Pygmy_Potato
BF4+FF+BLK
b1-trident, jip, 4-smoke bomb, NJP, 4, F43-teleport.what are you guys doing for the combos with trident after the overhead/low. I'm getting 26% with b1 x trident, jip, 21x smoke bomb, njp, f43x air grab.
b1-trident, jip, 4-smoke bomb, NJP, 4, F43-teleport.what are you guys doing for the combos with trident after the overhead/low. I'm getting 26% with b1 x trident, jip, 21x smoke bomb, njp, f43x air grab.
From all of my matches with him, I have had the most success with a vortex/mind game approach, trying to go blow for blow can work if you're lucky. He can pack a punch when he needs too, which I do to make them think about doing something less than safe. I like to get in close and use his fades to create some confusion, and once I have them in the vortex, I try to get as much out of it as I can. There is a game plan thread also you can take a look at. I also find that utilizing a lot and I mean a lot of smoke bombs and forcing your opponent to make a move they don't want to make is strongly effective. Plus in certain MU's a projectile trade with the smoke bomb is a death sentence for them, it may have just been the opponents I was playing but it also builds the meter he needs to be successful.Is there any way to play this character without utilizing the vortex? I really like Cyber Smoke, but I don't want to have to rely on a 50/50 just to get any sort of actual damage.
Sure, thanks for the advice by the way. My GT is Down4alityFrom all of my matches with him, I have had the most success with a vortex/mind game approach, trying to go blow for blow can work if you're lucky. He can pack a punch when he needs too, which I do to make them think about doing something less than safe. I like to get in close and use his fades to create some confusion, and once I have them in the vortex, I try to get as much out of it as I can. There is a game plan thread also you can take a look at. I also find that utilizing a lot and I mean a lot of smoke bombs and forcing your opponent to make a move they don't want to make is strongly effective. Plus in certain MU's a projectile trade with the smoke bomb is a death sentence for them, it may have just been the opponents I was playing but it also builds the meter he needs to be successful.
If you're on XB1 we can play sometime and go over what works and what doesn't.
No problem man, always down to help... I'll add you the next time I'm on.Sure, thanks for the advice by the way. My GT is Down4ality
Less finicky and easier to do with same damage: starter x db1, njp, run, 4, b21 x spear, jip, enderMore damage mid screen:
starter~db1, njp, RUN~4, 4~bf1, ji1, ender
That's pretty swaggy. I'm loving Smoke.More damage mid screen:
starter~db1, njp, RUN~4, 4~bf1, ji1, ender
I'm realy digging his vortex options.Simple vortex combo
Starter xx Bomb (Ex if necessary) NJP B21 xx Spear JIP1 3 xx port forward
If you catch the opponent high that happensOkay, while I was practicing some Smoke combos something interesting happened. The game was tricked into thinking I had crossed under the training dummy while using B21. The result was that Smoke teleported to the same position he was in. I made a simple test combo to show y'all. I think maybe some interesting gimmicks can be found using this little trick.
no, 21 doesDoes f21 give the most advantage?
Spear is punishableI found that if you don't want to commit to a teleport and be -46 on block you can instead do your string into spear (-13) and then do: jip, 4 x Ex Tele, njp, run, 4 x sb, f43 x tele for a few percent less
Standing 3 on hit gives you the most advantageno, 21 does
Just saw someone post this but if you end in spear, do ex invisibility then standing 3 you are at the same advantage as you would normally be when setting up the vortex. Ideally you have more time, and you don't have to worry ab having 1 frame to work with.Could've missed it but haven't seen it on here yet... End vortex in j2 (+50) and you get free ex invis (41 recovery) and f1 (8) to lead into 50/50 or smoke setup.
Edit: You can get two meterless vortex setups per ex invis. If the second one hits rinse and repeat. It's so dirty.