pretty sure 11b1 ender is so negative in this situation that some characters can punish you for itLETHAL LEGEND
nevermind this is even easier and puts them fullscreen too:
Teleport > B21 > 1 > 1 > 11B1 30%
also I managed to do:
Teleport > B21 > 12 > 11B1 for 32% but that shit was hard
I see what you're saying. That's fair, it just doesn't fit in with the way I personally play. I'm too defensive for a free jump-in to be worth it for me. I need to start making a concentrated effort to improve my up-close and aggressive game.This is why im starting to think meter building combos should be use over their pure damge counterparts. Sektor can do some really neat setups with meter and his meterless damage is just fine
My viewpoint on this is you could spend a bar for an extra 8%ish boost mid combo, or you could spend a bar for more damage opportunities in general. And in the instances where you get free jump-ins or pressure strings you will be building most of the meter back anyway
Pretty sure Robo can do that as wellI forget the damage but I've been using this set up with human sektor
12B1 - walk - 122*Tele - B34
It keeps you right on top of them even if they tech roll
i'm going to hit the lab later today and mess around with some wall carries, so far though i really don't like the drop in damage. I'm having a hard time thinking of a MU where corner position would be significant enough to offset this atmI see what you're saying. That's fair, it just doesn't fit in with the way I personally play. I'm too defensive for a free jump-in to be worth it for me. I need to start making a concentrated effort to improve my up-close and aggressive game.
One thing that I would like to talk about is wall carry combos for Sektor. Sektor has plenty of ways to put his opponent's back against the wall, but all of them leave him way the hell away from them. I posted one or two combos a while back that carried a decent amount, but I can't seem to find them now*, but I do remember that the universal complaint was that they sacrificed too much damage to be worth it.
I was wondering if anyone has found any wall carry combos with Sektor and if you think they are a viable alternative to raw damage.
*I went to the lab to try and find some and here's what I came up with:
12b1~f4~11~f2~Flameburner 29%
12b1~f4~1~1~1~Flameburner 27%
12b1~f4~1~12b1~(wiffed)f2 27%
12b1~f4~f2~Flameburner 26%
12b1~4f~1~21~Up Missile 24% and safe(?) UM pressure
These are just some that I came up with after a few minutes. I would appreciate it if you guys would experiment with them, see if they are viable tools, and maybe see if you can find some of your own.
Yeah, the damage drop is fairly significant. I wouldn't ever suggest using them like a Jax's 12~Dash Punch carry combos. I was mostly looking for a solution to when you are in a position where more damaging combos would put your own back to the wall. I'm not as enamored with Sektor's corner game as most, but I do know that having my back to the wall is a very bad situation.i'm going to hit the lab later today and mess around with some wall carries, so far though i really don't like the drop in damage. I'm having a hard time thinking of a MU where corner position would be significant enough to offset this atm
But this does makes want to update the OP with a Setup topic. I have alot of good stuff on knockdown that i want to talk about
Change the 12-um to 21-um and you have the one i use. Can't remember if there is an extra repetition of 12 eitheralso what corner combo off of b34 is optimal?
I'm using:
b34 xx Teleport > Dash Under > 1 > B21 > 12 > 12 xx upmissile (was there one more rep of 12?) for 35% is there anything better?
oops I meant 21Change the 12-um to 21-um and you have the one i use. Can't remember if there is an extra repetition of 12 either
I don't think I made that lol and I always thought that was hard for some reason. I didn't know you could dash under after b34tele in the corner. I always did b34 122 up missile which probably does like half of what you haveAfter some discussion with Red Reaper yesterday he showed me the 40% meterless that he told me RedRaptor10 made, I think I'm going to be using that.
12b1 > jump back kick xx teleport > B21 > 12 xx flame/missile
liking it a lot, feels super consistent
also what corner combo off of b34 is optimal?
I'm using:
b34 xx Teleport > Dash Under > 1 > B21 > 12 > 12 xx upmissile (was there one more rep of 12?) for 35% is there anything better?
lol wtf he kept telling me you made itI don't think I made that lol and I always thought that was hard for some reason. I didn't know you could dash under after b34tele in the corner. I always did b34 122 up missile which probably does like half of what you have
you got that shit from me anyway lol, no wonder its the sameoops I meant 21
my brain is all mixed up right now
I don't think I made that lol and I always thought that was hard for some reason. I didn't know you could dash under after b34tele in the corner. I always did b34 122 up missile which probably does like half of what you have
Okay... So have I been giving kredit to the wrong person this whole time! lol...lol wtf he kept telling me you made it
I'm just wondering where people get -7 from? Frame data always said ex tele was -6 on block.Guys I could be wrong or this may have been already mentioned but if you link U34-EX TU on block then Sektor recovers quicker than usual so I doubt he's at -7...in fact he could be neutral which makes a difference but I have no way of figuring out the frame data.
Could you guys double check to make sure my eyes aren't deceiving me. I tried linking EX TU off other strings but it had the same disadvantage on block as you would if you did a naked EX TU.
So not only can you make the overhead launcher safe by linking in EX TU, but you might also not be in as disadvantageous a situation frame data wise. Somberness?
Oh I'll double check lol. -7 always stuck in my head haha. Anyways can you confirm what I said above?I'm just wondering where people get -7 from? Frame data always said ex tele was -6 on block.
i'll try to test this laterGuys I could be wrong or this may have been already mentioned but if you link U34-EX TU on block then Sektor recovers quicker than usual so I doubt he's at -7...in fact he could be neutral which makes a difference but I have no way of figuring out the frame data.
Could you guys double check to make sure my eyes aren't deceiving me. I tried linking EX TU off other strings but it had the same disadvantage on block as you would if you did a naked EX TU.
So not only can you make the overhead launcher safe by linking in EX TU, but you might also not be in as disadvantageous a situation frame data wise. Somberness?
no man I'm talking about the overhead. U34 not U334 or B34.i'll try to test this later
But B34 is hit confirmable, so linking it to Ex TU would only help you if they let go of block early. Still, i guess this would be pretty cool of it was neutral