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Strategy "Shazam!" -- Captain Marvel General Discussion Thread

Literally signed up on the site to post this.
I use this alot and didn't even relize it as shazam specific lol or is it..
it has some risks, if they crouch the j2 you will land with more whiff frames than if you jumped normally leaving you open longer. so it doesn't act like an overhead.
great catch tho, Its an insane cross up mix up because it's back to block. Also Welcome to TYM <3
 
another thing, unsure if this was mentioned is how much his teleports grant meter. SO MUCH meter lol
yeah I noticed, sometimes when me opp is respecting me too much ill do 2 of them backwards than forwards =p or maybe it just mixes them up. that teleport has super armor on some of the last frames of it
 

AK Gookus

Slant-eyed Nightwing
And I've had much success with mashing d3 after if I teleport in close enough. Probably just an online thing but gets me a knock down so ehhh.
 

pogse

Ruthlesss Mayhem
Here is my match against Wound Cowboy from our little NCR hotel room tournament.


Pig Of The Hut
Imma take notes from this(b2 - teleport). I've always been punished, I think, when players block atlas torpedo, Does the guy on this vid just wasn't able to react or It was just me not blocking?

and outside f1 and HM, what punish is best for block strings that pushes you back?
 

HushoftheWind

When's GGA!?
what are you guys doing against Ravens? my only solution is to PICK ANOTHER CHARACTER B/C THAT MATCH UP IS SO EFFING FREE MAN!!!
 
yeah I noticed, sometimes when me opp is respecting me too much ill do 2 of them backwards than forwards =p or maybe it just mixes them up. that teleport has super armor on some of the last frames of it
Shazam's teleport has no super armor at any point during it's animation......
 
Shazam's teleport has no super armor at any point during it's animation......
I can confirm that he has the similar type of "armor" that bane has when he does Venom level 3 charge. Many times during the Shazam vs GL matchup, I'd teleport through his little rocket a little late, but not take any damage, with Shazam still holding dat missile in his chest. I think the point in which this armor shows up is near the end of the teleport, and he's invul during it.

Also, gonna add on to this "I dunno if you guys knew this but" thing going on in here. I dunno if you guys knew this but after a MB psycho crusher, dash/112 xx advancing teleport, you can dash over their body on the floor, or "Corpse Hop". This is cute since the only way to get out of Shazam's vortex is doing a reversal, so when you put the fear of God in them and they try to reversal out, you can do this and crush whatever hope they had of escaping (unless of course, they input the reversal correctly after hopping over them....).

ANOTHER THING, I've been abusing THE FUCK out of Back 2 xx Herculean Might after a non-MB'd Herculean Might, and scooping them after Back 123. The sucky thing about the two options is, if they block, Shazam whiffs the throw and gets bopped/THIS IS THE HARDEST THING TO INPUT ON THE SPOT, and they can tech roll after Back 123, making Shazam whiff (I should really look for some anti-tech roll stuff after that string to make this powerful...) If you guys knew all this, I'm super free n stuff.
 
I can confirm that he has the similar type of "armor" that bane has when he does Venom level 3 charge. Many times during the Shazam vs GL matchup, I'd teleport through his little rocket a little late, but not take any damage, with Shazam still holding dat missile in his chest. I think the point in which this armor shows up is near the end of the teleport, and he's invul during it.
I can confirm that Shazam has no armor near the end of his teleport.

I apologize for the crappy video quality.

Shazam has no armor at any time during his teleport. Please stop spreading misinformation.
 
I can confirm that Shazam has no armor near the end of his teleport.

I apologize for the crappy video quality.

Shazam has no armor at any time during his teleport. Please stop spreading misinformation.
Well I did say " a similar type of armor to Bane's in Venom Level 3 when he does his charge" though i can see where the misunderstanding can come from. Basically, Shazam can teleport through some attacks ( so far its only happened to projectiles so it might be just that), and if timed correctly, he absorbs the projectile and doesn't take damage (see Bane level 3 Venom charge vs Green Lantern Oa Rocket). I would've said "projectile invulnerability" but he doesn't go right through it, like those moves usually do. He makes contact with the projectile, but he doesn't take damage from it or hitstun. So yeah, not actual armor like Grundy, I meant the weird "armor" Bane has on his juiced up level 3 charge attack vs projectiles.

