shura30
Shura
Please don't turn this into a 'who's the best hellfire' thread
we all know Raptor and his recent placement at KIT, most already know Frozenacid/Black and the EU surely knows Murko's dominance in esl cups and private sets aswell
but I'd like the discussion to focus on the character, not the players
a few random threads I'd like for everyone to discuss on:
- Scorpion is one of if not the best variationless character
- hellfire is safe, can't be zoned, can apply safe pressure upclose and can keep the opponent in check from everywhere on screen
- flame aura
- incredible damage output and meterbuilding.
- this meta's a-list?
- hellfire can 30% to 45% from literally anything into a restand and more 50/50 safe pressure
- increased flame aura grab damage AND a tremorish ground unblockable
- F2 or b32F2 are safe-ish (the second one due to a glitch apparently) overhead HKD enders for scary oki
- 6 frames d1 (altough punishable)
- d4's range
- standing 3xxFBC for punishes
- he doesn't give the opponent enough meter while applying huge damage
- whiff 6 frame jump kick into teleport
- teleport can be cancelled both upclose and far from the opponent, in most situations a free escape
we all know Raptor and his recent placement at KIT, most already know Frozenacid/Black and the EU surely knows Murko's dominance in esl cups and private sets aswell
but I'd like the discussion to focus on the character, not the players
a few random threads I'd like for everyone to discuss on:
- Scorpion is one of if not the best variationless character
- hellfire is safe, can't be zoned, can apply safe pressure upclose and can keep the opponent in check from everywhere on screen
- flame aura
- incredible damage output and meterbuilding.
- this meta's a-list?
- hellfire can 30% to 45% from literally anything into a restand and more 50/50 safe pressure
- increased flame aura grab damage AND a tremorish ground unblockable
- F2 or b32F2 are safe-ish (the second one due to a glitch apparently) overhead HKD enders for scary oki
- 6 frames d1 (altough punishable)
- d4's range
- standing 3xxFBC for punishes
- he doesn't give the opponent enough meter while applying huge damage
- whiff 6 frame jump kick into teleport
- teleport can be cancelled both upclose and far from the opponent, in most situations a free escape