo. Putting BG in the corner is how BG gets problems, but she can also just literally fly all around Bane and zone him out. Her pressure is better as well, but it is bane specific.
Batgirl 5-5 (9-1 vs me)
y r u mirroring me
Batman 5-5
Whats keeping this MU 6-4 BG is bat trait. They both literally annoy each other but one knockdown can be a rap for BM. However he is allowed to punish her vortex. As long as you do the safe version she can keep pressuring and can hit confirm out of it. BM's bat trait allows him to control the neutral game, but he can't simply dash in because the bat traits have 0 block advantage. So if BG wanted to, she can flying bat out of his JI2 or dash options. They both heavily annoy each other.
Black Adam 6-4
All though Black adam can lame BG out, he can't stand BG's pressure and guessing. He can punish vortex but he gets no damage from it and can lose momentum from it. BG can zone and bait dive kick and beat him out the sky with ji2. BG can keep jumping at him for free.
Catwoman 5-5

Catwoman has a really good mind game when she knocks down BG. She has all the tools to deal with her shenanigans. That and her JI2 is super anti Batgirl. However, she is prone to free 50/50s considering she can't punish ANY of her 50/50 options, including her cartwheel. This MU is literally Read vs Read.
Cyborg 7-3
Cant zone. Poor pushdown. LMFAO if you thought he had an anti air. This might be a nightmare mu for Cyborg since he literally can't do much against BG.
Deathstroke 6-4

DS hates BG's vortex a lot and can't stand the fact he can't mess around with guns without risking holding this vortex. They are both equal in the neutral game, and DS can't wakeup without getting fully combo punished on anything. He has to play her in the neutral game.
Doomsday 5-5
Doomsdays neutral game is hella strong against Batgirl. He has to be careful with trait because BG can force him to block, and if he keeps trying to mash, he can lose over 25% from activating trait. He has low damage and is meter dependent and can't punish vortex. He has to take risks doing okizeme because even when he reverses BG's wakeup, flying bat still hits behind her. BG's damage is too much for doomsday, but his neutral game is too much for BG. A Solid 5-5.
Flash 5-5
T
his matchup is literally mixup vs mixup = High Damage. If BG fucks up she dies, if Flash fucks up he dies. Both these matches are high set play.
Green Arrow 6-4
Green arrow suffers horrendously badly in this matchup because he just simply gets touched and dies. His mixups are a bill of goods since they are just reactable gimmicks, and when he gets knockdown he dies. He can annoy batgirl with really good reads, but if the BG player is playing smart, it is a tough road for him.
Green Lantern 6-4
Green Lantern cannot zone or Rushdown batgirl. His b13 can be full combo punished by B12 and His lift can be punished at any range. He has to make smart reads in order to win this MU or he will die.
Harley Quinn 6-4
Harley can mess with batgirl and zoner her out with guns. But the moment BG gets in, she gets free jumps at her all day. She has to guess on the vortex. She can punish the overhead vortex, but she has to be standing. So there is never a reason not to commit to the low against her just to check her.
Hawkgirl 5.5 4.5
The neutral game is heavily in HG's favor, however she can't keep being airborne. BG's Ji2 is more active than anything HG has, so if she miss times something or messes up, she eats a vortex. She cannot wake up at BG either. But her damage in the neutral game is really strong so BG has to be smart about approaching.
The Joker 6-4

Joker has good setups to keep BG at bay, but he has terrible mobility and dies too easily when BG gets in. His neutral game is blown up severely by BG's neutral game, and he has to take risks in order to even get a slight bit of damage. He is very meter dependent, and one knockdown against Joker means GG.
Killer Frost 5-5
V
ortex vs Vortex. KF gets a free mixup off a blocked slide, but my vortex is meter less. This is a solid 5-5 since theres not much more to explain.
Lex Luthor 6-4
S
ince Lex has Trait, it can be a tough time for BG. However, BG has many tools to negate Lex's trait. He can't setup for free on BG unless she gets opened up. He can bait Cartwheel and armor through the last hit with any attack. However, he is extremely negative in the neutral game, and BG can keep jumping in on him. He can get overwhelmed severely by BG if she gets in. He wants to get trait on and annoy her.
Lobo 5-5

