i saw people talking about this but if they just jump you get punished.Secondly. Just cause she dosen't have mixups makes her even a harder character to fight with. I've had tons of success online with Skarlet playing mindgames with simply B4 and B2.
If they jump you anti-air them with bf4. Now in the corner IT'S SMART AND SAFE to back up at a distance where if they jump the b2 will get them. D4 and they jump out will kudos, they got outi saw people talking about this but if they just jump you get punished.
what?D4 and they jump out will kudos, they got out
If you D4 and they jump they get out of the corner. Kudos to them, they'll punish me.what?
The major thing you have to realize is although she might feel slow to you, her frame data is comparable to the rest of the cast. The HUGE difference between her and a character like Jade or Johnny is that her space control is safe and leads to big damage. Her normals have incredible range, that's what you need to look to take advantage of. Remember, the game is neutral based this time around. Standing 2, 1 is godlike- you can hit confirm for 310 damage if you see it connect, or safely stop early if it doesn't. Her main strings all have very nice pushback- b12, b34, f21, b4, b2, standing 3. Anytime the opponent gets comfortable flawless blocking, you have ways to fuck up their timing and create a mindgame with her array of specials as well.Does anyone else think Skarlet kinda sucks? She has long startups which always end up getting kountered and in the corner makes it very hard to kontest anything, her projectiles start-up seems to be longer than most so i end up getting zoned instead of doing the zoning, and she only has a couple strings which don't lead to that much damage. What is she good for if she doesn't have high/low mixups, has crappy zoning, and is very punishable?
Use it on a read in certain MUs to punish a projectile being thrown.Hey, I got a tech question. So I just saw the parry being used fo counter flawless block. Because Skarlett’s biggest weakness is flawless block, this makes Heart Pierce undeniably the stronger variation at a competitive level. I want to switch, as much as I’ll miss using slow blood ball to approach.
My question is does bloodport have any real uses? Aside from the far version? 42 frames of recovery is pretty absurd.
Are you on Xbox? I'd like to show you how she fits this meta perfectly.Does anyone else think Skarlet kinda sucks? She has long startups which always end up getting kountered and in the corner makes it very hard to kontest anything, her projectiles start-up seems to be longer than most so i end up getting zoned instead of doing the zoning, and she only has a couple strings which don't lead to that much damage. What is she good for if she doesn't have high/low mixups, has crappy zoning, and is very punishable?
Yes, here's an example: I knocked down the opponent with tongue and I check his wake up with another tongue but its blocked. I read a counter projectile coming so I tele and punish with 124Hey, I got a tech question. So I just saw the parry being used fo counter flawless block. Because Skarlett’s biggest weakness is flawless block, this makes Heart Pierce undeniably the stronger variation at a competitive level. I want to switch, as much as I’ll miss using slow blood ball to approach.
My question is does bloodport have any real uses? Aside from the far version? 42 frames of recovery is pretty absurd.
Just got to try that today vs a friend in a long set. Definitely a cool counter zone, and if you wna raw zone someone like Johnny, you can just back all the way to the corner, and regain all the space. Ya, I’m converting to Heart Pierce. The only thing throwing me now is how much tighter the BnB is with the tongue ender instead of siphon, but I’ll manage.Yes, here's an example: I knocked down the opponent with tongue and I check his wake up with another tongue but its blocked. I read a counter projectile coming so I tele and punish with 124
This is not always true. Trade with a normal or ex ice ball from sub and he has time to wake up, dash across the screen and full combo you. Its insane.If you're having issues getting zoned, try the low projectile db3 I think. It'll duck under projectiles that are high enough like Kano's, Johnny's, and Liu's. Low hitbox high projectiles like Baraka will still hit her though. Your fastest zoning tool is the db4 tongue. It has startup, but no travel time. If you trade with them, you're at advantage because of the knockdown and you have time to establish your own zoning over them. Bear in mind that the tongue is your main tool, the rest is extra, designed to mess up their timing.
Matchup dependent, sure. His iceball has a looong startup though. I don’t exactly consider SZ a top tier zoner to contend with. My point stands that you have a lot of options regardless of matchup.This is not always true. Trade with a normal or ex ice ball from sub and he has time to wake up, dash across the screen and full combo you. Its insane.
take a look at the beam that is his ex ice ball. its not about sub being a zoner its his anti zoningMatchup dependent, sure. His iceball has a looong startup though. I don’t exactly consider SZ a top tier zoner to contend with. My point stands that you have a lot of options regardless of matchup.
Ok. Again, I agree. I never said she had an autopilot free zone plan vs every opponent. My point was that it’s matchup dependent. I was giving the dude zoner vs zoner tips because he said he struggled with that specifically. I believe you that he can antizone her, but there’s plenty Skarlet can do in that MU. And you can mix your zoning tools in to be unpredictable. The same way a good scorpion player will save their teleport and use it when you’re unprepared.take a look at the beam that is his ex ice ball. its not about sub being a zoner its his anti zoning
Unfortunately i am on PC, i was really excited to play Skarlet as i wanted her to return the most but i am not finding any success playing her i don't want to give up but i might be better off playing a different character.Are you on Xbox? I'd like to show you how she fits this meta perfectly.
Or you can win space with the far blood port in a proper moment. If the opponent is careful enough with the approach on Skarlet a well timed bloodport will be able to change position close to the corner. But of course it has the risks.Use it on a read in certain MUs to punish a projectile being thrown.
Defend yourself.I have so many issues when being rushed down w/ Skarlet. Once they get in on me I get wrecked. Any tips?