If you can't get what I'm saying, try teleporting as late as possible against Air Oa Rocket, and Shazam SHOULD come out unscathed but he should have the rocket in his chest, as if he was hit by the special.

EDIT: not Air Oa Rocket, standing version leaves the rocket in his chest.
Another Edit: so I actually watched your video. Please don't call me ignorant when you were the one that misread my post~
 

SonicBoomBrad

Best Doomsday in the world
As an Adam main trying to pick this guy up as a secondary, I had to come in here to let you all know how much respect I have for you. Playing this character online is insanely frustrating. His standing command grab motion is annoying, and half the time I go for a grab set up I get jabbed out of it. That being said Chef made Shazam look so god damned cool that I had to pick him up. Anyways, that's about it.
 
As an Adam main trying to pick this guy up as a secondary, I had to come in here to let you all know how much respect I have for you. Playing this character online is insanely frustrating. His standing command grab motion is annoying, and half the time I go for a grab set up I get jabbed out of it. That being said Chef made Shazam look so god damned cool that I had to pick him up. Anyways, that's about it.
lol you get used to it as you play him in the long run. If you're trying to pick the dude up, look at Phase 3's guide to Shazam, it helped me greatly and I'm beating all the dudebros easily =D
http://testyourmight.com/threads/how-to-fight-like-a-child-–-phase-3’s-shazam-primer.30100/


also, if you happen to be a PS3 guy, we can have some sets~
 

SonicBoomBrad

Best Doomsday in the world
lol you get used to it as you play him in the long run. If you're trying to pick the dude up, look at Phase 3's guide to Shazam, it helped me greatly and I'm beating all the dudebros easily =D
http://testyourmight.com/threads/how-to-fight-like-a-child-–-phase-3’s-shazam-primer.30100/


also, if you happen to be a PS3 guy, we can have some sets~
I actually noticed this shortly after my post here. That is an amazingly detailed guide, and I found it very helpful. I'm sure things will get easier once I can finally get the 22>command grab link down online. Unfortunately I play on 360, but I really do appreciate the offer. I can say that if the very unfortunate day comes when Adam gets nerfed, you can expect to see me playing Shazam in tournaments. And, maybe against Supermans. I haven't decided if that's actually a bad matchup for Adam or if he's just that good.
 
Well I did say " a similar type of armor to Bane's in Venom Level 3 when he does his charge" though i can see where the misunderstanding can come from. Basically, Shazam can teleport through some attacks ( so far its only happened to projectiles so it might be just that), and if timed correctly, he absorbs the projectile and doesn't take damage (see Bane level 3 Venom charge vs Green Lantern Oa Rocket). I would've said "projectile invulnerability" but he doesn't go right through it, like those moves usually do. He makes contact with the projectile, but he doesn't take damage from it or hitstun. So yeah, not actual armor like Grundy, I meant the weird "armor" Bane has on his juiced up level 3 charge attack vs projectiles.

If you can't get what I'm saying, try teleporting as late as possible against Air Oa Rocket, and Shazam SHOULD come out unscathed but he should have the rocket in his chest, as if he was hit by the special.

EDIT: not Air Oa Rocket, standing version leaves the rocket in his chest.
Another Edit: so I actually watched your video. Please don't call me ignorant when you were the one that misread my post~
Funkpanda, Cage is right. I was playing yesterday and after I came out of a forward teleport and aquaman threw his trident, Shazam takes the hit but doesnt take any damage or hitstun, basically allowing you a free punish. I don't know when exactly it has this type of armor coming out of the teleport on recovery frames, but it is there against aquaman projectile at least (could be more). I'll record this later when I get a chance because I've had this happen to me several times now.
 

Sneak

Noob
If any of you guys want to play on XBL send me a friend request - Sneak18. Just message me saying you are from TYM so I know not to decline the request.
 