Mixup knockdown oki vs Mixup Knockdown oki Vortex. Both are very powerful on both sides. Oxygen's post on this MU is really good reference.
Martian Manhunter 5-5
This matchup is literally a mind game on both ends. Its read vs read. 50/50 vs 50/50. When MMH activates trait, it becomes 6-4 MMH, but if BG touches Martian in the corner, it becomes 6-4 BG. Orbs annoy the hell out of her, but she can get around them. When he has no trait, the neutral game is actually in BG's favor since she can out space him. Its a changing 5-5 depending on situations, which is why this is my most favorite MU to fight in the entire game.
Nightwing 6-4
B
g can zone NW fullscreen if he is in staff stance. NW has to to go in on her. He can't just mash d1 in staff stance against BG either because random DP will beat him out. NW has all the tools to beat BG, but he has to make sure he is smart with his pressure. However BG knocking down NW means death. It is hella easy to knockdown NW.
Raven 6-4
Raven has to be careful with her zoning due to teleport. When she gets touched she dies because her wake ups can be stuffed by JI2. Raven can annoy BG with her footsie game (B23) but she has problems punishing Cartwheel. She can really hurt Raven if she gets in.
Scorpion 6-4
S
corpion does too low damage, and he can't exactly scare BG with his vortex since it does no damage. Scorpion has to backup and take risks against BG, but if BG blocks or jumps any of them, everything goes downhill for Scorpion.
Shazam 6-4
S
hazam can scare BG with his knockdown Oki. However the neutral game heavily favors BG. BG can punish torpedo, and option after B2 thats not backward teleport, and can zone him. Shazam has to be careful with the way he fights BG by doing Grab setups and baiting her to wakeup in order to kill her.
Sinestro 5-5

If sinestro gets trait, this MU becomes 6-4 Sinestro. Sinestro has a really strong neutral game against BG, but BG can do certain things on Sinestro (due to hit box glitches @Hysteria and @WoundCowboy know ;) ) that completely changes the way her vortex works. Any knockdown against Sinestro can lead to death and he is very reliant on keeping her back. He has to be smart with zoning and spacing. BG hates Sinestro because he can give a vortex back to her.
Solomon Grundy 5-5
Neutral game and grab setups/ mixups annoy BG. She has to come in on him since zoning him is a risk. He can make up all the damage that she deals within her vortex if he guesses right.
Superman 5-5

Its literally neutral game + Corner Damage vs Vortex and mind games. F23 knight is strong, but they can both overwhelm each other. Smart reads = victory for any character.
Wonder Woman 5-5
Same thing with Superman except now in the corner, she can
give a vortex on her own and she's + on everything. Its mind game vs mind game if BG gets opened up, but if BG is smart, she can relatively never be put in that situation due to her always having meter.
Zatanna 6-4
T-rex arms vs Vortex. She can't punish her vortex and Zatannas zoning his a bill to BG. However, her mixups can overwhelm BG since they are better than hers if she has the meter.
Zod 5-5
Trait annoys the hell out of BG since they are free mixups, and she can have a tough time getting in. But one wrong read on Zod's end can and will lead to death if he isn't being smart with his zoning or his lasers. He has a problem AA'ing her on react nto. It has to be a read.

WHY BG 5-5 or higher's the entire cast:
BG's mixup game is one of the best in the entire game. Due to knew findings, if you only use her overhead or low vortex, she will die. However her bola can lead into 50/50's into other 50/50s and she can play her mind games with the entire cast. So if she touches anyone in the cast, she can potentially win right there.
My Verdict:
Batgirl is the best character in Injustice: Gods Among Us
 

Pnut

Mouth of the Illuminati
I agree with the Sinestro # foxy fox. If I get trait it's extremely in my favor but if you get in its incredibly hard for us to get out.
 

Awkward Sloth

Lamest Harley, still better sloth than Jer
So what if you're not Sonicfox and are playing Batgirl? I don't think we can both be Sonicfox and play Babs.

The MUs must surely be different in some cases
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
Random DP means nothing to Nightwing. He's +3 so it won't come out - there's no threat. Anyway I'd say it's 5-5 but I'd also understand 5.5-4.5 Batgirl.
 

Doombawkz

Trust me, I'm a doctor
Bane 6-4
Batgirl can literally punish or put bane in check on every single option. He cannot rising uppercut with out getting full combo punished on any version. He can't dash because BG can teleport. As soon as he does his overhead strike he has to block or he will eat a full combo. Putting BG in the corner is how BG gets problems, but she can also just literally fly all around Bane and zone him out. Her pressure is better as well, but it is bane specific.
So what happens when Bane doesn't have to dash? He gets the life lead, good luck getting in. Your zoning won't do enough to even out a 50% deficit.
Also BG teleport doesn't track Bane dash, and its not like he can't stuff wake-ups.

