6-4 vs Baraka
7-3 vs Cyber Sub-Zero
4-6 vs Cyrax - The corner is too much of a threat to Cyrax. He can't open his chest. Cyrax also needs to be careful midscreen. A smart Sub will know when to use Ice Beam and make it count, as well as set up clones he can EX Slide Cyrax into ON REACTION to nets.
3-7 vs Freddy Krueger
6-4 vs Jade
4-6 vs Jax
7-3 vs Johnny Cage - My personal, probably unpopular opinion. I'll do it. I'll be the first to call this a 7-3. Sub has the same options to get out of Cage pressure as any other decent character. Decent D3, Fast D4 as well as armor. The difference here is that Sub can keep Cage away almost as well as Kenshi. Cage can't do ANYTHING midscreen without a huge risk, meter burn or an amazing read. This is one match I don't even feel the need to corner push.
4-6 vs Kabal - 2 is 9 frames and hits mid on Kabal. This is a big factor in this matchup. Kabal can be corner trapped. Kabal is taking a risk every time he throws out a saw or tries to dash cancel in for pressure midscreen.
8-2 vs Kano
2-8 vs Kenshi - I just can't agree with 9-1. Both players have to play really smart. You think because Kenshi can reflect that you can't throw Ice Balls? You think you can't Slide? What else are you going to do? Jump in? Oh, it's rough as all hell, no doubt... but braindead special-spamming Kenshi loses to a good Sub.
4-6 vs Kitana - I'm kind of on board with you here.
3-7 vs Kung Lao - I really didn't want to touch this one in the other thread, but seriously... the main reason is because Kung Lao jumps for free. If you don't respect that, it's over. You can't AA clone a jump on reaction. You can't even reliably 22 it. If you do, and Lao teleports at the same time, you're getting combo'd. Same goes for a read (possibly even reactionary) on an Ice Ball while you have a naked clone on screen.
5-5 vs Liu Kang - Even. Both players have to work pretty equally here. Liu can zone, but risks a possible Ice Ball trade. Liu has good pressure, but Sub has armor and a good corner game because of Liu's ginormous hitbox. Sub has to be on point with his corner game though.
6-4 vs Mileena - I want to say this is even or slightly in Mileena's favor, but I don't have enough experience here.
7-3 vs Nightwolf
4-6 vs Noob Saibot
5-5 vs Quan Chi - From Shujinkydink's own mouth to me, in person. I think that should be good enough for anyone.
5-5 vs Raiden - If you're punishing teleports and keeping clones behind you, Sub can certainly hold his own.
6-4 vs Rain - I'll almost give you 5-5... But if Rain has no meter, he resorts to random lightning and teleports, and that's why he loses. He has nothing else to counter Sub midscreen. Rain can be a bitch to contain in the corner, but it's possible. You can bait him into burning his meter.
5-5 vs Reptile
5-5 vs Scorpion - Both characters have the tools to counter eachother. It's as simple as that. Every single thing one might do, the other has an answer for. Sub has better normals, but Scorpion has better mixups.
5-5 vs Sektor
4-6 vs Shang Tsung - Sub loses midscreen to Shang. Let me rephrase that. Sub loses midscreen to UNBREAKABLE DAMAGE from Shang. Have fun trying to trade Ice Balls. Sure, Shang's wakeups are ass but god help you if he reverses that situation with one of the lowest hitbox lowering D3's in the game. Shang's corner game is no fucking joke, and Sub has NOTHING reliable to get out of it.
7-3 vs Sheeva
3-7 vs Sindel - Maybe it's just me, but I have a hell of a time in this matchup. This is probably more in part to me not knowing her normals really so perhaps I shouldn't comment, but I've found that a good, purely zoning Sindel is quite enough to take this match and that tells me it's really bad.
3-7 vs Skarlet
4-6 vs Smoke - Discussed in other thread.
5-5 vs Sonya Blade
6-4 vs Stryker
4-6 vs Ermac