Asodimazze
https://twitter.com/AlfioZacco
There is no universal SKRC timing.@rafaw
When i do the run cancels for max frame advantage/minimum stamina usage so double run cancels are possible on block/hit i have to slide my finger off the 4 onto f+block with my next normal while holding f, so f3, f2, f11 etc are all really doable as long as i time the shadowkick properly. Too early and the shadowkick doesnt start at all, too late and you basically option select it to not come out. By mashing out the run cancel before SK has visually started up i cant get the consistency, but if i time the bf4~f+block+2 you can only hear the shadowkick, otherwise you wouldnt even know it was there.
Are you guys saying that by timing the shadowkick a bit later i can just mash it out for the same tight cancel, because i would love that, my timing for the sk is only changing for the string im using and hit/block so am i right in thinking if i just delay it will it make it more of a universal SKRC timing?
They said that if you wait for the last moment of the string and then input SKRCff+block like a single motion, it's more likely that you don't lose frames since you didn't hold SKRC for more than a couple frames.