Goat-City
Banned
From MK9 to MKX, all the returning characters were completely redesigned, all the old stages were scrapped for new ones, and many new universal mechanics and features were added. Moving forward to MK11, I really don't think they should rebuild again. Instead I think they should use MKX as its foundation while improving on it, and I'll list some of the pros and cons of this down below.
Pros
1. Roster. Without having to rebuild all of MKX's characters again before making new ones, we would end up with a much larger roster with tons of returning fan favorites added like Fujin and Noob, which means that no one would have to be scrapped in favor of others. If they decide to rebuild everyone again then don't be surprised if Johnny ends up getting replaced with Cassie 2.0 or if Quan gets replaced with Shang Tsung.
2. Creativity. Redesigning everything isn't easy. With the variation system, many of the characters were re-imagined in really fun and interesting ways such as Ethereal Mileena, Hat Trick Kung Lao, Sorcerer Quan, etc. So if variations return but the MKX character designs do not, I doubt what we'll get to replace them will be better or even as good, so what's the point? If variations don't return, then to a lot of people that's going to be a big downgrade and a big disappointment. They'd also have to replace all of MKX's brutalities, X rays, fatalities, as well as the intro dialogues and outros instead of just adding on to them.
3. Stages. MKX has far fewer stages than MK9 did, and many would argue that they don't live up to the same consistent quality as MK9's did either. MK9's stages couldn't be added to MKX because of the graphical differences and possibly time constraints, but if they decide to keep MKX's stages in MK11, which would make sense if they keep the same character designs too, then they would have lots of time to update MK9's stages with the new hardware and give us some new stages too. They already started with the Pit, so it seems logical they'd do the same for the rest.
4. General Improvements. By using MKX as a template for MK11, they'd have more time to continue balancing the game, fixing many of its fundamental problems, and fleshing out its underdeveloped variations. They could also put in a tag team mode like MK9's which a lot of people would love to see return, including myself.
Cons
1. Fun factor. With having a lot of the same things imported over, it may seem dull to some people to continue using and seeing the same things that they've already experienced in MKX for so long, especially people who have no interest in the new characters.
2. Possible Returning Problems. MKX brought some things a lot of people don't like, such as the run button, weak zoning, excessive overpowered 50/50s, poor defensive options, etc. While they definitely could fix these issues without starting over entirely, they might not. It's really up to NRS if they decide to take the feedback they've been given and put it to use.
Pros
1. Roster. Without having to rebuild all of MKX's characters again before making new ones, we would end up with a much larger roster with tons of returning fan favorites added like Fujin and Noob, which means that no one would have to be scrapped in favor of others. If they decide to rebuild everyone again then don't be surprised if Johnny ends up getting replaced with Cassie 2.0 or if Quan gets replaced with Shang Tsung.
2. Creativity. Redesigning everything isn't easy. With the variation system, many of the characters were re-imagined in really fun and interesting ways such as Ethereal Mileena, Hat Trick Kung Lao, Sorcerer Quan, etc. So if variations return but the MKX character designs do not, I doubt what we'll get to replace them will be better or even as good, so what's the point? If variations don't return, then to a lot of people that's going to be a big downgrade and a big disappointment. They'd also have to replace all of MKX's brutalities, X rays, fatalities, as well as the intro dialogues and outros instead of just adding on to them.
3. Stages. MKX has far fewer stages than MK9 did, and many would argue that they don't live up to the same consistent quality as MK9's did either. MK9's stages couldn't be added to MKX because of the graphical differences and possibly time constraints, but if they decide to keep MKX's stages in MK11, which would make sense if they keep the same character designs too, then they would have lots of time to update MK9's stages with the new hardware and give us some new stages too. They already started with the Pit, so it seems logical they'd do the same for the rest.
4. General Improvements. By using MKX as a template for MK11, they'd have more time to continue balancing the game, fixing many of its fundamental problems, and fleshing out its underdeveloped variations. They could also put in a tag team mode like MK9's which a lot of people would love to see return, including myself.
Cons
1. Fun factor. With having a lot of the same things imported over, it may seem dull to some people to continue using and seeing the same things that they've already experienced in MKX for so long, especially people who have no interest in the new characters.
2. Possible Returning Problems. MKX brought some things a lot of people don't like, such as the run button, weak zoning, excessive overpowered 50/50s, poor defensive options, etc. While they definitely could fix these issues without starting over entirely, they might not. It's really up to NRS if they decide to take the feedback they've been given and put it to use.
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