rewry?!well if you replace the 2 with standing 3 it ends up at 35%
But how would one land such a move, hmmmmmm
rewry?!well if you replace the 2 with standing 3 it ends up at 35%
well it has a decent AA hitboxrewry?!
But how would one land such a move, hmmmmmm
lol... How much damage is it?Red Reaper
I DID IT!
Highest possible air to air JP xx Teleport > Jump Back Punch xx Teleport > IATU
THREE TELEPORT COMBO YEAAAH!
EDIT:
make the IATU Enhanced and then do a jump kick xx Teleport!
3 Normal Teles and 1 EN!
SIXTEEN PERCENT!lol... How much damage is it?
That Sektor Damage!SIXTEEN PERCENT!
That combo is so stylish, gotta love 19% one bar combosRed Reaper
I DID IT!
Highest possible air to air JP xx Teleport > Jump Back Punch xx Teleport > IATU
THREE TELEPORT COMBO YEAAAH!
EDIT:
make the IATU Enhanced and then do a jump kick xx Teleport!
3 Normal Teles and 1 EN!
We all know style is the most important though!That combo is so stylish, gotta love 19% one bar combos
don't worry I haven't forgotten about this... it's just that i'm a terrible procrastinatorI have a lot of things to discuss, I'll probably post later tonight or tomorrow
I was trying to find that post.. lol. That was a WHILE ago.... Haha.don't worry I haven't forgotten about this... it's just that i'm a terrible procrastinator
B3 4 ~ EX tele is good when you expect them to try to attack afterward. EGP Wonder_Chef gets so annoyed everytime he gets hit by it.What do you guys think about B3,4, (not cancelled) into EX Tele? It catches some people off guard cuz they want to do something after blocking B3,4. I've been doing it on accident when I mess up the input for B3,4,EX Tele. Of course this would only be useful if you're using EX Tele for mix-up purposes.
Also I'm pretty sure most Sektor players do this but I do a lot of B1 after blocked up missiles because people like to move after blocking an up missile and B1's range is really good to get up there right after an up missile is blocked.
Oh right. Gonna start using F2 up close and B1 at farther range cuz of dat range.B3 4 ~ EX tele is good when you expect them to try to attack afterward. EGP Wonder_Chef gets so annoyed everytime he gets hit by it.
The only thing is that you're using meter up an putting yourself at -6.
B1 and F2 both work because of the amount of frame advantage you have off of a blocked up missile.
The range on F2 and B1 isn't that much of a difference. The decision on which to use just depends on where you want to be. Up Klose of Far Away.Oh right. Gonna start using F2 up close and B1 at farther range cuz of dat range.
you're right. crap i haven't played this in a while lol. B1 and F2 seem to have the same range. I'm in the lab right now and I don't really notice any difference in range.The range on F2 and B1 isn't that much of a difference. The decision on which to use just depends on where you want to be. Up Klose of Far Away.
Yeah. It's not really much of a difference. B1 might be longer against some characters standing animations though but then again F2 is 1 frame faster.you're right. crap i haven't played this in a while lol. B1 and F2 seem to have the same range. I'm in the lab right now and I don't really notice any difference in range.