The laws of the universe mean nothing.
R.I.P. Raven's free 2% of damage.
Well damn, it is the same damage. I guess it just comes down to preference then...Meter less combos are worthless. 11 is easier and the same damage.
What do you guys do in terms of corner combos?
Edit: My BnB is f222 MB lift F3 F222 lift for HKD. I feel like there are probably better ones though.
oh lol, I thought you were bragging about getting lucky over this bug . Yes this is known - trading causes them to spaz out in the air for a while. Sometimes happens with lift too. I think trading with Soul Crush knocked you down but I really can't remember now.I didnt even realize you could to that until yesterday. Is this well known?
oh lol, I thought you were bragging about getting lucky over this bug . Yes this is known - trading causes them to spaz out in the air for a while. Sometimes happens with lift too. I think trading with Soul Crush knocked you down but I really can't remember now.
ahahahahah. The arrogance .The point of this thread is to have bnbs that are actually used. I'm Gona keep situational combos very limited except in common situations like aa pillar combos. I've never used 3 as a starter in a match so I'm not going to put it in the thread. Basically this thread is for all the combos I use most often that everyone else should be using because I say so because I'm me and I'm amazing etc.
I don't think f22u1 is really useful unless you want meter less damage which I think is pointless. If someone can give me her highest damage off f22u1 that's practical I'll put it in the thread.ahahahahah. The arrogance .
Don't you think f22u1 is a decent combo started , it does more damage plus i am not always able to hit confirm f222 with lift thinking they blocked the f222.
I'm deciding on which kind of situational bnbs should be thrown in here and I'll put that in. I need to get on my computer though so it might be a bit before I can update the thread comfortably.f22u1 can be chained in front of most (all?) of these combos much like a jump-in 1/2. It's not so much a combo starter as a combo... err, prologue?
While a raw standing 3 into combo is a daft idea (slower and less range than other options, even if it ends up doing the most damage), it is THE best option for following up a jump-in 1/2, ambiguous or not. You will be in range for it, the opponent will be in block/hit stun, there is no risk of reversed inputs and it will do more damage than the f222 combo.
IMO Blind Man should include it in the main list with a caveat of only using it after a jump-in 1/2 or guaranteed wiff punish.