DownfouralitY
Master
I can agree with that.I do think this might be Adam's hardest matchup, but I'm not sure if I would say it is disadvantage
I can agree with that.I do think this might be Adam's hardest matchup, but I'm not sure if I would say it is disadvantage
Okay well i may change it in the future based on most of what everyone is saying. I wish i could have played you some more cause i know i dont play that MU nearly as well as i saw Master D was. He does have all the tools to deal with her but she does have the Xfactor with her vortex.I think Black Adam most likely beats Killer Frost.
The only reason BA players are saying that it is even is the stigma that KF is a super character and shouldn't ever lose a MU...so putting BA on the winning side of the MU is taboo at this point. However, when you look at the tools on both sides there is no reason for BA to ever have to fight a KF up close where it is dangerous. There is nothing stopping BA from going to the air whenever he wants. KF's ridiculous 50-50 and comeback factor are the only things keeping this MU close to even and KF players will be chasing BA around the screen for a ton of time just to be able to use those tools.Its funny how a majority of the kf players think it's in BA favor, and how a majority of the BA players think it's even. Which side needs to level up?!??
7:3 in favor of Black Adam. Master D. fights this match up very well.Hawkgirl is dead even with Adam possibly losing in the future.
Hawkgirl can just dash away in the air or use meter to punish your attempt.7:3 in favor of Black Adam. Master D. fights this match up very well.
j.2 has a massive hitbox and counters flight (jump forward) and mace charge (jump backward). j.2 1,1 Trait b+2,3 u+1+3 does 37% of damage. You can do more with meter.
How can Hawkgirl catch up? She is horrendous on the ground. She cannot force 50/50 mix ups unless she corners you. She cannot do any chip damage full screen away. Black Adam can do lots of damage and out turtle her. She cannot catch up.
Black Adam is most likely the best character in the game.
Jump back with j.2 and allow the mace charge to whiff. j.2 hits on the way down. Punish with the combo I posted.Hawkgirl can just dash away in the air or use meter to punish your attempt.
How do you backwards J2 mace charge?
She can move though. If she has meter then she can blow up your attempts, her meterless corner damage has to be respected and almost everything she does is safe. I'll try baiting mace charge more but it's difficult when the opposing player knows a whiff can get him blown up.Jump back with j.2 and allow the mace charge to whiff. Then punish with the combo I posted.
Hawkgirl cannot dash in the air. She can only do aerial mace charge which has recovery frames. You can punish with j.2 if you are close.
She can only escape with meter if she tosses a mace. But the shoulder ram does not track so you are safe most of the time.
She moves like a snail in the air because she lacks an aerial dash.She can move though. If she has meter then she can blow up your attempts, her meterless corner damage has to be respected and almost everything she does is safe. I'll try baiting mace charge more but it's difficult when the opposing player knows a whiff can get him blown up.
I can agree with this. He wins the zoning battle being able to punish glacier spikes from anywhere, and he definitely has the tools to deal with her up close. The only negative I would say he has in the Mu is that since his only low normal is sweep, and it's super punishable, it makes punishing parries hurt more if you guess wrong, but that's really not so different from other characters lol.I think Black Adam most likely beats Killer Frost.
I played smarrgasm at ufgt9 and I gotta say it seems to be in BA's favor. The mobility differences alone sucks, doomsday has to chase BA all over the map and when doomsday corners BA he can jump drive kick he's way out.seems I feel that Doomsday could potentially be BA favor.
^^^^^^I played smarrgasm at ufgt9 and I gotta say it seems to be in BA's favor. The mobility differences alone sucks, doomsday has to chase BA all over the map and when doomsday corners BA he can jump drive kick he's way out.
then the damage difference. BA sneezes damage that Doomsday can only get in the corner.
Imo it's in BA's favor because he can get damages anywhere on screen while HG can only get damages in the corner.
There is no way in hell anyone in this game can 7-3 black adam especially at this point. GL could be a losing MU but i honestly think its easily an even MU when played correctly.I disagree with many matchups.
Hawkgirl is dead even with Adam possibly losing in the future
After discussion with REO and THTB, GL is at least 6-4 and my personal opinion is 7-3 after over 30 hours grinding the matchup. You have to stay fullscreen to punish air oas rocket with either divekick or a black magic, staying full screen gets you cornered very easily and you can't punish regular oas rocket when fullscreen, even if you jump forward divekick. Backdash is useless and you can't do a regular divekick on block, even instant. B13 eats backdashes for breakfast. Up close you're glued to the ground due to him outspeeding you with a 9f low that hits at jump distance while you have a 15f overhead that hits at sweep and his GLs might which FYI can be used to lift the divekick on reaction. GLs J1 will ALWAYS beat the divekick. You just can't get anything out. This is also a matchup where GL gets in for free with turbine smash. You can't punish it with anything other than lightning hands when its done properly. Max range lift can not be punished with B2, maybe with dash 112.
Fullscreen - even and you'll be lead in the corner soon enough.
Midscreen- gl wins
Close up - gl wins
Joker is definately not an even matchup. His gunshot is high and you can always outchip him. Being worried about jumps other than lex's is s crime with such a good backdash. 6-4 for BA.
After playing the KF matchup I was very convinced it was dead even. Then I realised that just like every other air dash character her airdash can be punished for 40-45% on a good read while she has to play in a weird baiting way. 6-4 adam
6-4 Aquaman. You can outzone him, adam is designed to be a counterzoner, reversal black magic punishes the -24 trident and even if you can't get it consistenly, lightning can always be enhanced for + frames and a 6% chip damage every single time QQman does a ground trident. Punish the projectile trident with black magic to combo, keep good spacing and you'll win.
How do you even expect a bane to compete if grundy already loses 6-4 with throws that avoid chip and an armoured dash?
Grundy IMO is 7-3 AT LEAST after playing several good grundies who use all of his tools. Adam can break his dash and punish it for 55%, flat out outzone him as well as punish whiffs heavily, not even mentioning Adam has many normals that avoid WC when its supposed to hit.
Bane is 7-3 easily. Pre patch i'd say 8-2.
Cyborg does not win. You just have to walk. His damage is shit, his normals aren't great outside of a select few and I'm developing some new tech to punish his grapple.
Batman loses 4-6. No meterless offence VS adam, no good whiff punishing, only saving grace is bats. when they're gone you might as well commence buttsex.
I disagree with many matchups.
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6-4 Aquaman. You can outzone him, adam is designed to be a counterzoner, reversal black magic punishes the -24 trident and even if you can't get it consistenly, lightning can always be enhanced for + frames and a 6% chip damage every single time QQman does a ground trident. Punish the projectile trident with black magic to combo, keep good spacing and you'll win.
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