Heroic_Legacy
Apprentice
Every situation has a different punish, it's your own fault for trying to use the same punish for everything. Practice mode is there for a reason.
take it easy, I'm asking a question since I'm new to nrs games. no need to twist my balls because I don't know which punish to use when jeezEvery situation has a different punish, it's your own fault for trying to use the same punish for everything. Practice mode is there for a reason.
I would say joker is harder to use.I never said he sucks I said he was very difficult to use and it can be disheartening at this point in the game. you're pretty much kicking down open doors but maybe I deserved it.
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this is something I can work with better. I guess I understand what and why now, but man it can be tough to get in and get the momentum going.
who would you say it even tougher to use than shazam btw?
also is 22 HM best punnisher in all situations?
Yeah, this is universal tech that was found some time ago. I've been using it as a ghetto setup into meaty Herculean Might shenanigans for the W, not actually sure if it's legit or if people are only getting hit by it since its week 2 of the game's life n all.I came across some universal tech in tournament today. Ever have a problem with someone wagering your winning combo? It looks like if you combo b3 to f3, it cannot be wagered at all. So if someone has low health and a wager left, if you do your combo with mb dbf1, b3 then j3 they can wager but if you use f3 its a reset and you can chip them out basically for free.
I wasn't trying to come at you, I was just trying to correct you and lead you in the right direction. I gave you a counter to pretty much everything you complained about in your post in order to help you learn from it. I had no ill intentions. Good luck with him though. He's a really fun character to play.I never said he sucks I said he was very difficult to use and it can be disheartening at this point in the game. you're pretty much kicking down open doors but maybe I deserved it.
Definitely Joker, Bane, Nightwing, Green Arrow and Lex Luthor. Joker's in the process of being cracked open by some dudes, Bane's initially easy but learning when to use Venom and how to use it is kinda stopping me from playing him. Nightwing because learning two stances, Green Arrow because he's not actually a zoner but has really bad midscreen damage and is all about cornering the opponent, and Lex is a weird "setting up camp" kinda dude..
who would you say it even tougher to use than shazam btw?
also is 22 HM best punnisher in all situations?
The honest key to preforming well with Shazam is understanding that he isn't that good. Picking a secondary that covers his bad match ups is a smart move. Shazam isn't so much of a standard mix up character as a risky 50/50 character. Unlike most characters his mix ups are extraordinarily unsafe. He's an up close character but doesn't do the same damage most up close characters do. His trait is also really bad. I will probably be one of the few representations of Shazam at a tournament level, and I completely understand he's a bottom 5 character. Its not so much he's a trash character, its just that there are 19 other characters with better tools. Also comparing Shazam to C viper is outlandish. The guide classifys shazam as a high risk medium reward character which is true. C Viper is the hard to use character, but powerful character when mastered. That would be killer frost, and joker.Shazam is a character with incredible mixup. He isn't supposed to be easy to pick up. This character is very rewarding in that once you do finally get in, the round is pretty much over. You're calling Shazam a bad character not becuase of his faults, but because of yours. Of course superman, deathstroke, and doomsday are easy to pick up. They're also a lot easier to scrub out with, but that doesn't make them better characters in the slightest aside from superman being pretty ridiculous. He has pretty decent range on most of his chains, f12 and b23 being examples of this. J2 beats pretty much everyone air to air in the game, making it an amazing anti air. Plus most characters don't have an AA. You don't need a reversal, if anything, not having one teaches you better mechanics and will make you an overall better player. He does not have a shitty b3, have you seen Adams? Why in the hell would anyone besides Ares and Lantern use f3? He doesn't need a good projectile, the one he has is good enough to trade with other projectiles if you have the life lead, plus he has a teleport. Complaining about inputs being hard really doesn't make him a worse character, I'd use C. Viper as an example but I'm not sure if you know who that is. If they jump back they're pushing themselves into the corner, in which Shazam's mix up is much stronger anyway. And blocking a reversal to punish is part of the risk you take when setting up a vortex, you have to guess as well. Plus you can punish almost every reversal in the game with 22>command grab, or even just a raw command grab.
So there you go. Get into training mode, and practice match ups. You'll get there. You just need to stop blaming the character instead of blaming yourself, and look to improve.
It is NOW,mothafucka!why can he throw lightning in this game, thats not one of Captain Marvel's powers?!
Pretty much,yeah.Hello, just got the game today and have long before decided to main Shazam. I made an account just for this and was gonna make a thread but decided to post this here. Today, after spending over 3 hours in training mode getting combos and tech down, I hopped online to check out how the game played there. There was a drastic difference in my playstyle. I couldn't perform any of my combos outside of the basic stuff (13% - 16%). Now, since Shazam doesn't rely on combos as much as he does mix-ups and guessing games, this still was a big problem since I was letting victories slip through my fingers. My question to you all is two fold. Has anyone else had this problem? And if so do you have any "online only" combos for Shazam?
Or do I just have to suck it up and learn to deal with input lag?
Bummer. Guess I'll try out the online training mode then. Thanks.Pretty much,yeah.
I have issues with the premise of your argument. First, being a 50/50 character you have to recognize that the 50% of the time you do come out ahead, you get a full combo. So it's 'fair' that your opponent returns the same; Shazam is all-or-nothing but that's not inherently bad.The honest key to preforming well with Shazam is understanding that he isn't that good. Picking a secondary that covers his bad match ups is a smart move. Shazam isn't so much of a standard mix up character as a risky 50/50 character. Unlike most characters his mix ups are extraordinarily unsafe. He's an up close character but doesn't do the same damage most up close characters do. His trait is also really bad. I will probably be one of the few representations of Shazam at a tournament level, and I completely understand he's a bottom 5 character. Its not so much he's a trash character, its just that there are 19 other characters with better tools. Also comparing Shazam to C viper is outlandish. The guide classifys shazam as a high risk medium reward character which is true. C Viper is the hard to use character, but powerful character when mastered. That would be killer frost, and joker.
I have two minds lol. When I'm playing online, I go about the exact same combo (f22...HMmb b3 ji2 f223 HM) except you simply need to adjust the timings. It is very awkward going back to the offline lab and dropping all combos loooooolOr do I just have to suck it up and learn to deal with input lag?
use a wakeup special.How do I get out of shazams spamming the dash attack that seems unblockable.
I don't have much with batman which do you think works best?use a wakeup special.
duck and it will whiff over you. If the shazam player knows what they are doing, they will start using the low version (AC) which you need to stand up to make whiff. This is the 50/50 mixupHow do I get out of shazams spamming the dash attack that seems unblockable.