I have other videos, but b.1 is the most universal option. Especially since its like +3 on whiff and shit.
As far as her pressure being better, I'm also not sure about that. Overhead strike is called "double punch".
Bane can't rising upper most people without getting full combo punished, however the move does auto-correct and get a 2nd hit of armor, so be careful how you punish it.


More to the point, if I get you down with even one combo and am a half-competent Bane, I don't see you just waltzing in and taking that damage back with my long range, fast normal attacks.
Also when are we gonna do that online tag team on PSASBR? I'm playing strife in the meantime.
 
Random DP means nothing to Nightwing. He's +3 so it won't come out - there's no threat. Anyway I'd say it's 5-5 but I'd also understand 5.5-4.5 Batgirl.
his d1 is +1 on block in staff and +3 in escrima so in escrima we might trade but in staff im stuffing. Or d1 Staff spin
 

TopTierHarley

Kytinn King
Harley vs BG is not 6-4 I'm sorry but that is a 5-5, I don't have to guess on vortexes because I can just backdash them, and my jb1 will beat any of your air attacks, also if you dash up and go for an attack nj1 once again. Maybe that's just me though.
 

SonicFox5000

The Best.
So what happens when Bane doesn't have to dash? He gets the life lead, good luck getting in. Your zoning won't do enough to even out a 50% deficit.
Also BG teleport doesn't track Bane dash, and its not like he can't stuff wake-ups.

I have other videos, but b.1 is the most universal option. Especially since its like +3 on whiff and shit.
As far as her pressure being better, I'm also not sure about that. Overhead strike is called "double punch".
Bane can't rising upper most people without getting full combo punished, however the move does auto-correct and get a 2nd hit of armor, so be careful how you punish it.


More to the point, if I get you down with even one combo and am a half-competent Bane, I don't see you just waltzing in and taking that damage back with my long range, fast normal attacks.
Also when are we gonna do that online tag team on PSASBR? I'm playing strife in the meantime.
we will play PASBR online soon! And 50% 100% 170% life lead against BG means nothing. I will get in. What are you gonna throw at me in the neutral with out being negative lol? Also double punch BG can punish it even if it auto corrects lol
 

SonicFox5000

The Best.
She doesn't have one of the best mix up in The game. She has the best mix up in the game. It almost like saying catwoman b3 is one of the best b3 in the game which it isn't. It is the best b3 in the game.
The only better mixup than hers is zatannas because she literally gets stupid insta cross up --> cross up setups into horse shit BS
but thats only with meter lol
 

Doombawkz

Trust me, I'm a doctor
we will play PASBR online soon! And 50% 100% 170% life lead against BG means nothing. I will get in. What are you gonna throw at me in the neutral with out being negative lol? Also double punch BG can punish it even if it auto corrects lol
Um... Everything except for double punch, f.2, and 112 are pretty much +5 or +6. b.1 itself is +12 on block or +17 on hit. Standing 1 is +20 on hit. etc. He has the plus frames of a god, if only his start-up frames were faster.
Also if you mean Venom Upper, you'd be surprised. Its only -5 if you aren't directly under him, and it gets up to like... + 15 or +21 or something at max range staggered.

Also...
 

SonicFox5000

The Best.
Um... Everything except for double punch, f.2, and 112 are pretty much +5 or +6. b.1 itself is +12 on block or +17 on hit. Standing 1 is +20 on hit. etc.
Also if you mean Venom Upper, you'd be surprised. Its only -5 if you aren't directly under him, and it gets up to like... + 15 or +21 or something at max range staggered.

Also...
the problem is the startup frames. If I had the nerve to (AND OH YES I WILL) I could dash up DP before you even clicked anything lol
 

Rickyraws

This mean you don't like me?
"Though they do not hibernate, the bitter cold of some winter storms poses a huge risk for the Red Foxes. They must procure enough food to survive, which is a difficulty in and of itself due to the absence of activity from other species in the harsh New England winters. Cold and frost bode a looming lethal threat to the foxes." -Lance McGuire. Wildlife Specialist, Brown University.



 

OG Mannimal

OG "OG Mannimal" Mannimal
I back dash her her vortex all the time, except when I'm in the corner because there isn't enough room, but like I said, maybe that's just me
No there's literally no way you can do that. It's not a "I'm just better than everyone else" thing. Unless the BG player doesn't take advantage of her plus frames after bola and lets you return to neutral you cannot backdash out of the vortex