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Reasonable Flash buffs?

you're the one who made that match up chart , if you want to use it as your evidence of flash needing buffs the onus is on you to provide some sort of reasoning to explain the decisions, not for him to try and disprove it - its yet to be credible.



what, just what? no continued pressure? B22 gives you 50/50 on block, and in the corner, you get another 50/50 mixup off Ground Pound, which is plus on block. They can beat that with a D2 on READ but that opens them up to delayed LK. and if they are respecting the 50/50 he can go into more raw frame trap pressure anyway again, which includes staggering the first hit, or finishing the string and going into rms or special cancel pressure off that too. D1, D12, D12~Ground Pound, D12~delayed LK is real pressure as well. His special cancels may not be safe but to try punish them you risk full combo, and flash outdamages almost everyone and has some of the best setplay in the game so the risk reward is still in his favor even if they TRY to punish Ground Pound cancel on read. His up close game is absolutely S tier. The only people matching is maybe Supes and Batman, even then probably not. Flash is balanced out by his neutral.
Go look at the match up chart thread for Flash, which I didn't make, and then go look at the match up charts for other characters, that I didn't make, and most of the match ups I listed are confirmed by other players either in other characters threads or people coming into our thread to agree with our numbers.

B22 gives us our mix up. We can't get more pressure after that. Continued pressure comes from characters like Batman, Scarecrow, and Atrocitus that make you block for days with mix ups. Sonic Pound is only safe after B22F3, otherwise it can be punished. Go into the lab and learn how. Dragon was D1 Honeybee out of his Sonic Pound cancels yesterday. LK is -14 on block, and still -9 when delayed and can be poked between.

Flash's trait and corner damage is good. They introduced MB roll, so when you finally corner someone you can't trap them there like you used to, not to mention interactibles. Traitless midscreen leads to mid 200s - 300s and meterless leads to mid 100s to mid 200s, his chip damage is non existent and doesn't have any zoning. His damage is balanced. Some characters do his trait damage for one bar and have great chip through pressure or zoning.

I'm not denying his up close game is good, some characters are clearly better like Atrocitus that can make you take a 50/50 three times safely, Batman that can make you block forever dealing great chip as well as great damage when he does hit you, or Aquaman when his close range game out ranges other characters long range with a frame trap that can lead into great chip. These characters are in a tier of their own. I'd put them in S tier, and Flash's in the tier below that.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
I hope you guys read through this thread before it turned into trollfest '17 from armchair flash players, or at least read the OP. No one is saying he's bottom. He's mid tier. Yes he has a lot of losing matchups. Most mid tier characters do. The OP is questioning what, if any (important part) buffs he could use. Flash players know the wrong buff would rocket him into top tier. I even ask the question of, does he really need anything, and will Flash's game be improved just by having the top tier characters brought down in the balance patch. This was supposed to be a discussion, not a demand for buffs, which is how it seems some people are reading it. You guys are honestly taking away from Honeybee's playing at this point. He beat foreverking. He beat sonicfox. He beat theo. Honeybee did that. Not the character. Did you guys go into the Joker forums and blow up Joker players when sonicfox beat foreverking at CEO? Or did sonic just outplay him?

Mid tier doesn't mean BAD and it seems like that's what some people are interpreting all this as. Flash players saying he has a lot of bad matchups does not translate to "our character is trash lolol". In what world does a 4-6 matchup mean impossible to win? I hope everyone can take a step back and realize just how godly Honeybee played at Evo. The commentators mentioned over and over, it's a mid tier character. Long time Flash players will tell you, it's a mid tier character. Honeybee played like a machine. You have to give credit to him. The man has been grinding this character since the first Injustice and the result was clearly shown on that stage. Don't take that away from him by coming in here and being disrespectful.
and long time quan chi players were saying that he needed buffs last game after placing top 5 at evo, so that really isn't the measure. Just want to say Flash has a few losing match ups like Batman and Aquaman, but most match-ups are 5-5's even when he gets dismantled, and he has some definite winning MU's even vs top tiers.
 

doomfarmer

unorthodox
he has some definite winning MU's even vs top tiers.
Yeah man for sure. If you look at my Flash matchup thread, I have him 6-4 against Darkseid (if he's still considered top), and the first page of that thread is me arguing why Flash beats Black Adam 6-4 as well. But I kept getting blown up by people saying I was wrong so I put BA at 5-5. I still think it's 6-4 and especially will be when BA gets a damage nerf.

