I dont know what your definition of bad was?We played like 10-15 games and i only lose like 4-5 tops. I think thats pretty bad but thats because Sonya just has a solid edge over Reptile. Your at a serious disadvantage before the match even began. At that time I was levelling up my Sonya too and didn't even think to punish Elbow Dash with Dive kick which is a pretty big deal. Sonya only loses when she lets Reptile zone her. Sonya should never let that happen. Sonya can also punish elbow dash with dive kick which is over 40%. Dive kick is also pretty safe vs Reptile. When sonya does iADive Kick Reptile can only punish with elbow dash and thats not great of a punish so dive kick more vs Reptile isn't the worst idea either. Dive kick D4 and EX cartwheel is more of a big deal than your making it out to be. Sonya D4 is a big problem for everyone and a good smart Sonya isnt going to throw it out stupid. Reptile can only whiff punish it with elbow dash so its not that bad either to throw out vs Reptile. If Reptile tries to throw Forceballs from mid-screen etc Sonya can dive kick them so force balls are only good to throw full screen. Obviously EX Cartwheel blows up EX forceballs on reaction so using that move is just plain dumb. Only good to throw out if you see me jumping for a dive kick but thats not really smart for Sonya to do. IMO Sonya plays this MU the best when shes aggressive and grounded. 5-5 is absolutely ridiculous. 6-4 at best. Reptile can only compete if the Sonya player tries to turtle reptile and lets him throw Forceballs on the screen. When you say comments like D4/Divekick/EX Cartwheel is all you have is absolutely silly. 90% of the cast dont even have 1 thing thats as good as that and Sonya has all three.
Ill list you big reasons why Sonya blows Reptile up bad.
- Sonya can potentially out zone him/keep up with zoning with her ring toss
- Dive kick regular FB from up to mid screen
- Stay grounded and use EX Cartwheel if you see Reptile do EXFB
- Sonya punishment is a lot worst. Sonya whiff punishing is dive kick with 40%. Reptile can only whiff punish with Elbow Dash or EX Elbow Dash for 23%
- Reptile only armored Slide is -40 on block. Sonya can punish this with 50%
This MU is really bad. No way Sonya should lose. If sonya loses then shes letting Reptile zone her or jumping a lot and being way too risky. 6-4 for now but no Sonya players have used her to her max potential and I wouldnt be suprised if it was 7-3 when that happens.
Only lost like 4 or 5 games? Dude, no, it definitely wasn't even that lopsided lol, and I was even testing ideas I had never even put into practice prior to playing you.
Sonya can't potentially outzone Reptile. She can't just ring toss, or else Reptile is going to duck and he has 3 options from there...spit to trade on the next one to set up forceball opportunities, dash in and force you to respect that he can still duck after it whiffs, or he can forceball from the get go if you are respecting the spit/dash option. Yes, you get one projectile, but right when he ducks it, advantage is all his.
I'll give you divekicking my elbow dash on block. That's a freebie, though I'm not going to dash unless it's going to whiff or I'm going for a whiff punish...or the instance where I want to make you respect that option when you want to advance on me. Outside of that, you're simply stuffing it, because you are not whiff punishing it on reaction. Also, correction, Reptile gets a f2 punish on a blocked divekick, as at the lowest point it is still -21.
When I'm putting forceballs on the screen, I'm not doing them all the time, so you're not going to react with a random jump, especially considering you could very easily react wrong to an EX forceball that I charge, or me spitting, which isn't nearly as easy to jump since it's faster, and has a very high hitbox. And you aren't blowing up a 18f startup projectile that recovers in roughly 40 frames with something that is well over 20 frames on reaction.
I'm saying this right now, she's extremely linear. I never said her options weren't good, the problem is is that while they are very good, they are simply the tools that you need to watch out for the most. This helps me out because it narrows down what I need to focus on, and that's huge. Granted it is very much enough to do a lot with, but it doesn't excuse that this results in holes in her game that Reptile CAN very much exploit. Like I said, what is your answer to shit like d4 xx acid hand on block at max range? d4 or divekick and hope for the best. What buttons besides divekick and EX cartwheel do you have outside of d4 range? I can f2 at that range, EX forceball or dash your limbs, EX dash and if you don't divekick my shit, I'm at advantage. You can't just come up and try to d4, because I can very easily smack you with b4 and it wins EVERY time (Yes, it's risky). What that does is knocks you back, and my wakeup game comes into play. This can simply force hesitance on you doing d4.
There's a lot more to this matchup than just divekick > all for damage. I'm not completely neutered and you still have to play your shit right at times, because Reptile still has answers. 4-6 in your favor is most likely, but 5-5 wouldn't surprise me much further down the road.