E
Eldriken
Guest
I see what you're saying, but you don't gain a significant amount of meter when taking damage. If you consider taking 50% damage to build one bar significant, then so be it. To each their own. I feel differently, but you're not wrong for your opinion. I respect it.Every time I see this argument, people ignore the fact that when you hit your opponent, they gain a significant amount of meter and you don't gain any.
That would have to be totally changed as well. This definitely isn't something you can just throw in the game and say "well it'd make it better".
I think the patches have mostly been in the right direction. (Aside from a few odd things like the recent Quan buffs). I have a ton of fun in the game and the balance seems comparable to other FGs. I don't agree a system change like this would be needed. Block pressure was obviously meant to be strong. This isn't a down-back all day game. If someone doesn't like the game competitively, they can play one of the numerous other fighting games that caters to a playstyle they prefer or are more accustomed to. One thing I love about NRS games is how different each one is. There is no "normal" NRS style. You cannot sit on legacy skill and hope to achieve victory.
All in all, I disagree.
Your opponent does build meter when they're hitting you, but only when it's from a special attack. So, they're benefiting in both departments at some point or another.
I'm not saying that it simply being implemented would "make it better" or anything. A lot of thought would obviously have to go into it. Meter gain scaling and such like that.
While this would be the case, you would chip them out if they blocked the entire time. And as I said already, the meter they gain is NOT ON PAR to the meter YOU gain from them blocking your attacks. If they wanted to block the entire time until they gained 3 bars, they'd be dead before then.Yeah, so if I'm fighting someone and I'm playing as Cybernetic Kano or Royal Storm Kitana, some guy can just block low the entire game and build meter. That mechanic would suck for some characters imo. Johnny Cage as well.
Also, these characters do have other means to regularly damage you if you're just gonna block low the whole time. Throws, Kitana has b2, etc.
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