People want to just come in and hate without actually reading any of the discussion.
 

Zionix

AKA Ponkster
one could say the exact same thing about cheetah but you never suggest anything but buffs for her
I call them buffs but most suggestions I have made for Cheetah are quality of life fixes. When Cheetah gets top 8 at evo you can compare them but for now its apples and oranges. I'm not asking for safe divekicks or plus 5 blocking strings or plus specials, which are abundant in this game. I want to add to her toolkit to make her a more complete, technical character, not just a lunge/random divekick fest.

If I see another Flash main downplay his offence when he is 'in' I wont respond. He has some of the best layers in the game and Honeybee masterfully executed them.

Nobody is taking anything away from Bee, it was crazy overcoming hard match-ups against the best competition. It was a fantastic display of what is possible when you dedicate yourself to a character.

If you know what he is capable of buffing his neutral and leaving his mix untouched is just asking for trouble in the future, he cant have both or we will be back at square 1.
 

kcd117

Kombatant
I feel bad for flash mains.. Same thing that happened with scarecrow is gonna happen to your character. Now people are stupidly going to expect you to body people with your character
Don't feel. Just like scarecrow they have an amazing character with amazing tools. It is okay to have some bad matchups lol.
Honneybee is awesome tho, a great player playing a great character is always gonna be a great show.

Now about the 10+ bad matchups i call that downplay bs. I can see him having some really hard matchups, but 10???? wow

I think tier wise flash belongs to the same place as darkseid, scarecrow, green lantern, robin and a few others. That means that the last thing they need is a buff lol. I also don't think they need a nerf. A nerf to the s+ tier is all most characters need.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
B22 gives us our mix up. We can't get more pressure after that. Continued pressure comes from characters like Batman, Scarecrow, and Atrocitus that make you block for days with mix ups.
..... what.... I just explained how you can get more pressure after B22, in so many ways. this is so wrong.

Sonic Pound is only safe after B22F3, otherwise it can be punished. Go into the lab and learn how. Dragon was D1 Honeybee out of his Sonic Pound cancels yesterday. LK is -14 on block, and still -9 when delayed and can be poked between.
This character is my main fyi, but thank you for your suggestions to lab how to punish it. I didn't say Ground Pound cancel is un punishable, I said they have to make a hard read to do so FYI throwing out d to beat a ground pound cancel gets you opened up if Flash goes for delayed LK, a key mix-up tool, and waiting for the punish on delayed LK leaves Flash plus if he went for Ground Pound. There's no guaranteed punish. You have to make a read so its another mix-up. If you read wrong even if you block it he can keep his turn.

Flash's trait and corner damage is good. They introduced MB roll, so when you finally corner someone you can't trap them there like you used to, not to mention interactibles.
how is that only relevant to Flash in your opinion? That affects everyones offense equally, possibly least of all Flash thanks to the fact that his offense is the least reliant on spacing and neutral, which he doesn't have.
Traitless midscreen leads to mid 200s - 300s and meterless leads to mid 100s to mid 200s, his chip damage is non existent
i dont think you know what your own character is capable of. this is just wrong, since I've already explained how I don't know what to add. He get's 400 off a B2 hit midscreen, and thats vs Superman, more vs most. He has plenty of pressure and chip. Work on your BnBs, condition your opponent. Level up.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
I call them buffs but most suggestions I have made for Cheetah are quality of life fixes. When Cheetah gets top 8 at evo you can compare them but for now its apples and oranges. I'm not asking for safe divekicks or plus 5 blocking strings or plus specials, which are abundant in this game. I want to add to her toolkit to make her a more complete, technical character, not just a lunge/random divekick fest.
..... isnt that exactly what this thread is too?

Also, needing EVO placements to recognise a character's ability is for starters dense, and deliberately not using the power of critical thinking that we've been blessed with. Flash and Cheetah are two similarly tiered characters with similiar strengths (offense) and similar weaknesses (neutral). Regardless, this thread was made before that EVO placing as was your post, so this is just a poor cop out.

Don't feel. Just like scarecrow they have an amazing character with amazing tools. It is okay to have some bad matchups lol.
Honneybee is awesome tho, a great player playing a great character is always gonna be a great show.