Funkpanda, Cage is right. I was playing yesterday and after I came out of a forward teleport and aquaman threw his trident, Shazam takes the hit but doesnt take any damage or hitstun, basically allowing you a free punish. I don't know when exactly it has this type of armor coming out of the teleport on recovery frames, but it is there against aquaman projectile at least (could be more). I'll record this later when I get a chance because I've had this happen to me several times now.
Please please please record this. I would like to think im not crazy. But I'll admit if I'm wrong.
 
man it can be disheartening to play shazam at this point. once someone has figured him out its extremely hard to use him. I never played superman, doomsday, ares and deathstroke before until today, I didnt even go to training mode to practice combo's with them and I have an easier time winning with them than with shazam if my opponent knows what shazams options are.

shazam has terrible range, slow start up on almost all usable moves, no (reliable) AA, no reversal, shitty b3, and not great combo potential off of f3, hard time starting up trait safely, shitty projectile, hard time getting in and not to forget hard input on his most important move, which also happens to be his punish move.
on top of that he is pretty easy to avoid, if i dash in or teleport in they can just jump back to avoid the HM/sweep/AC mix up, if I go into vortex they can reveral through it and some reversals are petty hard to beat.

could he be the most difficult character to use in this game?
 

pogse

Ruthlesss Mayhem
his teleport is good for catching (campers) off guard. I use the madcatz fightpad SD and it made his HM much much easier.

yeah his normals are pretty bad at startup and range, wish f22 had a faster startup like 12-14 frames.
 
Anybody have any advice on making b2 atlas torpedo easier, i can barely get it out even using the "b" of b2 as an early buffer. I play with alternate controls btw.

For anyone having the problem above, I've found the most consistent method for me so far is after inputting b2, to immediately start the half circle motion from the upback position. If you're not fast enough, just keep practicing that motion.
 

SonicBoomBrad

Best Doomsday in the world
man it can be disheartening to play shazam at this point. once someone has figured him out its extremely hard to use him. I never played superman, doomsday, ares and deathstroke before until today, I didnt even go to training mode to practice combo's with them and I have an easier time winning with them than with shazam if my opponent knows what shazams options are.

shazam has terrible range, slow start up on almost all usable moves, no (reliable) AA, no reversal, shitty b3, and not great combo potential off of f3, hard time starting up trait safely, shitty projectile, hard time getting in and not to forget hard input on his most important move, which also happens to be his punish move.
on top of that he is pretty easy to avoid, if i dash in or teleport in they can just jump back to avoid the HM/sweep/AC mix up, if I go into vortex they can reveral through it and some reversals are petty hard to beat.

could he be the most difficult character to use in this game?
Shazam is a character with incredible mixup. He isn't supposed to be easy to pick up. This character is very rewarding in that once you do finally get in, the round is pretty much over. You're calling Shazam a bad character not becuase of his faults, but because of yours. Of course superman, deathstroke, and doomsday are easy to pick up. They're also a lot easier to scrub out with, but that doesn't make them better characters in the slightest aside from superman being pretty ridiculous. He has pretty decent range on most of his chains, f12 and b23 being examples of this. J2 beats pretty much everyone air to air in the game, making it an amazing anti air. Plus most characters don't have an AA. You don't need a reversal, if anything, not having one teaches you better mechanics and will make you an overall better player. He does not have a shitty b3, have you seen Adams? Why in the hell would anyone besides Ares and Lantern use f3? He doesn't need a good projectile, the one he has is good enough to trade with other projectiles if you have the life lead, plus he has a teleport. Complaining about inputs being hard really doesn't make him a worse character, I'd use C. Viper as an example but I'm not sure if you know who that is. If they jump back they're pushing themselves into the corner, in which Shazam's mix up is much stronger anyway. And blocking a reversal to punish is part of the risk you take when setting up a vortex, you have to guess as well. Plus you can punish almost every reversal in the game with 22>command grab, or even just a raw command grab.

So there you go. Get into training mode, and practice match ups. You'll get there. You just need to stop blaming the character instead of blaming yourself, and look to improve.
 
shazam has terrible range, slow start up on almost all usable moves, no (reliable) AA, no reversal, shitty b3, and not great combo potential off of f3, hard time starting up trait safely, shitty projectile, hard time getting in and not to forget hard input on his most important move, which also happens to be his punish move.
on top of that he is pretty easy to avoid, if i dash in or teleport in they can just jump back to avoid the HM/sweep/AC mix up, if I go into vortex they can reveral through it and some reversals are petty hard to beat.

