What's new

Shujinko

CanoCano

Apprentice
Normals that Nitara and Baraka can in theory tick throw into with Shujinko's new Reiko steal
Nitara:
  • S1, S12, S1212 (1st hit cancel)
  • F1
  • D1 (Might be stuffable)
  • S2
  • S3 (Maybe)
  • D3
  • B4 (1st hit cancel, might be stuffable)
  • D4
Baraka:
  • S1, S12
  • B1 (Maybe)
  • D1 (Might be stuffable)
  • S2, S21 (Maybe)
  • B3
  • D3 (Might be stuffable)
  • S4, S444, S44444
  • F4 (Might be stuffable)
  • D4
Ask me if you want to know your character's
 

Marinjuana

Up rock incoming, ETA 5 minutes
Shujinko Patch notes


Shujinko (Kameo)
  • Shujinko recovers from his Breaker 15 frames earlier
  • Fixed Shujinko being briefly invisible if he performs a Breaker then immediately performs Kameo attack
  • Most Copy Kat & Mimic additional abilities are now shown in the move list
  • Shujinko has learned additional Kopy Kat & Mimic abilities from many Fighters
  • Ashrah
    • Mimic Light Ascension recovers 7 frames faster
    • Hold Down during Kopy Kat Heaven’s Beacon to perform Hell’s Pillar
  • Baraka
    • Copy Kat Bleeding Blade recovers 9 frames faster
    • Mimic Stab Stab will now briefly impale airborne opponents with Broken Blades dealing bleed damage over time and causing them to take increased block damage
    • Hold Down during Mimic Stab Stab to perform Baraka Barrage
  • Geras
    • Shujinko advances slightly during Kopy Kat Sandstorm
    • Hold Down during Kopy Kat Sandstorm to perform Denial
  • General Shao
    • Kopy Kat Power Strike recovers 3 frames faster
    • Hold Up during Mimic Death Quake to perform Klassic Kahn
  • Havik
    • Shujinko advances slightly during Mimic Seeking Neoplasm
    • Hold Down during Mimic Seeking Neoplasm to perform Neoplasm
  • Johnny Cage
    • Kopy Kat Shadow Kick recovers 5 frames faster on hit, 10 frames faster on miss, & is now -7 on block (up from -15)
    • Mimic now performs Rising Star instead of Ball Buster
    • Hold Down during Kopy Kat Shadow Kick to perform Ball Buster
    • Hold Down during Mimic Rising Star to perform Throwing Shade
  • Kenshi
    • Shujinko advances slightly during Kopy Kat Ancestral Guard
    • Hold Down during Kopy Kat Ancestral Guard to perform Force Push
    • Hold Up during Mimic Summon Ancestor to perform Soaring Sento
  • Kitana
    • Kopy Kat Square Wave can be repeated by pressing Up + Kameo as he hits up to 2 times
    • Kopy Kat Square Wave is now -12 on block at close range (up from -22)
    • Shujinko advances slightly during Mimic Fan-Nado & now recovers 21 frames faster on hit
    • Hold Down during Kopy Kat Square Wave to perform Fan Toss
  • Kung Lao
    • Kopy Kat Buzzsaw recovers 16 frames faster
    • Hold Up during Mimic Shaolin Spin to perform Soaring Monk
    • Hold Down during Mimic Shaolin Spin to perform Kung-Kussion
  • Li Mei
    • Shujinko advances slightly during Kopy Kat Shi Zi Lion
    • Kopy Kat Shi Zi Lion recovers 10 frames faster on hit & 16 frames faster on miss or block
    • Hold Up during Mimic Nova Blast to perform Sky Lantern
    • Press Up + Kameo just after Mimic Sky Lantern to perform Air Nova Blast
  • Liu Kang
    • Kopy Kat Low Dragon recovers 10 frames faster
    • Hold Up during Kopy Kat Low Dragon to perform Cosmic Flames
    • Hold Up during Mimic Dragon’s Tail to perform Dragon’s Breath
  • Mileena
    • Kopy Kat Straight Sai recovers 9 frames faster
    • Fixed flickering visuals that could occur during Mimic Roll
    • Shujinko will no longer sometimes switch sides when Mimic Roll is blocked
    • Mimic Roll is now -33 on Block (up from -55) & recovers 7 frames faster on Hit
    • Hold Down during Kopy Kat Straight Sai to perform Low Sai
  • Nitara
    • Kopy Kat Bad Blood recovers 15 frames faster
    • Mimic Leap Of Faith can now hit standing opponents & recovers 1 frame faster
    • Hold Down during Mimic Leap Of Faith to perform Dark Plunge
    • Hold Up during Mimic Leap Of Faith to perform Blood Sacrifice unless Nitara is Fighter Partner
  • Raiden
    • Mimic Lightning Port now does 60 damage (up from 20)
    • Hold Down during Kopy Kat Electric Orb to perform Electric Fly
  • Rain
    • Mimic Upflow recovers 5 frames faster on hit
    • Kopy Kat Water Beam can now be charged by hold Kameo Button
    • Kopy Kat Water Beam Charge can be cancelled by Block for 1 bar of Super Meter
    • Hold Down during Mimic Upflow to perform Water Gate Activate
  • Reiko
    • Kopy Kat Tactical Takedown now recovers 13 frames faster on miss & is -14 on Block (up from -26)
    • Mimic now performs Pale Rider instead of Retaliation
    • Hold Up during Mimic Pale Rider to perform Retaliation
    • Hold Down during Kopy Kat Tactical Takedown to perform Assassin Throwing Stars
  • Reptile
    • Kopy Kat Acid Spit is now -7 on block (up from -10)
    • Hold Up during Kopy Kat Acid Spit to perform Acid Spit Ball
    • Hold Down during Mimic Force Ball to perform Dash Attack
  • Scorpion
    • Hold Up during Kopy Kat Rope Spin to perform Flame-Port
    • Hold Down during Mimic Spear to perform Devouring Flame
  • Shang Tsung
    • When performing Mimic Form Stealer, Shujinko will wait until all ongoing effects are finished before morphing back from the opponent's Kameo
    • Fixed Shujinko morphing at the incorrect time during Shokan Stomp after Mimic Form Stealer when facing Shang Tsung & Goro
    • Hold Up during Mimic Form Stealer to perform Far To Close Triple Ground Skull
    • Hold Down during Mimic Form Stealer to perform Close To Far Triple Ground Skull
  • Sindel
    • Hold Up during Kopy Kat Hair Ball to perform Queen’s Command
    • Hold Down during Kopy Kat Hair Ball to perform Low Hairball
  • Smoke
    • Kopy Kat Shadow Blade is now +11 on hit (up from 0)
    • Hold Down during Kopy Kat Shadow Blade to perform Smoke Bomb
  • Sub-Zero
    • Hold Up during Kopy Kat Ice Slide to perform Ice Clone Charge
    • Hold Down during Mimic Ice Ball to perform Deadly Vapors
  • Tanya
    • Kopy Kat Heavenly Hand recovers 9 frames faster
    • Shujinko advances slightly during Mimic Drill Kick
    • Tanya’s Staff will no longer appear in Shujinko’s hand when Mimic Drill Kick is blocked
    • Hold Up during Mimic Drill Kick to perform Umgadi Dodge
  • Omniman
    • Kopy Kat Mega Clap recovers 2 frames faster
    • Hold Up During Mimic Honorable Death to perform Up And Away (was Hold Forward)
  • Quan Chi
    • Hold Down during Kopy Kat Head Rush to perform Falling Death
  • Peacemaker
    • Kopy Kat Force Multiplier recovers 6 frames faster
 

