Some of these combos are useful. Some are just there just to show the concept. You'll know which ones once you see the notations. A few of these can be improved to deal more damage (specifically the corner ones). Sometimes the tiny bit of extra % you gain isn't worth it if you know you can't do it reliably.
B3F2 combos
b3f2, db2, jip, b3f2, dash, f12, df2 - 37% (40% with jip) :moonwalk:
Note: this combo isn't new but it's a lot easier to do. This should be your "go to" combo after punishing a teleport (scorp, smoke, etc. Basically anyone that rolls in the air when their move is blocked)
b3f2, db2, jip, b3f2, b24 df1 - 31% + 8% with the unblockable fireball at the end (34% + 8 with a jip)
Corner B3F2 combos
b3f2, db2, jump over, jump over punch, b3f2, b24 df1 - 36% (41% if you use ex df1 - 39% with jip and 44% with ex df1)
b3f2, db2, 31b2, 1, d4, df4 - 35% (38% with jip)
b3f2, db2, 31b2, 1, 44 df3 - 37% (40% with jip)
Note: This is a very easy combo to land. I recommend using it.
b3f2, db2, b3f2, dash, f12, xray - 49% (51% with jip)
44 Combos
44, 1, db2, jip, 44 df1 - 26% (29% with jip)
44, 1, db2, jip, F3 df2 - 27% (30% with jip)
44, 1, db2, jip, 31b2 - 26% (29% with jip)
Note: places opponent at full screen distance.
44, b12, 1, db2, jip, f12, df2 - 32%
Note: The timing on this one is very specific. It's easy to drop.
44, 1, db2, dash back, full levitate, df3 dash df3 - 24% (27% with jip)
Note: useful when the opponent has breaker near the end of a round.
44, b1 ex db2, jip, 21 df4 - 26% (30% with jip)
Note: waste of meter imo.
44, b1 ex db2, jip, f12 df2 - 28% (31% with jip)
Note: pointless combos. Don't even bother. Just showing that it's possible.
2 combos
2, db2, jip, b3f2, dash, b12, 1, df2 - 34% (37 with jip)
Note: you can end it with a df1 for about 2% less damage.
2, db2, jip, b3f2, dash, f12, 1, df2 - 34% (37% with jip)
Note: this is a much easier combo to land. I would only recommend using it if you know you're going to land a jip. All of the combos starting with 2 are very risky to do since scream is full combo punishable on block. Be very cautious.
2, db2, jip, b3f2, dash, b12, dash, f12 df2 - 36% (40% with jip)
Note: a bit more execution heavy. Wouldn't recommend using it.
Corner 2 combo
2, db2, 31b2, u4, 311 - 35% (39% with jip)
Note: 31 xray does 49% (52% with jip)
B1 combos
b1 ex db2, jip, b3f2, dash, f12, df4 - 23% (27% with jip)
Note: pointless combo. Just showing the concept. You can end it with pretty much any special not just df4. I'm sure you can mess around with a few more variations after a b1 but it's not really worth it.
21 ex db2 combos
21 ex db2, jump over punch, b3f2, 1, dash, 111, df2 - 34% (37% with jip)
21 ex db2, jump over punch, b3f2, dash, f12, df2 - 33% (36% with jip)
31 ex db2
31 ex db2, jip, b3f2, dash, f12, df2 - 34% (37% with jip)
31b2 combos (corner)
31b2, 1, db2, 31b2, 1, 111, df1 - 40% (43% with jip)
Note: I don't really recommend this combo because it's really easy to mess up the 1, 111.
31b2, 1, db2,31b2, 1, xray - 50% (53% with jip)
31b2, u4, 1, db2, 31b2 d1, df3 - 40% (43% with jip)
b12 combos
b12, dash, 1, scream, jip, f12 df2 - 21% (25% with jip)
b12, dash, 31 scream, jip, f12 df2 - 23% (26% with jip)
You can see most of these combos (with a few exceptions) in the video I posted shortly after the patch was released.