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Match-up Discussion Smarr's Post UFGT Black Adam MU Chart

Smarrgasm

What's a Smarrgasm?
I think Black Adam most likely beats Killer Frost.
Okay well i may change it in the future based on most of what everyone is saying. I wish i could have played you some more cause i know i dont play that MU nearly as well as i saw Master D was. He does have all the tools to deal with her but she does have the Xfactor with her vortex.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Its funny how a majority of the kf players think it's in BA favor, and how a majority of the BA players think it's even. Which side needs to level up?!??
The only reason BA players are saying that it is even is the stigma that KF is a super character and shouldn't ever lose a MU...so putting BA on the winning side of the MU is taboo at this point. However, when you look at the tools on both sides there is no reason for BA to ever have to fight a KF up close where it is dangerous. There is nothing stopping BA from going to the air whenever he wants. KF's ridiculous 50-50 and comeback factor are the only things keeping this MU close to even and KF players will be chasing BA around the screen for a ton of time just to be able to use those tools.
 

Qwark28

Joker waiting room
I disagree with many matchups.

Hawkgirl is dead even with Adam possibly losing in the future

After discussion with REO and THTB, GL is at least 6-4 and my personal opinion is 7-3 after over 30 hours grinding the matchup. You have to stay fullscreen to punish air oas rocket with either divekick or a black magic, staying full screen gets you cornered very easily and you can't punish regular oas rocket when fullscreen, even if you jump forward divekick. Backdash is useless and you can't do a regular divekick on block, even instant. B13 eats backdashes for breakfast. Up close you're glued to the ground due to him outspeeding you with a 9f low that hits at jump distance while you have a 15f overhead that hits at sweep and his GLs might which FYI can be used to lift the divekick on reaction. GLs J1 will ALWAYS beat the divekick. You just can't get anything out. This is also a matchup where GL gets in for free with turbine smash. You can't punish it with anything other than lightning hands when its done properly. Max range lift can not be punished with B2, maybe with dash 112.

Fullscreen - even and you'll be lead in the corner soon enough.
Midscreen- gl wins
Close up - gl wins

Joker is definately not an even matchup. His gunshot is high and you can always outchip him. Being worried about jumps other than lex's is s crime with such a good backdash. 6-4 for BA.

After playing the KF matchup I was very convinced it was dead even. Then I realised that just like every other air dash character her airdash can be punished for 40-45% on a good read while she has to play in a weird baiting way. 6-4 adam

6-4 Aquaman. You can outzone him, adam is designed to be a counterzoner, reversal black magic punishes the -24 trident and even if you can't get it consistenly, lightning can always be enhanced for + frames and a 6% chip damage every single time QQman does a ground trident. Punish the projectile trident with black magic to combo, keep good spacing and you'll win.

How do you even expect a bane to compete if grundy already loses 6-4 with throws that avoid chip and an armoured dash?

Grundy IMO is 7-3 AT LEAST after playing several good grundies who use all of his tools. Adam can break his dash and punish it for 55%, flat out outzone him as well as punish whiffs heavily, not even mentioning Adam has many normals that avoid WC when its supposed to hit.

Bane is 7-3 easily. Pre patch i'd say 8-2.

Cyborg does not win. You just have to walk. His damage is shit, his normals aren't great outside of a select few and I'm developing some new tech to punish his grapple.

Batman loses 4-6. No meterless offence VS adam, no good whiff punishing, only saving grace is bats. when they're gone you might as well commence buttsex.
 

M2Dave

Zoning Master
Hawkgirl is dead even with Adam possibly losing in the future.
7:3 in favor of Black Adam. Master D. fights this match up very well.

j.2 has a massive hitbox and counters flight (jump forward) and mace charge (jump backward). j.2 1,1 Trait b+2,3 u+1+3 does 37% of damage. You can do more with meter.

How can Hawkgirl catch up? She is horrendous on the ground. She cannot force 50/50 mix ups unless she corners you. She cannot do any chip damage full screen away. Black Adam can do lots of damage and out turtle her. She cannot catch up.

Black Adam is most likely the best character in the game.
 

Jimmypotato

Mid Tier
I think Arrow loses this worse the 6-4, BA's back dash is just too good, and the damage gap is insane.

I can't load arrows without getting fucked up as well, could go more in depth, but the salt remains lol
 

Qwark28

Joker waiting room
7:3 in favor of Black Adam. Master D. fights this match up very well.

j.2 has a massive hitbox and counters flight (jump forward) and mace charge (jump backward). j.2 1,1 Trait b+2,3 u+1+3 does 37% of damage. You can do more with meter.