Now about the 10+ bad matchups i call that downplay bs. I can see him having some really hard matchups, but 10???? wow

I think tier wise flash belongs to the same place as darkseid, scarecrow, green lantern, robin and a few others. That means that the last thing they need is a buff lol. I also don't think they need a nerf. A nerf to the s+ tier is all most characters need.
he does NOT have 10 losing matchups. People are confusing any match where they have to work hard against a similarly skilled opponent a losing MU. Yes, he gets raped in the neutral by say Fate and has to work extremely hard to get in. When he does, his pressure and offense is much higher execution than Fate's flashiest shit. Not a losing match up, he gets in eventually and can wreck him, completely outmixes him and does literally over double his damage on a lot of things. He has one of the best MB rolls in the game to do so. People are downplaying and mistaken.
 

doomfarmer

unorthodox
he does NOT have 10 losing matchups. People are confusing any match where they have to work hard against a similarly skilled opponent a losing MU. Yes, he gets raped in the neutral by say Fate and has to work extremely hard to get in. When he does, his pressure and offense is much higher execution than Fate's flashiest shit. Not a losing match up, he gets in eventually and can wreck him, completely outmixes him and does literally over double his damage on a lot of things. He has one of the best MB rolls in the game to do so. People are downplaying and mistaken.
Hey for the record my matchup chart as i've said in that thread is not the end all be all. You obviously have some input on matchup numbers I wish you would help contribute to the chart because you sold me on the fate one just now. That's what it's there for, you know? I try to represent the Flash community as best I can by actively changing the numbers based one the discussions I read across TYM and the Flash discord. I would hate to be called a downplayer just because I wanted to help out and make a matchup thread where we could all discuss this stuff. A matchup chart doesn't change unless people speak up and talk about it. I'm always happy to make any adjustments. This goes to everyone. Flash players. Participate in the matchup thread.
 

kcd117

Kombatant
safe 50/50 should go. discuss
I think they actually punishable. But I agree the window should be bigger. Tired of this -8ish shit. If something is supposed to be punishable make it -15, if it is supposed to be safe, than make it -6 but I really don't like all these tight punishes in a game with the input system as weird as injustice 2.
 
..... what.... I just explained how you can get more pressure after B22, in so many ways. this is so wrong.


This character is my main fyi, but thank you for your suggestions to lab how to punish it. I didn't say Ground Pound cancel is un punishable, I said they have to make a hard read to do so FYI throwing out d to beat a ground pound cancel gets you opened up if Flash goes for delayed LK, a key mix-up tool, and waiting for the punish on delayed LK leaves Flash plus if he went for Ground Pound. There's no guaranteed punish. You have to make a read so its another mix-up. If you read wrong even if you block it he can keep his turn.


how is that only relevant to Flash in your opinion? That affects everyones offense equally, possibly least of all Flash thanks to the fact that his offense is the least reliant on spacing and neutral, which he doesn't have.
i dont think you know what your own character is capable of. this is just wrong, since I've already explained how I don't know what to add. He get's 400 off a B2 hit midscreen, and thats vs Superman, more vs most. He has plenty of pressure and chip. Work on your BnBs, condition your opponent. Level up.
They don't have to make a hard read to punish Sonic Pound, it has 25 frames of start up. After a block string that's all they need to be watching for: what special they are canceling into. Most characters as far as I know can punish it with a D1 into aerial conversion.

If it's delayed Lightning Kick there also isn't any guessing involved. It may not be punishable by everyone, but a lot of people have strings that advance them forward enough to punish Flash's back dash after a back dash cancel from Lightning Kick. There's no reason for them to try and poke a delayed Lightning Kick: they either back dash which they can punish or let it rip and it's still -9 which is still punishable.

The idea that the opponent needs to make a read on which special Flash is going for doesn't hold water. You can wait and see which special it is and react. That's why I made the point that Dragon punished it every time he went for a SP cancel on block if it wasn't a cancel from B22F3.

I don't know how you can say his offense is the least reliant on spacing and neutral. If it wasn't, Aquaman wouldn't be such a hard match up. It isn't his water shield that makes the match up difficult, it's the spacing due to his long range buttons, aka the neutral.

The only special that leads to 400 midscreen is Sonic Lift. And if you do use that commonly, outside of for sure punish situations, you're not playing very safe.

