MadeOfMetal
Kenshi Srubtastic,Cyrax, Special Forces Mains
i looked around the forums and only found one thread that was up to date!
i never really used jaqui because well, she sucked before this patch, and now im glad to say i see some potential. i don't think she is above mid tier so far, but time will tell
i use Shotgun mostly. idont like Full Auto: i feel her kit in that one is boring. shotgun is more challenging and more rewarding to use IMO.
my issues with Jacqui:
her F12(1) string is an OH but it does not work, you have to hit them with first 2 hits for the 3rd to come out. so my question is, why make it an OH...
NRS should change it to a mid/remove last hit from game/fix it, either or...
my biggest problems with Jacqui SG is:
4u4: just cant input it right, they really need to change that, either the input timing or the Input command to commit it. maybe 44/4d4/4F4/4B4 or make the timing less strict!
D1: great speed at i think 7f, but not bad for it used to being 8, but my beef is with the range! it sucks, most of her moves push them back to far to tap with it.
D3: ok speed but no range as well.
D4: Slow as hell... 13 frames, that needs to be faster imo
F2U2 has a gap depending on what you are doing. i can get taped by D1 out of mid air after i F2U2, DU4(before i have the chance to touch ground and continue combo!)
Jacqui Briggs Shotgun AA's Anti-Crossover Tech
S1,F2U2,DU4,11~DB2(restand) into either JIP2-33~BF4 or RC1212BF4
1212DB2 into JIP2-33~BF4 or RC1212BF4
NJP1/2-F12~DB2, RC1212BF4
DF2
Block+DF2
D2
BF2
i have spent some time with jacqui after patch:
i have found a reliable AA/antiXO(crossover) tech... basically like cassies game against crossovers.
i never really used jaqui because well, she sucked before this patch, and now im glad to say i see some potential. i don't think she is above mid tier so far, but time will tell
i use Shotgun mostly. idont like Full Auto: i feel her kit in that one is boring. shotgun is more challenging and more rewarding to use IMO.
my issues with Jacqui:
her F12(1) string is an OH but it does not work, you have to hit them with first 2 hits for the 3rd to come out. so my question is, why make it an OH...
NRS should change it to a mid/remove last hit from game/fix it, either or...
my biggest problems with Jacqui SG is:
4u4: just cant input it right, they really need to change that, either the input timing or the Input command to commit it. maybe 44/4d4/4F4/4B4 or make the timing less strict!
D1: great speed at i think 7f, but not bad for it used to being 8, but my beef is with the range! it sucks, most of her moves push them back to far to tap with it.
D3: ok speed but no range as well.
D4: Slow as hell... 13 frames, that needs to be faster imo
F2U2 has a gap depending on what you are doing. i can get taped by D1 out of mid air after i F2U2, DU4(before i have the chance to touch ground and continue combo!)
Jacqui Briggs Shotgun AA's Anti-Crossover Tech
S1,F2U2,DU4,11~DB2(restand) into either JIP2-33~BF4 or RC1212BF4
1212DB2 into JIP2-33~BF4 or RC1212BF4
NJP1/2-F12~DB2, RC1212BF4
DF2
Block+DF2
D2
BF2
i have spent some time with jacqui after patch:
i have found a reliable AA/antiXO(crossover) tech... basically like cassies game against crossovers.
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