Marinjuana

Up rock incoming, ETA 5 minutes
So obviously Shujinko gained a bunch of moves to copy, new ones in almost every matchup. But essentially he himself gained a few new special inputs. The DLC had some more copied moves than the normal cast like this but I'm not sure if it was listed in the move list, but anyway, he now technically has more specials listed in the move list. Every character has Mimic and Kopy Kat, some have 3 moves total, most have four. Sometimes there are variations of the same move.(EX Shang single skull, double, triple)

Mimic DBK (Half kameo bar for DB moves)
Kopy Kat DFK (Full kameo bar for DF moves)
(Depending on the matchup)
Steal DFKU
Replikate DFKD
Imitate DBKU
Flatter DBKD
 
Last edited:

BumbleBee

Power of Toasty
The DLC had some more copied moves than the normal cast like this but I'm not sure if it was listed in the move list.
It is, in fact, not the case for Shang Tsung, the ground skulls are not listed currently. Not sure about the rest of the DLC line up
 
Shujinko's dbK from Homelander is pretty cool tbh. Holding it down makes him hover and follow wherever you move until releasing to shoot the beams, which can link into a combo or just make something safe.

They kinda gave him a ghetto ambush attack, really.
 

Mikemetroid

Who hired this guy, WTF?
Lead Moderator
with homelander, string into shujinko punch - homelander laser (dbkameo) if you hold kameo, you could link normals after.

