TackyHaddock
Salty Mashers Krew
Good thing is that combo length / jugglabity are both subject to change via patches.
My biggest hope is that this becomes actual MK canon and brings all those oldheads from across the scenes back. Imagine a bunch of the UMVC3 or SF4 guys and the return of the MK9 OG's, all crossing swords with the recent generations like crossing timelines, except this time they actually stick for once instead of ditching the game Month 2 because it's actually the best game out there. For once NRS's easily accessible meta could pay off and give a whole bunch of people a way right in the door and be good enough to keep them.I thought this last night when I was watching Punk play INJ2, if this game actually delivers on the promise it seems to be making, a lot of Capcom players who are unhappy with SFV/MvCI might have somewhere else to go.
Lol what if this game brings Mike Ross back?
nobody likes supers except casuals? tell that to just about every 2d fighting game pro playerGo away MKX stan.
Also, nobody likes supers except casuals so it is what it is.
Imagine, if you will, Diago vs Sonic Fox in the EVO 2019 finals? Sign me the fuck up please.My biggest hope is that this becomes actual MK canon and brings all those oldheads from across the scenes back. Imagine a bunch of the UMVC3 or SF4 guys and the return of the MK9 OG's, all crossing swords with the recent generations like crossing timelines, except this time they actually stick for once instead of ditching the game Month 2 because it's actually the best game out there. For once NRS's easily accessible meta could pay off and give a whole bunch of people a way right in the door and be good enough to keep them.
Once your opponent knows you used your crushing blow, they might think that you wont go for the same attack because it's used up. This is where the mind games come in.If longer combos are only viable when performing a crushing blow I'll still be disappointed since it can only be performed once, but there's still a lot more to see so I can only wait. Hopefully I'm wrong and we see better combos as time passes.
It's not about the damage for me, I like longer combos because they're much more satisfying to do online. Honeybee, Dragon and Grr said that most large damaging combos will incorporate one of the blows which is meh. I know it's early but these are the pros so you kind of got to take their word for it. Put it this way I much rather do a 15+ hit combo than a 10 hit with a cinematic at the end for the same damage.People liked the long combos because they did crazy damage but the combos people were using did some pretty hefty damage from what I saw. If they aren’t as long but do the same damage does it really matter? Plus you’re not building meter so you can do amplifier stuff more often.
The only thing I’m concerned about is having a full screen projectile battle every time. I hate that in fighting games and mk11 doesn’t seem to have a way to close in efficiently without the use of a teleport move. I haven’t played it yet though so I’m saving judgement and I’m still hyped.
Whether it`s better is subjective, for me its more gratifying to pull off longer combos.If someone pulls off a complicated combo on me, I can at least give the guy props for learning it. But more simplistic combos that do more damage are not that impressive imo, especially when they`re coupled with the fatal blow mechanic which seems like a must now in comparison to X-Rays. Just my opinion. I`m not saying the game is going to suck just wish they didn`t simplify the combos, all other changes I can get use to.So let me get this straight, if a combo in MKX does 35% and is 12 hits, and a combo in MK 11 has a combo that’s 6 hits and does the same amount of damage, its inherently worse because it’s less hits??
I for one am all for shorter combos. I know I am not the only one who hated those long drawn out combos like Cyrax and Scorpion Hellfire’s combos.
I agree, not to mention that crushing blows will be on more than just one string, they will give you options to extend combos or do a lot of extra damage directly or over time.So are we just gonna ignore all the combos in this video, and pretend that Scorpion’s 15-hit 2-bar combo (10:23) didn’t actually happen? And Sub-Zero’s 9-hit meterless (05:28)? Or are we just gonna continue being outraged at a game we haven’t even played yet?
Yes the game is heavier, with less juggles, but that doesn’t mean combos are dead.
These are the guys who actually got a whole day with the game, rather than just 1-2 hours like most other people.