From far distances is safe, specially if they don't have a reversal special to cover that rangeQuestion about Ninj: If you f2 him after knockdown to beat out armor and he just blocks, can't he punish?
What we need to do is discuss and explore the options so we don't get overwhelmed in tournaments, giving time for the game to evolve, allows for a more in depth reaction to the discussion indeed, but lets say you will have a tournament tomorrow, will you lose to lab it up later?I think all three of his variations are viable in this matchup, were as in others i feel ninjitsu really suffers. It's still really really early and hard to say an honest opinion on the matchup. A few months down the road we may never see many kung jins once the game develops further. I also can't stand Ninjitsus lower damage than the others.
I still feel that inferno and hellfire are both strong and viable, but ninjitsu is going to take some buffing or something to make it worth it.
It's safe vs KJ max distance.Question about Ninj: If you f2 him after knockdown to beat out armor and he just blocks, can't he punish?
Restrition removed.So is it really gonna be like 25 weeks before we can talk about 'xyz' character? This matchup thread feels awfully restrictive considering there's like 70 matchups in the game.
I co-main Sonya. Covert Ops wont be too bad for you, but you have to watch for her actually connecting block strings, which can get her into stance, leading into another 50/50. Backstep and delay so she loses her ability to make continuous 50/50 pressure. Make her dive kick and counter the landing. You win the zoning easily.Hahaha! Just the thing! Joining another tourney this sat....and I *still* feel my MU knowledge is lacking. Will need advice dealing with raiden, cages, sonya and jax
I mostly main inferno but im fairly knowledgeable with ninjutsu and hellfire.
I co-main Sonya. Covert Ops wont be too bad for you, but you have to watch for her actually connecting block strings, which can get her into stance, leading into another 50/50. Backstep and delay so she loses her ability to make continuous 50/50 pressure. Make her dive kick and counter the landing. You win the zoning easily.
Special forces can be different as she has good range pressure and make you block so she sets up her rushdown, but luckily her rushdown isn't that scary in Special Forces and her homing projectile will eventually disappear if you avoid if. Watch for the ground bomb drone and her overhead combo tech. Lastly, she tries to call her drone on a knock down, but it's usually punishable anyway on wakeup (take down/tele/close range 123 combo.)
yo dude, are you retic or insane in the mkx ph qualifiers? i think i just learned cage's & sonya's really good mixups and strings for the first time while in gf hahaha, im currently studying ninj scorp, the options are really limited and yeah i think they should make f2 an oh, but im really liking the neutral playstyle for ninj scorp, hellfire seems really nice tooAwesome! Thanks for this!
I won't be able to lab for a while; what are the Sonya's strings I should look out for? Am I correct in assuming that she has no strings that end in a low? Are they something I can mash d3 to escape?
Either @migosan just knows the match up waay better than me or Ermac gives me fits or I just don't know when to punish his strings. I also feel helpless when barraged by pit bull characters (ie: Cage family).What matchups are tough for Scorpion right now would you guys say?
So far, i think Kung Jin, Quan and Erron might be a problem.What matchups are tough for Scorpion right now would you guys say?
Ex Teleport. Ex teleport cancel. His down 4 is great for keeping opponents away. Ex Rise can catch opponents running in. Scorp is always risky though, so go big or go home lol.How do you guys deal as INFERNO scorpion with players (perhaps weaker players) just face rushing with constant block strings and pressure / aggression
Cassie is the only one I've found so far.What matchups are tough for Scorpion right now would you guys say?
Why's that?Cassie is the only one I've found so far.
Flipkick punishes scorp's overhead fo free.Why's that?