EMPRESS_SunFire
Regina George of discord
Stanky leg being easier to perform is for sure the best buff. Then EX BF2. Well, at least they gave her something related to her real weaknesses now. <3
Yup. I'm just glad nothing else changed lol.It was obvious
I'm gonna try this cos I had a lot of issues doing this normallyIn HT, I feel like it's easier to do QBRC into F2U2-DU4 now. I haven't missed it once, even though I find it extremely difficult in non-beta MKX.
I'm reading this but I don't quite get what you mean by it.What they didn't do was make autoblock happen after the second SG Blast. They block directly after the first blast. So any of the midscreen possibilities with SG Blast combos are out.
I'm reading this but I don't quite get what you mean by it.
so that a plus(hit) on df2 in SG variation? And minus(block). Or its the same as current version of the game?
2,3 second hits low? I have to try this when I get in.
- Second hit of 2,3 string now hits Low
- B,F+2 now seems to be a bit safer on block (-10 possibly)
- EX B,F+2 is now a completely safe armor attack with HUGE pushback. I believe it may be -6 or around there since in a Jacqui jump test one of them jumped up slightly faster than the other one when it was blocked.
How big of an impact do you think these buffs have? It now gives her a safe-ish mid with lots of range in the neutral. Scorpion, Liu Kang, Takeda, and even Mileena's reversal roll couldn't reliably punish it on block.
Jacqui having a safe mid armor attack to throw out in the neutral now seems like a very powerful tool when combined with her zoning and quick movement. Being hit by a B,F+2 now can allow her to reverse positions with B,F+1 and put you in the corner. The opponent respecting the fear of a random B,F+2 mid screen also increases Jacqui's run up and throw game, or run up and 50/50. The added effect of being conditioned off B,F+2 in neutral and now being more likely to block bullet strays is also a plus since it feeds her meter in Full Auto.
What do you Jacqui players think? I think the B,F+2 buff is going to help her a lot more in the long run when it's fleshed out than what it seems like on paper right now. Discuss.
I was more on about the startup of the charge, they gave kitana a huge buff on her Assasin buff.We have safe exDF2, more simple 4up4, 23 - low ( lol )
And more hit adv, so we will be much easier to connect 4up4 ( or f2up2 ) after cancel.
Mb some combos work with dash cancel ( like 121-qbc 121 )
Which is only reliable if you confirm in the cornerJacqui buff is very strong:
huge plus on QB on block
more cheap dmg
more hit dmg
crazy dmg with 2 lvl buff
dd4 - unblockable
payment of this advantage - we need to setup it with 212 ender
I play by feel!assuming that we have more plus on hit, so we have more plus after QBRC, so it is easier to do it
Play her for a while. That's all I can tell people. The range and the slowest barely advancing normals and the garbage air normals and no AA outside of FA is very hard to overcome in some MUs. Yes she'll obviously be better, but has a ways to go to be compared to top tier.i don't have a good feeling about jacqui. she was already super safe and plus after alot of her strings with the most negative one being like -11? out of her 20 strings 11 of them are plus lol, but that was before the patch so it could even be more now i dunno haven't checked. i get it that she doesn't have the greatest range but still, thats gotta count for something
SL is a legit anti-airPlay her for a while. That's all I can tell people. The range and the slowest barely advancing normals and the garbage air normals and no AA outside of FA is very hard to overcome in some MUs. Yes she'll obviously be better, but has a ways to go to be compared to top tier.
Not many people can consistently SL on reaction to Ji's and crossups. The only person I've actually seen do it on a regular basis is Sonic but ok.SL is a legit anti-air