could he be the most difficult character to use in this game?
Terrible range and slow startup on stuff, yeah. Jump 2 is the best air-to-air ever, tho. It's not an anti-air, but hey, use what works, ya know. I'm content with playing characters with bad reversal options. Could you imagine Shazam being able to vortex people to death and if they randomly get a hit, he gets a get-out-of-jail card for free? He's the definition of a momentum-based monster, if you get hit, you gotta hold that. I, surprisingly enough, never used Back 3 outside of combos and punishing random Doomsday charges. Shazam's back 3 is not great, but he doesn't need something like Catwoman's Back 3. Also, the vortex is pretty much guaranteed off Atlas Torpedo meter burn or sweep. I've gotten my setups beaten by reversal when I used AC or HM as my enders, and haven't gotten beaten out for using sweep or AT MB. As for the HM input...... I hate it too, but I've gotten used to it. Over time, it becomes just as natural as the input for his teleports.

Shazam isn't the easiest character to win with, but definitely not the hardest either. Just stick with him, make more shenanigans with the dude and scoop people to death.

EDIT: lulz my post is the same as Brads
 

Sneak

Noob
I came across some universal tech in tournament today. Ever have a problem with someone wagering your winning combo? It looks like if you combo b3 to f3, it cannot be wagered at all. So if someone has low health and a wager left, if you do your combo with mb dbf1, b3 then j3 they can wager but if you use f3 its a reset and you can chip them out basically for free.
 
Shazam is a character with incredible mixup. He isn't supposed to be easy to pick up. This character is very rewarding in that once you do finally get in, the round is pretty much over. You're calling Shazam a bad character not becuase of his faults, but because of yours. Of course superman, deathstroke, and doomsday are easy to pick up. They're also a lot easier to scrub out with, but that doesn't make them better characters in the slightest aside from superman being pretty ridiculous. He has pretty decent range on most of his chains, f12 and b23 being examples of this. J2 beats pretty much everyone air to air in the game, making it an amazing anti air. Plus most characters don't have an AA. You don't need a reversal, if anything, not having one teaches you better mechanics and will make you an overall better player. He does not have a shitty b3, have you seen Adams? Why in the hell would anyone besides Ares and Lantern use f3? He doesn't need a good projectile, the one he has is good enough to trade with other projectiles if you have the life lead, plus he has a teleport. Complaining about inputs being hard really doesn't make him a worse character, I'd use C. Viper as an example but I'm not sure if you know who that is. If they jump back they're pushing themselves into the corner, in which Shazam's mix up is much stronger anyway. And blocking a reversal to punish is part of the risk you take when setting up a vortex, you have to guess as well. Plus you can punish almost every reversal in the game with 22>command grab, or even just a raw command grab.

So there you go. Get into training mode, and practice match ups. You'll get there. You just need to stop blaming the character instead of blaming yourself, and look to improve.
I never said he sucks I said he was very difficult to use and it can be disheartening at this point in the game. you're pretty much kicking down open doors but maybe I deserved it.


[edit]

Terrible range and slow startup on stuff, yeah. Jump 2 is the best air-to-air ever, tho. It's not an anti-air, but hey, use what works, ya know. I'm content with playing characters with bad reversal options. Could you imagine Shazam being able to vortex people to death and if they randomly get a hit, he gets a get-out-of-jail card for free? He's the definition of a momentum-based monster, if you get hit, you gotta hold that. I, surprisingly enough, never used Back 3 outside of combos and punishing random Doomsday charges. Shazam's back 3 is not great, but he doesn't need something like Catwoman's Back 3. Also, the vortex is pretty much guaranteed off Atlas Torpedo meter burn or sweep. I've gotten my setups beaten by reversal when I used AC or HM as my enders, and haven't gotten beaten out for using sweep or AT MB. As for the HM input...... I hate it too, but I've gotten used to it. Over time, it becomes just as natural as the input for his teleports.

Shazam isn't the easiest character to win with, but definitely not the hardest either. Just stick with him, make more shenanigans with the dude and scoop people to death
EDIT: lulz my post is the same as Brads
this is something I can work with better. I guess I understand what and why now, but man it can be tough to get in and get the momentum going.

who would you say it even tougher to use than shazam btw?

also is 22 HM best punnisher in all situations?