How can Hawkgirl catch up? She is horrendous on the ground. She cannot force 50/50 mix ups unless she corners you. She cannot do any chip damage full screen away. Black Adam can do lots of damage and out turtle her. She cannot catch up.

Black Adam is most likely the best character in the game.
Hawkgirl can just dash away in the air or use meter to punish your attempt.

How do you backwards J2 mace charge?
 

M2Dave

Zoning Master
Hawkgirl can just dash away in the air or use meter to punish your attempt.

How do you backwards J2 mace charge?
Jump back with j.2 and allow the mace charge to whiff. j.2 hits on the way down. Punish with the combo I posted.

Hawkgirl cannot dash in the air. She can only do aerial mace charge which has recovery frames. You can punish with j.2 if you are close.

She can only escape with meter if she tosses a mace. But the shoulder ram does not track so you are safe most of the time.
 

Qwark28

Joker waiting room
Jump back with j.2 and allow the mace charge to whiff. Then punish with the combo I posted.

Hawkgirl cannot dash in the air. She can only do aerial mace charge which has recovery frames. You can punish with j.2 if you are close.

She can only escape with meter if she tosses a mace. But the shoulder ram does not track so you are safe most of the time.
She can move though. If she has meter then she can blow up your attempts, her meterless corner damage has to be respected and almost everything she does is safe. I'll try baiting mace charge more but it's difficult when the opposing player knows a whiff can get him blown up.
 
Reactions: SLy

M2Dave

Zoning Master
She can move though. If she has meter then she can blow up your attempts, her meterless corner damage has to be respected and almost everything she does is safe. I'll try baiting mace charge more but it's difficult when the opposing player knows a whiff can get him blown up.
She moves like a snail in the air because she lacks an aerial dash.

You are fine. Just stay out of corners. She can actually do some damage in corners, but even then Black Adam has more damaging mid screen combos. LOL.
 

Briggs8417

Salt Proprietor of TYM
I think Black Adam most likely beats Killer Frost.
I can agree with this. He wins the zoning battle being able to punish glacier spikes from anywhere, and he definitely has the tools to deal with her up close. The only negative I would say he has in the Mu is that since his only low normal is sweep, and it's super punishable, it makes punishing parries hurt more if you guess wrong, but that's really not so different from other characters lol.
 
I think Joker could be 6-4. Joker gets pooped on full screen. It looks like his jumps seem to be an issue for you, but mb b3 really is your friend here.
 

SLy

Warrior
After watching NYC Fan and EMP Dragon god go at it I'm convinced BA goes 6-4 with lex at best.

Hawkgirl is 5-5. I think HG has a better time sustaining a lifelead if she gets started first.
I agree with the cat woman mu
 

TakeAChance

TYM White Knight
BA and Nightwing COULD be a potential 5-5. While Black adam does limit full screen staff mode, Escrima limits his aerial game midscreen on, plus the fact that he can be in the air to use it makes his projectiles useless. Black Adam cannot do DICK all (pun intended) about staff up close tho. Not with those normals.

Potential unproven 5-5 imo.
 

BigD

Noob
seems I feel that Doomsday could potentially be BA favor.
I played smarrgasm at ufgt9 and I gotta say it seems to be in BA's favor. The mobility differences alone sucks, doomsday has to chase BA all over the map and when doomsday corners BA he can jump drive kick he's way out.

then the damage difference. BA sneezes damage that Doomsday can only get in the corner.
 
I played smarrgasm at ufgt9 and I gotta say it seems to be in BA's favor. The mobility differences alone sucks, doomsday has to chase BA all over the map and when doomsday corners BA he can jump drive kick he's way out.

then the damage difference. BA sneezes damage that Doomsday can only get in the corner.
^^^^^^ :)
 

Smarrgasm

What's a Smarrgasm?
I disagree with many matchups.

Hawkgirl is dead even with Adam possibly losing in the future

After discussion with REO and THTB, GL is at least 6-4 and my personal opinion is 7-3 after over 30 hours grinding the matchup. You have to stay fullscreen to punish air oas rocket with either divekick or a black magic, staying full screen gets you cornered very easily and you can't punish regular oas rocket when fullscreen, even if you jump forward divekick. Backdash is useless and you can't do a regular divekick on block, even instant. B13 eats backdashes for breakfast. Up close you're glued to the ground due to him outspeeding you with a 9f low that hits at jump distance while you have a 15f overhead that hits at sweep and his GLs might which FYI can be used to lift the divekick on reaction. GLs J1 will ALWAYS beat the divekick. You just can't get anything out. This is also a matchup where GL gets in for free with turbine smash. You can't punish it with anything other than lightning hands when its done properly. Max range lift can not be punished with B2, maybe with dash 112.

