You can tech while blocking in SF4. And 90% of the characters in that game don't have low/OH mixups. They have no problem opening people up.Correct me if I'm wrong, but isn't that how throw teching works in most 2d fighters? Block and you get grabbed, release block to tech grab?
If you could tech while holding guard... GGs characters with weak Low/OH mixups.
Yeah but this game has a block button, so that's probably how it'd work. You could just stand guard/low guard and tap a button to break.You can tech while blocking in SF4. And 90% of the characters in that game don't have low/OH mixups. They have no problem opening people up.
The thing is, if you tech in SF4, it will force an action from your character if your opponent doesn't do anything. This allows people to bait throw techs, which sets up a rock/paper/scissors mind game.
Obviously if you could just mash tech while blocking without any consequences, then that would be stupid and broken.
Yeah this is seriously fucked upWhat seriously needs to be fixed is the fact that throws can beat down pokes now. NRS really messed up on that bad. Other than that throws are cool.
A huge portion of the cast would suffer greatly. This risks seriously ruining the balance. Meanwhile, Quan Chi or Predator would still sit comfortably on top.It's kinda hard to decide for me.
One side - characters like Lao on top of insane pressure have throw option which makes their offense even better and can lock in the corner many weaker characters.
On the other side - if throws were easier to tech or even fixed (now they beat pokes depending on active frames) characters with weak offense (like Balanced Kenshi) would be even worse then they already are.
Just ignore that 2 Quans made it top 3Yeah dink was looking real comfortable at the top of the tier list when he was getting double flawlessed.
Quan definitely too good. No weaknesses at all.
Mate we talked about this on mic , you couldn't give me an answer why risking teching a throw is better than full combo punishing one, if ur letting go of block to tech a throw and ur wrong then u can get hit anyway into a combo anyway and the best ur hoping for is to tech the grab, I'd rather go for a full combo. I repeat teching a grab is pointless, it's not even a debate dude like I said even u couldn't give me a good answerI tech throws a lot to, and I get what this new technique is. I played against @xarakamaka and he was doing it to me. After I knew how it works, I would just bait him to neutral duck now, then hit him with f21d2(Ermac). For example, s1, walk forward a tiny bit to bait neutral duck. Then blow his shit out
In those games you still have to hit a button and it is still a throw/strike guessing game. I used the term 'mash' just because and I think you are taking it too literally.The part were I say "There's more to this than just 50/50 or no 50/50 . . ." If you're problem with block + tech is that low/no mixup characters will fall off then that could be remedied with a anti-tech-mash system change. Like how Capcom made it where if you crouch and grab, you get grab.
Basically why only talk as if just the one change would be made and that's it. That's not how you'd talk about buffing/nerfing characters so why talk about overall game changes that way too.
The second part isn't to you.
Which command throws should be doing but don't.i hate only one thing: throw is high, but beats low pokes
Don't throws whiff during hitstun?Not really.
I've never tried to tech a throw in my life, because there's no point. So the 3rd option you're referring to is not really an option.
If you think they're gonna throw, then you duck.
If you think they're gonna attack, then you block.
Teching is not an option, because it makes no sense to even try and tech. So the left/right aspect of throws is irrelevant.
I guess the only exception is when you are stuck in hitstun, because you can't duck, so you're forced to tech.
It would suck pretty bad.@Scoot Magee
Omg could you imagine? Kit and Scoprion would be done.