Problem solved. No nerfs needed. Ty!
Yeah, man! That guy in the vid that I was playing has the ugliest playstyle that I've seen in my life! It's super ugly, frustrating but effectiveThis kind of stuff enables the ugliest playstyles.
If the Sonya player spaces it correctly so the divekick hits your toes, it should be harder to punish. That's kinda the point of spacing lol. It's still punishable even at max distance, it's just harder to punish (as it should be; that's the Sonya player's reward for impeccable spacing).Dive kick leads to a full combo, if I block it I should get a braindead easy punish 100% of the time. None of this, "oh she hit you low sorry Bo Rai you got to poke if you want a punish and even then get ready to time that shit." Especially when she has her god like 50/50 jailing jump in punch.
And yea, when you play a character with a good forward moving punish it's not a huge deal. But not every character has that stuff. Hell even then I find it hard to punish a super low dive kick with Tremor and he has one of the best punishing normals in the game. And good luck if you don't have stamina... Shit is dumb, needs to be worse on block and could afford to be worse on whiff. This kind of stuff enables the ugliest playstyles.
It is when that playstyle consists of braindead jump ins and quasi safe divekicks.Also, "I don't like a play style so no one should be allowed to play like that" isn't a valid argument.
Again, no.It is when that playstyle consists of braindead jump ins and quasi safe divekicks.
Just because it isn't broken doesn't mean it wouldn't make the game better to change it. It's annoyingly dumb, so I want them to change it.Again, no. Is it annoying? Perhaps. Is it broken? No.
Ahh the option select. So it's an easy punish 100% of the time? Then what's the problem, if you are getting punished every time why do you care if it becomes more punishable?Learn to d2 or punish a move that's at least -15 on block.
It's not easy to zone her in FF because FF's fireballs has small hitbox, so, the regular fireball and EX fireball will avoid even when she is crouching blocking. Air fireball... small hitbox and her hitbox is small... a little bit hard to do the air firebal in the perfect time against her, and I better hit it on her, because if I miss the air fireball, she will punish me very easily.And you're a Flame Fist play you're supposed to zone her to death right?
Man people know me for not being a downplayer but come on Cages is no where near as good as Liu's, it ain't bad but but I would not put it up there with one of the best I can probably name 15 uppercuts better than isIf you have a good uppercut like Cage or Liu you can react to her jumping and anti air her every time. I know because I do it during my matches lol. Never said the move wasn't dumb at all, obviously it's hella oppressive but Liu has an easy time anti airing her JI1 because his uppercut is amazing.
EDIT: My internet got upgraded hella, we should play SF sometime man
Just because Kitana's fan have big hitbox doesn't mean everything else has small hitbox and can't be used to zone. FF's fireball is similar to Mileena's sai, except fireball startup is faster to make up for the longer recovery. You mix 3 types of fireball with dragon roar and keep walking back (top 3 walk speed in the game), Sonya can only punish your zoning on a hard read, something like "because if I miss the air fireball, she will punish me very easily." should never happenIt's not easy to zone her in FF because FF's fireballs has small hitbox, so, the regular fireball and EX fireball will avoid even when she is crouching blocking. Air fireball... small hitbox and her hitbox is small... a little bit hard to do the air firebal in the perfect time against her, and I better hit it on her, because if I miss the air fireball, she will punish me very easily.
I'm not going to lie and pretend I know what all of those uppercuts are frame or hitbox wise but I've been playing A-List for like a year and I think his D2 is an amazing AA normal, very rarely loses.Man people know me for not being a downplayer but come on Cages is no where near as good as Liu's, it ain't bad but but I would not put it up there with one of the best I can probably name 15 uppercuts better than is
Tremor
Jax
Mileena
Tanya
Alien
Dvorah
Sonya
Scorpion
Liu
Kung Jin
Jason
Leatherface
Shinnok
Ermac
Takeda
Kano
And maybe more
Can do the job though just requires more precise angling and timing
Well anyway I'm off topic sorry lol
On topic
At the highest level is like KLs Spin nerf, if it got slightly made easier punish wouldn't be a big deal as it should be getting punished in anyway so it's redundant
Exactly this, I shouldn't only get a special move punish where she gets a full meter less combo of she lands it. LolDive kick leads to a full combo, if I block it I should get a braindead easy punish 100% of the time. None of this, "oh she hit you low sorry Bo Rai you got to poke if you want a punish and even then get ready to time that shit." Especially when she has her god like 50/50 jailing jump in punch.
And yea, when you play a character with a good forward moving punish it's not a huge deal. But not every character has that stuff. Hell even then I find it hard to punish a super low dive kick with Tremor and he has one of the best punishing normals in the game. And good luck if you don't have stamina... Shit is dumb, needs to be worse on block and could afford to be worse on whiff. This kind of stuff enables the ugliest playstyles.
His d2 has very bad range. I don't play Johnny but my friends have never succeeded d2ing my jump ins.I'm not going to lie and pretend I know what all of those uppercuts are frame or hitbox wise but I've been playing A-List for like a year and I think his D2 is an amazing AA normal, very rarely loses.
It doesn't matter because the hitbox is good and his hurtbox shrinks. It's a good Anti Air, your friends should practice using it more.His d2 has very bad range. I don't play Johnny but my friends have never succeeded d2ing my jump ins.
Yeah but between all this characters Kotal needs it most to get in since he has pretty crappy zoning game, and it becomes predictable quickly if overusedSonya, Kotal, Sub, and Alien all have pretty obnoxious jump attacks
Cant agree more man, that shit needs to be 10x more punishable on block then a slideDive kick leads to a full combo, if I block it I should get a braindead easy punish 100% of the time.
Best flow chart ever since Ken SF2 flow chart.
Kotal's isn't even that bad...Yeah but between all this characters Kotal needs it most to get in since he has pretty crappy zoning game, and it becomes predictable quickly if overused
I never said its not good but all those I mentioned are better as it I said it does the job when situated right but it those lose to a lot of stuff that other chars beat like reptiles cross jumpI'm not going to lie and pretend I know what all of those uppercuts are frame or hitbox wise but I've been playing A-List for like a year and I think his D2 is an amazing AA normal, very rarely loses.