Also, I was testing the damage difference. Correct me if I'm wrong, but Bane's most damaging combo is:
Venomx3 JD3, B2,3 > 1,1,3 > Super
With Health Trait active it does 58% to us. Our BnB Reset thing does 63% (This is accounting for jump ins and no chain active)
So we out-damage Bane by 5% with this and he has to use all of his trait AND all of his meter, while we use only 1 bar. So I don't think the damage is too much of a concern as long as we're getting in.
And just because I like comparing shit, I tested his most damaging no meter BnB which is -- and again correct me if I'm wrong:
Venomx3 JD3, B2,3 > 1,1,3 > Body Press
This netted 44% with Health Trait up, which is impressive, but I still think we hit harder.
EDIT: Also, pretty much every combo we do forces Bane's trait meter to ineffectively drop during the process. This works out very nicely as he taking much more damage from us during combos. This is all VERY dependent on when he actually activates trait and how much he uses, but it needs to be known.
Also, the same combos we use to damage him during his trait cooldown also COOL DOWN his trait. So it is active and ready for use a lot of the time when we're finished comboing.