So for example, with Cage, I can do: 214 Shujinko Punch, DB Kam (Hold Kameo), 212 - and the 212 would link....

Granted I can just get a higher damage combo with simply letting 214 punch + laser, as laser on hit in this scenario grants you a free jump in punch.... but cool nonetheless
 
I think the ermac lift is definitely the most hard looking shujinko. GHOST shujinko, mind you.
Can't disagree though I'll add that I think the alternate stomp into ground hands also looks very cool.
Why the fuck doesn't he have brutalities again?

I don't see why he couldn't just also copy whatever brutals happen to come with his special moves; he's already using the character's animations so it seems perfectly plausible to me.
Like not even a throw brutal, wtf?
 
Looks like they don't want us staggering strings into fly lasers cause despite what the (shitty) frame counter says the frame adv definitely becomes 0 on hit after first connecting with an attack. I think it's to prevent extending from moves that otherwise would cause a hard knockdown ender since it stands them up for the hit reaction, but they can act right away. Kinda lame cause I think it could be pretty saucy.
Can get it to ground bounce after some special moves though, so it's still possible to extend after some things but looks like we gotta hit the laser raw or part of the initial Shujinko to start a combo.

The alternate flight uppercut move seems to be intended for picking up juggles and creating a frame trap situation on block by delaying the move, but Shujinko can get punished if they keep blocking. Fly Lasers on block has a big gap where buttons trade and you can still get the combo unless you traded with a knockdown.
 

Marinjuana

Up rock incoming, ETA 5 minutes
Super cool that you can combo into/from the fly laser

I was labbing with Sindel, she can start her combo with fly laser and then get Shujinko back up to take advantage of some plus frames with her restand and fly laser again. Maybe better to just do some kind of beam setup here instead but very neat tool

 

Mikemetroid

Who hired this guy, WTF?
Lead Moderator

Marinjuana

Up rock incoming, ETA 5 minutes
Similar to Johnny and Sindel, Scorpion can really take advantage of his spear and the combo extension from Shujinko flight beam against Homelander. Crazy damage and cool setups


1. Big Damage

F3~BK~DBK(Hold K), (Release K), JI2, F32, dash F32, F4, dash 4~BF1, 33~FK~DBK(Hold K), (Release K), JI2, 33~DB2 (508 damage)

2. Setup From B4(Sweep) - No Gap

F3~BK~DBK(Hold K), (Release K), JI2, F32, dash F32, F4, dash 4~BF1, 33~FK~DBK(Hold K), 21 (455 damage)

Into B4, (Release K), F32, dash 4~BF1, 33~DB2 (300 damage)

3. Setup From 214 - Gap after 21

F3~BK~DBK(Hold K), (Release K), JI2, F32, dash F32, F4, dash 4~BF1, 33~FK~DBK(Hold K), 21 (455 damage)

Into 214, (Release K), F32, dash 4~BF1, 33~DB2 (357 damage)

4. Setup From F34 - Gap after F3

F3~BK~DBK(Hold K), (Release K), JI2, F32, dash F32, F4, dash 4~BF1, 33~FK~DBK(Hold K), 21 (455 damage)

Into F34, (Release K), F32, dash 4~BF1, 33~DB2 (364 damage)

5. Can combo From B3 at certain ranges

B3, (Release K), dash F32, 4~BF1, 33~DB2 (335 damage)

6. Raw Spear with Fatal Blow

BF1, 4~FK~DBK (Hold K), (Release K), JI2, F32, F32, 4~Fatal Blow (515)


Instead of linking 21 after FK~DBK, you can just time your follow up, it will be still be "plus" enough after to at least jail 2
 
Wowooooowww. Y'all cooking with shujinko. This is amazing stuff. Gonna learn all this stuff and then see if I can add to the conversation after all that. Lol got a lot of work ahead of me.
 

Marinjuana

Up rock incoming, ETA 5 minutes
There's a really annoying glitch in practice mode where Shujinko's meditate sound effect will continuously replay if you reset either when he's meditating or perhaps when he's about to teleport out. On PC for me.
 

Marinjuana

Up rock incoming, ETA 5 minutes
I honestly don't remember if Havik S3~Apep Punch/Conquest Kick jailed before they buffed it but it does and that goes well with the recent buff to S3 that made it faster and recover quicker.

With Shujinko/Nitara, Havik can do his unblockable necksnap into Blood Sacrifice(you steal HP when close), and still dash up to get F4 into combo. So do something like

EXBF2, FB2, DBKU, dash F3~BF1, F12~BF2 (Landing 175ish damage and 60/70 healing depending on range.)