Marinjuana
Up rock incoming, ETA 5 minutes
Nonsense
What are the parameters of this Shujinko Shao glitch? Ran like 10 matches against a Shao and didn't see it
Nonsense
Nonsense
What are the parameters of this Shujinko Shao glitch? Ran like 10 matches against a Shao and didn't see it
Well while they are at it I hope they look at Havik vs Shujinko his Kopykat (the head break projectile special) behaves very strangely. Both can be out at once but if one player does their move slightly after the other, it causes it to whiff into the ground for some reason
Not without knee he isn't. Takes some of his specials too.axeless shao is lowkey better than axe shao anyway
He actually goes back to having the axe but cannot use specials.Not without knee he isn't. Takes some of his specials too.
Lot of launches from range, seems like some good options, and probably without the risk that they normally carry for Omniman to use. Cancelling into the uppercut actually seems kinda janky, I keep getting the clap by mistake, it can read it as DFK instead of DBKF.Shujinko steals Clap and three of Omni-Man's stance follow up moves.
Clap is dfK and seems to be the same as OM's but -10 instead of -15 on block.
V Stance 2 is dbK; Shujinko does the same teleport punch into launcher as Omni-man's db3 2 (stops at knee pop up)
If you press dbKd Shujinko will instead do OM's db3 3 overhead launcher.
Pressing dbKf will perform OM's db3 4 dash uppercut, which also launches.
The uppercut appears to be safe on block, but can be armored through.
Yep the overhead is the easiest to confirm off ofYeah your boy Shujinko does good stuff in the Ominman MU
And you can combo into it from apep-punch which is the better damage route for Shang! Big damageYep the overhead is the easiest to confirm off of
OMG this is freaking amazing
Bonus that Skull (DFK) will actually be the purple skull enhanced by Zone of Power if Enemy Quan is standing in the zoneOkay so Shujinko copies horizontal skull and bone cage.
Skull is -1 on block up close (Quan's is -17).
Shujinko can aim the bone cage like Quan Chi can, but his is +12 on block.
I personally would like:
What do you guys expect?
Hope they make his DFK(the half bar moves usually a projectile) into an ambush if you have full meter. That might be too good in some cases, but it would be make up for Shujinko's biggest issue which is bad matchups where you get underwhelming moves. This would be an easy fix for the man.
You could also buff a bunch of his DFK moves like they did when adjusting Sub Zero's slide, but that might be too much work and might not make sense.
They could also adjust the frames on his Conquest Kick mid(-12) and Apep Punch(-6 high) to make them more desirable on block, or do something bold like make Conquest Kick a restand.
I've liked some of the buffs they have given Shujinko, the 100 HP went a long way and they semi reverted the nerf to him not having a cooldown when getting hit.. I think they've given him some thoughtful buffs. But he could use more to really shine as a fun kameo so I'm glad to hear Boon teasing it