WOW U must really like online mode of MK, keep ignoring the issues I am addressing, the fact that low attacks and d1's can hit scorp out of his wake up teleport is a problem, also the thing with the low attacks, it is a problem that it isnt consistent, there may be times youll be able to escape it sumtimes not... and you escape it with 9% reward while rsiking around 40% damage from sektor for example. If NRS really doesnt want to remove the d1 on scorps teleport at least make the tele vs low attacks consistent, you either make the low attacks win or tele wins. The game needs to be consistent, so maybe do something about those two things, Im not saying TP must be faster, but Im saying at least remove the D1 and low attacks that can hit him out of wake up, wake ups should only be blocked.
About the spear recovery even slips is agreeing on that, the ex spear armor I proposed is not that important if other things are addressed.
The takedown is most likeley going to be buffed on safe on block which is really good.
buttt you wouldnt care about that would you, seven cuz you only play online