MsMiharo
Kuff Bano
Pretty sure F4 works. Can you test it? I won't be able to until SundayI dont think this would work against kenshi because i could wake up telefury and punish you for it
Pretty sure F4 works. Can you test it? I won't be able to until SundayI dont think this would work against kenshi because i could wake up telefury and punish you for it
Yea, to get a safe F4 xx Reload you need to hit them pretty high. It's for 2 or less grenade combos.It is not safe vs everything. Some projectiles beat it and If they're hanging slightly lower on the last sg you'll be tagged by scorpions tele. 2134 is safe vs slide even if they don't tech roll but it's a just frame. F4 is better
Ah fair enough. As I said you can make it work with 3 but it's really not worth it. 2134 is more damage anyways. You don't even NEED to run if you're out of stamina. But it's easier execution.Yea, to get a safe F4 xx Reload you need to hit them pretty high. It's for 2 or less grenade combos.
B1 is HKD as well as b14? SickSafe mid-screen reload with B1-dd1 ender
Yessss sir! It's hard to hit b14-dd1 midscreen, so I tried it with just b1-dd1 instead, and it worked!B1 is HKD as well as b14? Sick
Err...I don't think ending a juggle with just b1 is a HKD. Opponent can still tech roll.Yessss sir! It's hard to hit b14-dd1 midscreen, so I tried it with just b1-dd1 instead, and it worked!
Yea I love to use 2134 when playing Covert Ops because it has a lot of hit advantage despite being a soft knockdown. 2 free dashes before they even get to tech roll/wake-up.Ah fair enough. As I said you can make it work with 3 but it's really not worth it. 2134 is more damage anyways. You don't even NEED to run if you're out of stamina. But it's easier execution.
Idk how you are testing things but B1 is definitely not a HKDyou can simply end a combo with B1-dd1... it's safe!
B14 works better in the corner of course because it's easier, but B1 by itself seems to be a better option for midscreen.
Huh that's interesting. I only had the computer set to wake-up... not roll and wake-up.Err...I don't think ending a juggle with just b1 is a HKD. Opponent can still tech roll.
If they do not tech roll and do a wake up, the reload is still safe though.
Putting tech-roll on is how you test HKDs. If a move is truly a HKD, the opponent won't tech-roll despite being set to do soI tested it by setting the computer to wake-up ice slide. Was that the incorrect thing to do?
Ah exactly what happens. Thanks@MsMiharo I'm assuming you tagged people in the edit because I didn't get a notification for this...but yeah just so you know tags don't work if you're editing them into a post, you just have to make a new post. I'll tag everyone that you tagged that hasn't seen this yet
Good stuff though, I'd just like to see everything in action against tech rolls and not because I'm meticulous and need to make sure everything works off of every setup against everyone lol #TechMonsterHabits
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When out of grenades: 112 ex-dd1, my friendHere's the thing, 112 wasn't cancellable before in the first place so what's the point of increasing its cancel advantage?! I also want to know exactly what it means by "adjust[ing] the damage & hit stun of the grenade attacks". More damage? Less damage? And why the hitstun? It's the block advantage we want buffed damn it!
You get more damage out of 2134 ended which works vs non-slide WUA couple easy mid-screen reloads if you only have one grenade.