Because otherwise Scorpion would lose the "most amount of unsafe moves ever!" award.
Maybe because he could cancel into an unblockable from such a fast low that would normally have +19 cancel advantage on crouch hit, so the hit stun is less than normal. Since that had been removed, they probably just forgot to change the properties, or are just cruel. Shang, CSZ and Kabal are other oddities, but I can see why they are different at least.
Shang's d3 on hit is +3... at least he can follow up with something else.Maybe because he could cancel into an unblockable from such a fast low that would normally have +19 cancel advantage on crouch hit, so the hit stun is less than normal. Since that had been removed, they probably just forgot to change the properties, or are just cruel. Shang, CSZ and Kabal are other oddities, but I can see why they are different at least.
I was talking about his down 4, he has 3 extra frames to wait before he cancel from it, probably because of the skull.Shang's d3 on hit is +3... at least he can follow up with something else.
Also, d4 into hellfire on block is a good idea?
The thread that is linked in the first post explains it.what does cancel advantage mean, and how is it done with scorpion?
Quan Chi its worse here. Quan arguably had the worst footsies.Scorpion has the worst footsies in the game?
Would have been a much better tool, and I mean MUCH better if it wasn't so slowF3 is 0 on block and this guy has bad footsies?
Yeah but most single overheads are about this slow. This one advances quite far and is neutural. I like itWould have been a much better tool, and I mean MUCH better if it wasn't so slow
It is quite decent, but it doesn't make up for everything else wrong about Scorpion's footsie game.Yeah but most single overheads are about this slow. This one advances quite far and is neutural. I like it
Wrong. It is the single slowest overhead I can think of for what it does, correct me on this if I'm wrong.Yeah but most single overheads are about this slow. This one advances quite far and is neutural. I like it
http://testyourmight.com/threads/scorpion-frame-data-conclusions-blocked-string-gaps.16239/So Krys9984 and I are doing a video for Jade on when to EN Glow during block strings. What strings for Scorpion do you know FOR SURE have gaps? Somberness
Aw hell no. I was just messing around with him in practice mode, and I thought it'd be lulzy to AA the cpu with f3. I did, and it looks like it gives advantage, just not sure how much.
Use a move and then jump. This works for almost everything but there are some moves that lower the character's hitbox enough to throw the number off by 1. I need to catch those and either input an attack on each frame to see when the previous move ends, or just look closer at the animation. Usually, I can just tell when a move ends, but I go for the full jump animation first. 111's execution is for the last hit only (for now, until I add the cumulative numbers). It doesn't mean much, it basically just tells you how long the last hit takes to land if you decide to finish the string.