Onilordasmodeus
My GT: UncappedWheel82
Why? If a player uses bar, they used the bar. Why should the get that back?If you're going to do that, then you gotta give back any bar the offensive player used on the combo. I think its better as is.
Why? If a player uses bar, they used the bar. Why should the get that back?If you're going to do that, then you gotta give back any bar the offensive player used on the combo. I think its better as is.
To take your example one step further, I watched the football game last night.It's basically like a 1 on 1 game of basketball, should the ball go to the person who just made the last shot or to the person who just got scored on. By hitting me while im blocking your scoring on me for 2 reasons, 1 being the chip, 2 being the meter build.
My suggestion for buffing defense would be invincible frames on wakeups. No more run up after knockdown into easy wakeup killing moves. Gotta think about throwing that shit out.Do people want Quan to dominate this game?
In theory this sounds nice but in practice it would actually just help the higher tiers beat the lower tiers more. A lot of characters rely on blockstring presssure in order to get anything going, if their opponent is gaining meter while blocking then they will be able to get an armored reversal out more easily.
If you want better defense tell NRS to buff backdashes(make all characters like Kano's). Backdashes suck lol.
They did invincible wakeups in the last 2 games and most of you complained about themMy suggestion for buffing defense would be invincible frames on wakeups. No more run up after knockdown into easy wakeup killing moves. Gotta think about throwing that shit out.
...because then, the breaking player is getting out of the damage for sacrificing the same amount of bar the offensive player spent to get it - but he didn't get it.Why? If a player uses bar, they used the bar. Why should the get that back?
Not me.They did invincible wakeups in the last 2 games and most of you complained about them
Ever since I came to this site for Injustice, all I've heard was "wakeups are broken" "you can't oki people in these games" "I should be rewarded for a knockdown". NRS listened, then more complaints came about, same with zoning, and breakers.Not me.
Your reward is the combo damage and advantage from the knockdown. No need for more free attacking. And it's not like they are some end all be all if they have some invincibility. You can read and block and blow them up.
The problem there is... in MKX, now you can have your (braindead imo) oki after knockdown where the opponent can attempt to wakeup and be blown up or they can try to guess your 50/50. BUT if they happen to guess right, most of the time it doesn't matter b/c... lolol safe!!!Ever since I came to this site for Injustice, all I've heard was "wakeups are broken" "you can't oki people in these games" "I should be rewarded for a knockdown". NRS listened, then more complaints came about, same with zoning, and breakers.
Defensive buffs I'm fine with. I'm fine with any mechanic in a game in general.
I like your suggestions, but what would the % of meter be if you succeed in blocking or teching?Award meter every time you block an overhead or low attack, or evade/tech a grab. Defensive players should be rewarded at least a tiny bit for knowing their shit.
Fuck that. Invincible wakeups were one of the worst parts about Injustice. Plus top tier characters have the best wakeups so it would benefit them more.My suggestion for buffing defense would be invincible frames on wakeups. No more run up after knockdown into easy wakeup killing moves. Gotta think about throwing that shit out.
lol, cause you can't just block on wakeup and blow them up.Fuck that. Invincible wakeups were one of the worst parts about Injustice. Plus top tier characters have the best wakeups so it would benefit them more.
I think the problem with that in injustice (and still do in MKx), is that even though traditionally if I scored a knockdown I would be at advantage. But in MKx if I get hit by a wakeup I'm taking around the same bnb damage as if we were on the same footing. I wouldn't care if there was an invincible wakeup but it only allowed ~1/3 of normal bnb damage. That's not exact but make it where most of the reward for waking up is that I'm off you. Not that plus damage plus whatever oki I'm in.They did invincible wakeups in the last 2 games and most of you complained about them
You do realize top tiers have safe wakeups right?lol, cause you can't just block on wakeup and blow them up.
Too hard. Let's keep everything nice and simple. Mash buttons to win.
That's why you adjust the frames...You do realize top tiers have safe wakeups right?