MKF30
Fujin and Ermac for MK 11
I may do more character I use but my main is Raiden, so I'll rate him. This will be for his Thunder Wave.
Offensive options: 3.5/5. Not the worst, not the best he has a few decent mix up options although most of his moves feel slower than other characters I feel his special moves are at times just as good if not better than his norms. 2 of the five KB's are less than desirable, his B2 one will almost never happen in a serious match and his Superman "max distance" you may get here and there but should be easier. I would have rated him 4/5 but his strings as of now are just too damn punishable and slow.
Defensive options: 4/5. Since I'm not a huge fan of rolls in this game, and U2 has no armor I will say his U3 wake up is better for him and utilizing his teleports are key to getting close or far in crucial situations, if your back is to the wall near the corner his teleport is an amazing tool for getting out of trouble, especially if it's against someone like Jax, Black, LK, Sonya people with fast strings, norms etc
Neutral/Footsies: 3/5. His D3 and D4 aren't the fastest but they're good enough to get distance, someone to back off a little. His footsies are meh, I'd say average. His D4 isn't horrible, if his F1, 2 string came out quicker I'd say this is good for checking people at mid range but will say it's just decent since it's slow. His F4, F2 and B1,2 aren't bad though as he can mix it up after them and get throws easier when followed up.
Zoning/Anti zoning: 4.5/5 overall. I would say getting to mid to far screen[or even closer if you want] favors Raiden in a lot cases as he can maneuver around with his teleport and even zone a bit with his lightning strikes and lightning blasts, I think his lightning strike from the sky is a bit underrated from max or far distance it's rather annoying works as a great AA if they jump from a far AA and hits fast to stuff out their projectiles, he can be quite annoying with it. Only if he's facing another teleporter do you have to think about doing this. I've found his zoning and anti zoning quite effective against most of the roster so far though.
Damage output: 4.9/5. His damage is very, very solid, now in terms of opportunities he really only has a few options his B2,1~DB2 AMP, 2,4, and 2, 4, 3 mix ups that lead into his DB2 AMP. But if you can connect these within the match you can get 70% easily with just a few of his combos which is a good portion of your opponent's life for sure. His B2 KB will almost never happen against a solid player, however when it does he's very dangerous with damage as he can easily get anywhere from 30%-50% without much work, even higher if you utilize this with his Fatal Blow which again will be a rare instance as the opportunity needs to present itself. Otherwise, his regular combos on average doing anywhere from 25%-36% on average aren't bad at all. I feel like what he lacks in speed he makes up for in damage output.
Punishing Efficiency: 3.9/5. This one is tough for me because I feel like up close, he's ok on a punish opportunity with F2, 1 coming out pretty quick, F2 and F4 aren't bad but he won't be launching you really fast into a combo that often as much as say someone like Liu Kang, Jax, Sonya etc, etc I feel outside of those and his Superman on reaction(not as good as previous games due to the slight delay so that Raiden can cancel the move) but decent enough, it won't be instant like MK 9.
Offensive options: 3.5/5. Not the worst, not the best he has a few decent mix up options although most of his moves feel slower than other characters I feel his special moves are at times just as good if not better than his norms. 2 of the five KB's are less than desirable, his B2 one will almost never happen in a serious match and his Superman "max distance" you may get here and there but should be easier. I would have rated him 4/5 but his strings as of now are just too damn punishable and slow.
Defensive options: 4/5. Since I'm not a huge fan of rolls in this game, and U2 has no armor I will say his U3 wake up is better for him and utilizing his teleports are key to getting close or far in crucial situations, if your back is to the wall near the corner his teleport is an amazing tool for getting out of trouble, especially if it's against someone like Jax, Black, LK, Sonya people with fast strings, norms etc
Neutral/Footsies: 3/5. His D3 and D4 aren't the fastest but they're good enough to get distance, someone to back off a little. His footsies are meh, I'd say average. His D4 isn't horrible, if his F1, 2 string came out quicker I'd say this is good for checking people at mid range but will say it's just decent since it's slow. His F4, F2 and B1,2 aren't bad though as he can mix it up after them and get throws easier when followed up.
Zoning/Anti zoning: 4.5/5 overall. I would say getting to mid to far screen[or even closer if you want] favors Raiden in a lot cases as he can maneuver around with his teleport and even zone a bit with his lightning strikes and lightning blasts, I think his lightning strike from the sky is a bit underrated from max or far distance it's rather annoying works as a great AA if they jump from a far AA and hits fast to stuff out their projectiles, he can be quite annoying with it. Only if he's facing another teleporter do you have to think about doing this. I've found his zoning and anti zoning quite effective against most of the roster so far though.
Damage output: 4.9/5. His damage is very, very solid, now in terms of opportunities he really only has a few options his B2,1~DB2 AMP, 2,4, and 2, 4, 3 mix ups that lead into his DB2 AMP. But if you can connect these within the match you can get 70% easily with just a few of his combos which is a good portion of your opponent's life for sure. His B2 KB will almost never happen against a solid player, however when it does he's very dangerous with damage as he can easily get anywhere from 30%-50% without much work, even higher if you utilize this with his Fatal Blow which again will be a rare instance as the opportunity needs to present itself. Otherwise, his regular combos on average doing anywhere from 25%-36% on average aren't bad at all. I feel like what he lacks in speed he makes up for in damage output.
Punishing Efficiency: 3.9/5. This one is tough for me because I feel like up close, he's ok on a punish opportunity with F2, 1 coming out pretty quick, F2 and F4 aren't bad but he won't be launching you really fast into a combo that often as much as say someone like Liu Kang, Jax, Sonya etc, etc I feel outside of those and his Superman on reaction(not as good as previous games due to the slight delay so that Raiden can cancel the move) but decent enough, it won't be instant like MK 9.