This D12 RMS pressure that you're speaking about is fake, just like Catwoman's Cat Stance cancel. The only RMS pressure that is real is B22. I'll give you the D1 stagger, but half the time the push back from D1 pushes him out of D1 range to repeat it which turns into 17 frame poke counting the D1 being negative 2 and the D12 start up.

I agree partly with what you were saying about Fate earlier, which is why I don't consider Deadshot a bad match up because we will eventually get in, but with Fate his MB Orbs make a big difference in my opinion. Not only that but F2 and DB2 special make a big difference in the neutral compared to the Deadshot match up. Fate can deny the approach and recreate space safely unlike other zoners due to Flash's BF2 not being an option after Fate's F2xxDB2. But I'll take this to the match up thread.
 
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kcd117

Kombatant
..... isnt that exactly what this thread is too?

Also, needing EVO placements to recognise a character's ability is for starters dense, and deliberately not using the power of critical thinking that we've been blessed with. Flash and Cheetah are two similarly tiered characters with similiar strengths (offense) and similar weaknesses (neutral). Regardless, this thread was made before that EVO placing as was your post, so this is just a poor cop out.


he does NOT have 10 losing matchups. People are confusing any match where they have to work hard against a similarly skilled opponent a losing MU. Yes, he gets raped in the neutral by say Fate and has to work extremely hard to get in. When he does, his pressure and offense is much higher execution than Fate's flashiest shit. Not a losing match up, he gets in eventually and can wreck him, completely outmixes him and does literally over double his damage on a lot of things. He has one of the best MB rolls in the game to do so. People are downplaying and mistaken.
They don't have to make a hard read to punish Sonic Pound, it has 25 frames of start up. After a block string that's all they need to be watching for: what special they are canceling into. Most characters as far as I know can punish it with a D1 into aerial conversion.

If it's delayed Lightning Kick there also isn't any guessing involved. It may not be punishable by everyone, but a lot of people have strings that advance them forward enough to punish Flash's back dash after a back dash cancel from Lightning Kick. There's no reason for them to try and poke a delayed Lightning Kick: they either back dash which they can punish or let it rip and it's still -9 which is still punishable.

The idea that the opponent needs to make a read on which special Flash is going for doesn't hold water. You can wait and see which special it is and react. That's why I made the point that Dragon punished it every time he went for a SP cancel on block if it wasn't a cancel from B22F3.

I don't know how you can say his offense is the least reliant on spacing and neutral. If it wasn't, Aquaman wouldn't be such a hard match up. It isn't his water shield that makes the match up difficult, it's the spacing due to his long range buttons, aka the neutral.

The only special that leads to 400 midscreen is Sonic Lift. And if you do use that commonly, outside of for sure punish situations, you're not playing very safe.

This D12 RMS pressure that you're speaking about is fake, just like Catwoman's Cat Stance cancel. The only RMS pressure that is real is B22. I'll give you the D1 stagger, but half the time the push back from D1 pushes him out of D1 range to repeat it which turns into 17 frame poke counting the D1 being negative 2 and the D12 start up.

