Barrogh
Meta saltmine
Which are completely worthless due to reversal option selects.He needs some tick grabs, jesus fuck. Erron has like 129 ticks...
Vicious do have some ticks.
Which are completely worthless due to reversal option selects.He needs some tick grabs, jesus fuck. Erron has like 129 ticks...
We dont need tick throws off B12 or B121 like Erron anyway thats just a gimmicky guessing game to throw in for no reason. Id rather the character promote solid play by having everything work like it should aka Torryuken actually being an anti air that beats air attacks on reaction not just getting stuffed into full combo even though Im just waiting for them to jump the whole timeWhich are completely worthless due to reversal option selects.
Vicious do have some ticks.
Dont make it track just increase the verticle hitbox, it already kind of does this at certain rangesWhat if they changed f2 to track the opponent, giving as an aa grab option? so if they were jumping in you would snatch them out of the air and bounce them up behind you? Too broke??
the most reactable tick in the game.Vicious do have some ticks
That would be weird, Id rather have Torr just recover earlier on hit so he has time to move around seperately from FerraDo you guys think any changes should be made to the Ferra throws (outside of Torr getting hit dropping Ferra)? Some ideas
what I would really like is IF Boss toss eats a projectile from full screen, Ferra would bounce off it and reach them on the other side. While its great that she eats projectiles, it kind of a waste at full screen cuz we have to wait till she comes back until we are a threat, and the opponent has plenty of time to back up again and continue zoning.
People said Bane needed this.I really, really like the Charge cancel idea. It would be like Kabal's Nomad Dash, except way slower but eats projectiles on the first few frames. Could even bait opponents into whiffing if they think we've committed to the charge. It's not like other characters can't cancel their teleports.
Instead of a cancel (which is a great buff) what if you successfully eat a projectile the opponent is in a pseudo blockstun (like they are confused that Torr just tanked the fireball). 4 frames is a tiny window (1/15th of a second) and I feel like its a fair reward for being able to catch it, and it also changes up the opponents fullscreen game.I really, really like the Charge cancel idea. It would be like Kabal's Nomad Dash, except way slower but eats projectiles on the first few frames. Could even bait opponents into whiffing if they think we've committed to the charge. It's not like other characters can't cancel their teleports.
it would, but like I said it sucks to have her successfully eat a projectile, but they are too far outside her range to be punished for it, if anything we are punishing ourselves cuz their is no risk to them throwing out projectiles from fullscreen and we are left with no options to combat whatever they want to do next.That would be weird, Id rather have Torr just recover earlier on hit so he has time to move around seperately from Ferra
B2 already doesnt have a hurtbox, is overhead, good range, and meterless launcher, it doesnt need to be faster or better really imoAs far as improved aa lets just extend the vertical hitbox on b2 and speed it up a frame or two (we can slow down f2 to balance).
It sucks at crossups, but bf3 does a pretty good job of stuffing jump ins.
We don't need it. We want it. That would be fun as fuck and you know it.People said Bane needed this.
He didn't
This is all true, but I feel like F/T is a character with the least amount of options in any situation. Not that they are bad options, we just don't have that many. So I would just like to see a few of them improved.B2 already doesnt have a hurtbox, is overhead, good range, and meterless launcher, it doesnt need to be faster or better really imo
Wouldnt even be broke, Grundy had 3 hits of armor on the entire duration of his, we would have 1 hit on the first 4 frames only, but we could spend meter to be like Frundy. Oh god this combined with roll going under high projectiles would just be so good and fun as shit. That would be the overhaul Lackey gets like Ruthless got with PnG cancels. Then Vicious just needs delayed MB Boss Toss and were in businessWe don't need it. We want it. That would be fun as fuck and you know it.
It's broken because depending on how it's done, we could just cancel it immediately into another Charge with armor on startup. Spam that a few times with a teabag or two in between and then truck them for the Trample Brutality.
Thats why Id rather improve their weaker moves, B2 is already a strong option when we need it to beThis is all true, but I feel like F/T is a character with the least amount of options in any situation. Not that they are bad options, we just don't have that many. So I would just like to see a few of them improved.
But if I recall wasn't Grundy's walk a lot slower than Torr's charge? If you could read it then you could just cross him up or something, can't do that to Torr.Wouldnt even be broke, Grundy had 3 hits of armor on the entire duration of his, we would have 1 hit on the first 4 frames only, but we could spend meter to be like Frundy. Oh god this combined with roll going under high projectiles would just be so good and fun as shit. That would be the overhaul Lackey gets like Ruthless got with PnG cancels. Then Vicious just needs delayed MB Boss Toss and were in business
Free plus 6 off our best pressure string is pretty cheap, Im fine with just S4 and F2 jailing into the overhead toss. However the females and skinny bitches like Shinnok shouldnt be able to duck our overheadDunno about you guys but I want b121 xx db2 fixed. It is a true blockstring against characters with a big enough hurtbox like F/T, even the close toss goes right over the females, whiffing if they duck it, and it has a gap for the rest of the cast. Seems to me like a hurtbox shouldn't create so many variables, just make it function as a true blockstring all the time.
Same goes for JaxFree plus 6 off our best pressure string is pretty cheap, Im fine with just S4 and F2 jailing into the overhead toss. However the females and skinny bitches like Shinnok shouldnt be able to duck our overhead
Grundy could also reverse cancel on a suitable read and occasionally d2 after that.But if I recall wasn't Grundy's walk a lot slower than Torr's charge? If you could read it then you could just cross him up or something, can't do that to Torr.
Yeah nobody ever gets caught by sonic fox and his 21122 ticksWhich are completely worthless due to reversal option selects.
Vicious do have some ticks.
What is this, May?Yeah nobody ever gets caught by sonic fox and his 21122 ticks