Ninj
Where art thou, MKX Skarlet?
It hardly takes perfect timing to do a slideslash. Bah you're on PSN - if you were on XBL, I could help you. Just go into practice mode and train on it for a bit - it's really not that hard. Skarlet has some odd timing on her combos, but so does everyone in the cast (excepting Scorpion and Sub-Zero. In my opinion, they have what I would call "straight forward" timing on their combos).Well the daggers and throw are confirmed to be fixed so no problem there. But I agree that the glitch is stupid, obviously the dash was designed for you to have a choice of what you do at the end, you can't have it all. If it's still in post patch then I will do it, but then if they keep it they should make as if it's actually a move she has, not some weird thing that you can abuse the system with if you time it absolutely perfectly.
Yes 17% back throw is being fixed to be like everyone else's. There's no reason for her throw to be any different damage-wise.
Something about her daggers are being nerfed. Not fixed. Nerfed. Skarlet is no different - when her moves get toned down, it's a nerf, not a fix.
@Gambit - no I don't care about hypotheticals. Why are you wasting your time in some fantasy land where something may or may not happen?
Yup, it's exactly like that, if you ignore the weaknesses of the move too. If Kung Lao could low hat into overhead spin and I could see it coming and learn how to block low, then high, and return a full punish, I would be fine with it. As it stands, you can see Skarlet's slideslashing coming, and if you block low then high, you will always block it. If she tries to downslash you, she has a lot of recovery on it and you can simply dash in for a full punish.A low into a overhead popup. It is like saying Kung Lao can combo a spin right after a low hat, except the spin is an overhead
It's weird - people tend to ignore Skarlet's weaknesses when talking about her moves/setups. She does have plenty of them by the way, in her current state.