I agree partly with what you were saying about Fate earlier, which is why I don't consider Deadshot a bad match up because we will eventually get in, but with Fate his MB Orbs make a big difference in my opinion. Not only that but F2 and DB2 special make a big difference in the neutral compared to the Deadshot match up. Fate can deny the approach and recreate space safely unlike other zoners due to Flash's BF2 not being an option after Fate's F2xxDB2. But I'll take this to the match up thread.
You make it sound easy, but in reality, after flash is in on most of the cast the only thing they can do is guess right or take 50%+ dmg. He has ways to blow you up for trying to blow up his "fake" pressure. His d2 for example, it low profiles almost every mid/high/overhead normal in the game and launches for good dmg, in other words, you gotta think twice about counterpoking his pressure. His oki is insane and he can end the round very quickly. If he combos you and puts you in the corner at the beggining of the round you are one guess away of loosing an entire lifebar.
Let's not downplay, his up close game is S tier.
His neutral is supposedly his weakness, but it isn't even that weak, his walkspeed is kinda bad but he has access to a run, his shake makes him avoid projectiles while building meter, his jump ins are S tier as well, his anti air is top 5 material, his dmg is the best in the game, has a lot of armor breaking potential, amazing trait, 2hitting b3, excellent unclashable dmg among other things.
This character is top 10 material, and if you think I'm just looking at honeybee's performance you can check the top 10 thread, I had him there for a long time, and I was pretty sure at least one of the flash players would make top 8 at evo as well.
Some matchups being hard to play doesn't mean they are bad. All he needs, like most of the cast, is a top tier class nerf, after that he is probably gonna be one of the best in the game.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
You make it sound easy, but in reality, after flash is in on most of the cast the only thing they can do is guess right or take 50%+ dmg. He has ways to blow you up for trying to blow up his "fake" pressure. His d2 for example, it low profiles almost every mid/high/overhead normal in the game and launches for good dmg, in other words, you gotta think twice about counterpoking his pressure. His oki is insane and he can end the round very quickly. If he combos you and puts you in the corner at the beggining of the round you are one guess away of loosing an entire lifebar.
Let's not downplay, his up close game is S tier.
His neutral is supposedly his weakness, but it isn't even that weak, his walkspeed is kinda bad but he has access to a run, his shake makes him avoid projectiles while building meter, his jump ins are S tier as well, his anti air is top 5 material, his dmg is the best in the game, has a lot of armor breaking potential, amazing trait, 2hitting b3, excellent unclashable dmg among other things.
This character is top 10 material, and if you think I'm just looking at honeybee's performance you can check the top 10 thread, I had him there for a long time, and I was pretty sure at least one of the flash players would make top 8 at evo as well.
Some matchups being hard to play doesn't mean they are bad. All he needs, like most of the cast, is a top tier class nerf, after that he is probably gonna be one of the best in the game.
i agree with everything you said other than his neutral not being poor. While he COULD be in the top 10 discussion, I think that's being generous but aye it's potentially there, I don't think it's fair to describe his nuetral as anything but poor. Swamp Thing debatably has better neutral. Flash's is legitimately poor and is a fair offset to his insane offense.
 
You make it sound easy, but in reality, after flash is in on most of the cast the only thing they can do is guess right or take 50%+ dmg. He has ways to blow you up for trying to blow up his "fake" pressure. His d2 for example, it low profiles almost every mid/high/overhead normal in the game and launches for good dmg, in other words, you gotta think twice about counterpoking his pressure. His oki is insane and he can end the round very quickly. If he combos you and puts you in the corner at the beggining of the round you are one guess away of loosing an entire lifebar.
Let's not downplay, his up close game is S tier.
His neutral is supposedly his weakness, but it isn't even that weak, his walkspeed is kinda bad but he has access to a run, his shake makes him avoid projectiles while building meter, his jump ins are S tier as well, his anti air is top 5 material, his dmg is the best in the game, has a lot of armor breaking potential, amazing trait, 2hitting b3, excellent unclashable dmg among other things.
This character is top 10 material, and if you think I'm just looking at honeybee's performance you can check the top 10 thread, I had him there for a long time, and I was pretty sure at least one of the flash players would make top 8 at evo as well.
Some matchups being hard to play doesn't mean they are bad. All he needs, like most of the cast, is a top tier class nerf, after that he is probably gonna be one of the best in the game.
D1 is all you need to blow up his fake RMS pressure, and yes it will beat out his D2. D2 doesn't beat out D1's after D12xxRMS or F2xxRMS. Poke him out of it then it's your turn. It is that easy.

You make his neutral sound easy though. I think his up close game it great, but he literally has to either be right on top of you or within BF2 range for whiff punishing to be effective. In this game with everyone having fast walk speeds(which I think is a good thing) and almost the whole cast having far reaching or advancing normals that lead into good spacing makes initiating his pressure difficult.

Dashing in and starting pressure doesn't work anymore since players are good enough to react to dash ins which means you have to wait for a whiff or until someone else pressures you until it's your turn to press buttons and that's if their buttons didn't space them too far out. If Flash doesn't have you cornered or isn't within D1 range it's hard to initiate anything. Let's not up play his neutral.

His offense is good but I don't think having a punishable 50/50 with a hard to initiate frame trap is as good as Batman's endless pressure and chip, Atrocitus's endless mix ups, Aquaman's button range that leads to a frame trap and chip. That is what I consider S tier offense. Compared to them, Flash's up close game is balanced. Batman is the only fair example of what I feel S tier offense is in Injustice 2. Those three characters have a considerably stronger neutral for having what I feel is stronger offense.

