Really don't know a lot about Jax other than flawless block punish his 33/2 1+3.
If anyone is interested I thought it was kind of fun to go over the Kombat vs Dragon match
Kombat really did a lot right and it was super close as a result. I think the amount of teleports was fine as he really wasn't getting punished too often for it. Sure it's harder to react to it in high stress situations, but Dragon is an amazing player of course and I think it really shows how much the teleport changes match ups and how the opponent plays neutral. He had to be super on the ball to even get a jab punish. Kombat also had a lot of clutch conversions (flawless block the geyser into super man punish!?!)
I think one of the bigger things that held Kombat back was overuse of BF1 AMP. Quite a few situations where he could've gotten larger conversions if he hadn't used a bar on the BF1. It helps pressure, but at 28 frames doesn't a 30 frame teleport kinda do the same thing without burning a bar ? Or walk into range with F4 ? I think he was kind of quick to take the gamble on things which cost him a lot of meter
Meter usage seemed to be a big thing over all. In the Cetrion match up especially it seems like breakway isn't super important (except to save yourself from dying.) Like most of her combos are doing 25%ish , and there were so many opportunties to use that bar for wake up or fly/tele cancel. BF3 AMP is another one I'm not sure on. Good unbreakable damage but you could save the bar and tele in for a +4 oki situation
Thoughts? Overall I thought it was a really good Raiden showing as he did pretty good, while there is still a good amount of stuff to be explored. (more D3, 243, F32, B2)