Fullscreen - even and you'll be lead in the corner soon enough.
Midscreen- gl wins
Close up - gl wins

Joker is definately not an even matchup. His gunshot is high and you can always outchip him. Being worried about jumps other than lex's is s crime with such a good backdash. 6-4 for BA.

After playing the KF matchup I was very convinced it was dead even. Then I realised that just like every other air dash character her airdash can be punished for 40-45% on a good read while she has to play in a weird baiting way. 6-4 adam

6-4 Aquaman. You can outzone him, adam is designed to be a counterzoner, reversal black magic punishes the -24 trident and even if you can't get it consistenly, lightning can always be enhanced for + frames and a 6% chip damage every single time QQman does a ground trident. Punish the projectile trident with black magic to combo, keep good spacing and you'll win.

How do you even expect a bane to compete if grundy already loses 6-4 with throws that avoid chip and an armoured dash?

Grundy IMO is 7-3 AT LEAST after playing several good grundies who use all of his tools. Adam can break his dash and punish it for 55%, flat out outzone him as well as punish whiffs heavily, not even mentioning Adam has many normals that avoid WC when its supposed to hit.

Bane is 7-3 easily. Pre patch i'd say 8-2.

Cyborg does not win. You just have to walk. His damage is shit, his normals aren't great outside of a select few and I'm developing some new tech to punish his grapple.

Batman loses 4-6. No meterless offence VS adam, no good whiff punishing, only saving grace is bats. when they're gone you might as well commence buttsex.
There is no way in hell anyone in this game can 7-3 black adam especially at this point. GL could be a losing MU but i honestly think its easily an even MU when played correctly.

Joker is interesting and you really have to play an excellent one to understand why but it easily could be in adams favor. Everyone just has this stigma for joker being shit and that adam should just beat him because of that.

KF ive already discussed and said it could be 6-4.

Now for aquaman i can already tell you obviously havent played this cause Black magic most definitely does not punish ground trident. In fact trident reversal is what punishes black magic making your only option from full screen lightning strikes. Jumping tridents can lead to divekicks but they shouldnt be throwing them out overy other second. Aquaman has great mixups up close and his trait makes it hard for adam to get any damage since most of his combos take multiple ground hits to launch him up. This MU will be one of the more disputed but i honestly think its even. Without aquamans trait it easily would be in BA's favor.

Grundy i stated could be 7-3 but he still has tons of tricks that could be found to easily make it close.

Bane like i said could be worse than 6-4 but i havent played a really good one after his changes. He definitely is no slouch though and getting out of his stuff isnt always easy by no means.

Cyborg when having great instant airs is a bitch to deal with. Theres nothing you can do and adams straight dash is so long that avoiding the fire balls and getting in without taking a lot of damage is not easy. I see no reason why this shouldnt be 4-6. Adam cant zone or counter zone well at all which are the biggest parts of his game.

Batman is another MU people are on both sides for. Up close with the right traps BA can be stuck blocking and guessing for long periods of time and forced to push block. After this its not like batman is kept out for long. Adams zoning is hard to use in this MU because of the 100 ways batman can alter his jump and BA has an insanely hard time competing in the air with batmans j2. I honestly think its even. People will be on both sides of this one though.

I think dave covered hawkgirl pretty well and he plays Master D all the time. All this "oh she can run and youll never catch her" stuff is complete nonsense cause she literally does almost nothing to me when shes flying and when she lands all she has is mace charge and some weirdo non mixup pressure which means nothing since normals do ass chip. You just get the lead and then pick your shots and youre fine.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I think Black Adam for sure is 4-6 vs GL. There's been breakthroughs on combo optimization for GL as of late, and he's capable of reliably netting 40+% on combos, and still retains the great oki, so BA isn't so far ahead in efficient damage output anymore.
 

GGA HAN

Galloping Ghost Arcade
I disagree with many matchups.

<snip>

6-4 Aquaman. You can outzone him, adam is designed to be a counterzoner, reversal black magic punishes the -24 trident and even if you can't get it consistenly, lightning can always be enhanced for + frames and a 6% chip damage every single time QQman does a ground trident. Punish the projectile trident with black magic to combo, keep good spacing and you'll win.

<snip>

Have you tried, in training mode or in match play to punish the trident w/black magic? I've hit the perfect, correct reversal timing, where the game says "reversal" and Aquaman can still block. I've tested this many times in training mode, and tried many times in gameplay against GGA Dizzy 's Aquaman. Going by the frame data isn't a a sure thing in this game, there's many inconsistencies. I can make a video later tonight showing this...