I don't think anyone is asking for anything that great. Most of us just want a slightly faster walk speed or walk speed start up, a change to his terrible back dash, and for BF2 to be mid. Some people are wanting Lightning Charge back or more range on B2 but I agree that those aren't needed. I just don't think having an unsafe 50/50 warrants having as bad of a neutral that he has currently. It doesn't need to be that good, but I think it should be at least slightly better than it is right now.
 
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kcd117

Kombatant
D1 is all you need to blow up his fake RMS pressure, and yes it will beat out his D2. D2 doesn't beat out D1's after D12xxRMS or F2xxRMS. Poke him out of it then it's your turn. It is that easy.

You make his neutral sound easy though. I think his up close game it great, but he literally has to either be right on top of you or within BF2 range for whiff punishing to be effective. In this game with everyone having fast walk speeds(which I think is a good thing) and almost the whole cast having far reaching or advancing normals that lead into good spacing makes initiating his pressure difficult.

Dashing in and starting pressure doesn't work anymore since players are good enough to react to dash ins which means you have to wait for a whiff or until someone else pressures you until it's your turn to press buttons and that's if their buttons didn't space them too far out. If Flash doesn't have you cornered or isn't within D1 range it's hard to initiate anything. Let's not up play his neutral.

His offense is good but I don't think having a punishable 50/50 with a hard to initiate frame trap is as good as Batman's endless pressure and chip, Atrocitus's endless mix ups, Aquaman's button range that leads to a frame trap and chip. That is what I consider S tier offense. Compared to them, Flash's up close game is balanced. Batman is the only fair example of what I feel S tier offense is in Injustice 2. Those three characters have a considerably stronger neutral for having what I feel is stronger offense.

I don't think anyone is asking for anything that great. Most of us just want a slightly faster walk speed or walk speed start up, a change to his terrible back dash, and for BF2 to be mid. Some people are wanting Lightning Charge back or more range on B2 but I agree that those aren't needed. I just don't think having an unsafe 50/50 warrants having as bad of a neutral that he has currently. It doesn't need to be that good, but I think it should be at least slightly better than it is right now.
As a darkseid player, D2 does low profile every normal my character has except his lows, even my b1 overhead and charging parademon.

If you think a character with those tools, damage and lots of dirty needs an easy way to start his pressure than all I can say is that we already have black adam, catwoman, batman, aquaman, atrocitus, superman and a few others aka the top tier class that really really needs to be toned down, we don't need a new problem.

His neutral might not be that good, but he makes up for it with his dmg, pressure and setplay. You can point out the gaps on his offense but imo they only make the character stronger, since he has a way to blow you up for trying to blow him up, which is scary as hell considering he can hit you for 50% with the right read. If all you do is d12xxRMS and F2xxRMS you are asking to get stuffed, mix it up and you can create a really dangerous mndgame. Also a -9 delayable/cancelable special isn't something to downplay calling it unsafe, as I said, you can mix it up to mess with their timing, and most of the cast can't really punish for a threatening amount of dmg.

I'm not saying he needs nerfs, I'm just sayin that ask for buffs for a character like that is dangerous and kinda delusional, is basically asking to have another black adam/catwoman in the game. Nobody needs that, nobody wants that.
 
As a darkseid player, D2 does low profile every normal my character has except his lows, even my b1 overhead and charging parademon.

If you think a character with those tools, damage and lots of dirty needs an easy way to start his pressure than all I can say is that we already have black adam, catwoman, batman, aquaman, atrocitus, superman and a few others aka the top tier class that really really needs to be toned down, we don't need a new problem.

His neutral might not be that good, but he makes up for it with his dmg, pressure and setplay. You can point out the gaps on his offense but imo they only make the character stronger, since he has a way to blow you up for trying to blow him up, which is scary as hell considering he can hit you for 50% with the right read. If all you do is d12xxRMS and F2xxRMS you are asking to get stuffed, mix it up and you can create a really dangerous mndgame. Also a -9 delayable/cancelable special isn't something to downplay calling it unsafe, as I said, you can mix it up to mess with their timing, and most of the cast can't really punish for a threatening amount of dmg.

I'm not saying he needs nerfs, I'm just sayin that ask for buffs for a character like that is dangerous and kinda delusional, is basically asking to have another black adam/catwoman in the game. Nobody needs that, nobody wants that.
I'm not saying his D2 doesn't low profile. I'm telling you that if you D1 when you see him go into RMS from any string other than B2 or B22, you will hit him before his D2 starts to come out. It is that negative. He does not have a way to blow you up for poking out of this, which is what you don't seem to understand. It is fake pressure.

