My guess would be to be close to them compared to when you use (Variation 1) the tongue that puts them half screen away from youFellas, are there any advantageous situations by ending a combo, like 212 ..., in 44 Teleport?
I haven't tested it at, but since I've been watching VanillaIceCreamy these past days, he does that a few times, midscreen, and I was wondering if there's any setup after.
Note: she also lost one of her throw KBs as only one of the two may be burned per match. She'll still have the mind game advantage to get it out consistently, but she cant do the other one afterwards.Instead of buffs, she got a teleport nerf... smh.
U2 was buffed, which is pretty significant, as it will hit now where it would have whiffed before. Cetrion also getting that teleport nerf arguably makes it okay.Instead of buffs, she got a teleport nerf... smh.
I think the universal throw KB nerf benefits her, since she is a zoner – most of her damage comes from keeping the opponent out. Not having to deal with two KB throws is nice.Note: she also lost one of her throw KBs as only one of the two may be burned per match. She'll still have the mind game advantage to get it out consistently, but she cant do the other one afterwards.
Overall, it seems Skarlet got the short end of the stick on multiple game-wide changes (zoner teleports and double throw KBs) with little to compensate her. Poor boo.
Exactly.Getting access to two KB's throws and being able to use both of them in one match is very rare in Skarlet case. This is more like a slap in the wrist.
I like the U2 change because it will allow her to combo into 28% damage without having to be too close. So that is the difference maker here.
I still want S2 to be a mid. That would make her more solid.
Along with kitana.True. Skarlet might be one of the biggest victims of fucked up variations system.
Eddy Wang wrote a really good guide here- https://testyourmight.com/threads/skarlet-complete-guide.72515/Just got back into this game after a few months...ok, fine about a year. I got driven away by the awful fucking towers and loot system at launch but I’m back, literally missed a year of the game, and I’m picking up Skarlet again. I’m doing ok in towers but overall what variations do you guys use most? What are her best punish options? Corner escapes? I know wake-ups are basically worthless in this game but any wisdom any one can give me at all on how to climb would be appreciated. Thank you