not hiding ... just not advertising man. i promise i will divulge everything i know after the fall classic. hopefully u will see me on stream if things are going well. i have high hopes at these majors man. erally been training and i finally have legit training partners in pl, m2dave, forever king, master d and others... "ur only as good as the people u train with"P2w is the only one hiding tech that i'm aware of (and thats fine when you're trying to win with a non top tier)
i am not involved in any pms regarding Sinestro tech
not knocking you for it, i understandnot hiding ... just not advertising man. i promise i will divulge everything i know after the fall classic. hopefully u will see me on stream if things are going well. i have high hopes at these majors man. erally been training and i finally have legit training partners in pl, m2dave, forever king, master d and others... "ur only as good as the people u train with"
LEGEND after our talk on Wed about getting a mixup off of d1 shackles without sacrificing damage, I came up with this:
What do you think? The mixup would be jump forward instant air axe or B2 > D1 shackles.
You sacrifice like 1% from the combo too, which is great.
that looks hard afLEGEND after our talk on Wed about getting a mixup off of d1 shackles without sacrificing damage, I came up with this:
What do you think? The mixup would be jump forward instant air axe or B2 > D1 shackles.
You sacrifice like 1% from the combo too, which is great.
LEGEND after our talk on Wed about getting a mixup off of d1 shackles without sacrificing damage, I came up with this:
What do you think? The mixup would be jump forward instant air axe or B2 > D1 shackles.
You sacrifice like 1% from the combo too, which is great.
Alright so I've been testing it and it works pretty well. The only thing is that If you do a true instant air axe, it will whiff. You have to be slightly higher off the ground for it to work.that looks hard af
But thats the basic idea. I'll look into it more tomorrow, haven't had much time in the lab this past week
i tested it and its not as hard as i thought.Alright so I've been testing it and it works pretty well. The only thing is that If you do a true instant air axe, it will whiff. You have to be slightly higher off the ground for it to work.
LEGEND EGP Wonder_Chef
LEGEND after our talk on Wed about getting a mixup off of d1 shackles without sacrificing damage, I came up with this:
What do you think? The mixup would be jump forward instant air axe or B2 > D1 shackles.
You sacrifice like 1% from the combo too, which is great.
yep. he does.dya'll act like sinestro has unblockables
On d3 when Batgirl sees Sinestro dash why don't they just reverse their inputs on reaction to get the cartwheel?ok i see you guys are on to something that i know a lot about. your scratching the surface of your options after a d3 dash. start thinking character specifics. for example batgirls love to mash flip kick thingy on wake up bc... why not its multi hitting and safe. however, the dash neutral jump causes another special move to come out bc the inputs are reversed. if you d3 dash jump forward axe the other special will hit u bc of its properties. putting the cpu on wake up move does not accomplish this bc they will auto correct correctly (if that makes sense)
The neutral jump will still make cartwheel whiff and axe punishes the same wayOn d3 when Batgirl sees Sinestro dash why don't they just reverse their inputs on reaction to get the cartwheel?
If you are in the air before I wake up I would just smoke bomb teleport. I would probably only do the cartwheel if you dashed in after a d3 and didn't leave the ground by the time my wakeup window was available.The neutral jump will still make cartwheel whiff and axe punishes the same way
This is legitLEGEND after our talk on Wed about getting a mixup off of d1 shackles without sacrificing damage, I came up with this:
What do you think? The mixup would be jump forward instant air axe or B2 > D1 shackles.
You sacrifice like 1% from the combo too, which is great.
now that u know that i knowIf you are in the air before I wake up I would just smoke bomb teleport. I would probably only do the cartwheel if you dashed in after a d3 and didn't leave the ground by the time my wakeup window was available.
Yeah, it just becomes a mind game at that point.Or i just block bc i k
now that u know that i know
This is legit
I dig it but ill never have 2 bars KappaSo i have an idea on how to play Sinestro, i might ramble on a bit but i just want to write this down/get feedback
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Focusing on the Vortex:
The more i play the more i see how powerful Sinestro's vortex really is. But what always annoyed me is how you have to settle for a regular combo after you land a followup to the vortex without trait. . .but it turns out that isn't necessarily the case, you can infact spend two bars on a Bounce cancel to continue the vortex and add a good 5% dmg. (avg). So if you think about it you are spending 2 bars of meter for 5% guaranteed damage PLUS a 50% chance at landing another 27-33% damage combo. Of course you aren't always going to have 2 bars of meter to spare but i really think this is well worth it if you do
Combo notations:
Fake cross-up air axe: 2-bounce cancel, Ji3, B12-Shackles, Ji2 = 33%
Cross up Ji1: 22-Bounce cancel, Ji3, B12-Shackles, Ji2 = 33% (alternate. Sub 22-bounce cancel for 112-bounce cancel for 2% more damage, but it can be punished if the Ji1 is blocked )
Cross up Ji3: B2-bounce cancel, Ji3, B12-shackles, Ji2 =38%
Edit: i can't land the fake cross up combo consistently now (idk why) but i can land 1B2-bounce cancel every time instead of 2 or B2 bounce cancel
Also, you can Sub out the bounce cancel in these combos for a background bounce if possible. Considering you will save the two bars of meter and get the same benefit i suggest we all get used to using the background. (note the Fake cross-up air axe B2 bounce is somewhat difficult/inconsistent)
EGP Wonder_Chef
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