If you're only making reads on which cancel he will go for and not reacting to them that's the problem. You have to react to what is put on the screen. That comes with match up experience as you learn what to look for and when. It's probably more easily said than done online, but if you go into the practice mode and lab it, you will see how negative it is.

I agree no one wants another character to be as strong as the S tiers right now, but if you think Flash having a better walk speed start up or back dash is going to bring him to the level of any of the characters you named, I don't think you understand why those characters are so good currently or how Flash actually struggles in the neutral right now.
 

kcd117

Kombatant
I'm not saying his D2 doesn't low profile. I'm telling you that if you D1 when you see him go into RMS from any string other than B2 or B22, you will hit him before his D2 starts to come out. It is that negative. He does not have a way to blow you up for poking out of this, which is what you don't seem to understand. It is fake pressure.

If you're only making reads on which cancel he will go for and not reacting to them that's the problem. You have to react to what is put on the screen. That comes with match up experience as you learn what to look for and when. It's probably more easily said than done online, but if you go into the practice mode and lab it, you will see how negative it is.

I agree no one wants another character to be as strong as the S tiers right now, but if you think Flash having a better walk speed start up or back dash is going to bring him to the level of any of the characters you named, I don't think you understand why those characters are so good currently or how Flash actually struggles in the neutral right now.
I just think it's okay for characters to struggle somewhere.

About his pressure and mixups, I know his only + cancel is B22 and I still think it is S tier when you know how to apply it properly.
 
I just think it's okay for characters to struggle somewhere.

About his pressure and mixups, I know his only + cancel is B22 and I still think it is S tier when you know how to apply it properly.
I think characters should have a weakness, but I don't think walk speed start up or back dash improvements would make it so he doesn't struggle in the neutral. It would just force a lot of his bad match ups to actually think about throwing out advancing or long range buttons, because as of now Flash just has to sit and hold it, and if it leads to decent spacing for them, he doesn't even get reversal pressure when the opponent is negative.

He struggles in the neutral because of his button range requiring him to be on top of you to start his pressure, and almost character seems to either have long range or advancing buttons or a good back dash. If characters didn't have pressure strings that lead into good spacing, and he could actually be guaranteed reversal pressure after blocking, his terrible neutral wouldn't even be an issue.
 

Meep8345

Apprentice
I'm not saying his D2 doesn't low profile. I'm telling you that if you D1 when you see him go into RMS from any string other than B2 or B22, you will hit him before his D2 starts to come out. It is that negative. He does not have a way to blow you up for poking out of this, which is what you don't seem to understand. It is fake pressure.

If you're only making reads on which cancel he will go for and not reacting to them that's the problem. You have to react to what is put on the screen. That comes with match up experience as you learn what to look for and when. It's probably more easily said than done online, but if you go into the practice mode and lab it, you will see how negative it is.

I agree no one wants another character to be as strong as the S tiers right now, but if you think Flash having a better walk speed start up or back dash is going to bring him to the level of any of the characters you named, I don't think you understand why those characters are so good currently or how Flash actually struggles in the neutral right now.
Ok so you are making them react with a d1 so why not just cancel and block? Not many characters are gonna be really that scary with a d1. Then once you see that they'll poke everytime if you're in the corner why not go for RMS 1, you'll get a full combo do you know how messed up that is? You literally did a 50/50 that they guessed right on and they don't wanna eat another 50/50 so they poke to get out ,but get hit and just die. You don't have to be always pressing buttons all the time to create offense. Its so dumb that you have to guess on not only his 50/50 but also what he'll do afterwards and if you aren't careful it'll be really bad for you and you can also cancel a flash kick into a backdash and you are right in jumping distance of them. I just wish I knew his frame data on all rms cancels but even if they're say -9, you are still making people react.
 

Gafar_NN

The Flash
Flash high execution character he mastnt be mid tier, mast be s or a+
Aqua easy he mast be mid
Grodd flash e.t.c mast be sw
What about you thinking guys, character WITH extremely hard gameplay mast be mid?
It's stupid.
Game is broken when 2 button braindead characters is top.
Example: you mast play on flash month or more to attain level equal aquaman 2 days.
So only honeybee can play on him?
Why invoker or meepo very hard in Dota and when you lern them they are do powerful?