Kamikaze_Highlander
PSN: Windude008
So with the new Kombat Pack around the corner I think its about time to start speculating
@MadeFromMetal @Doombawkz @Forr @Barrogh @Shade667 @Wetdoba @Grr @cR Biohazard
What would you like to see fixed for the character? Frame data corrections are a given.
Buffs I would like to see
* extend armour on Tuck and Trample a bit, I get bodied by crossups constantly and it's pretty frustrating
* An EX boss toss for 18% that leaves them in place. Not a restand, but ferra just doesnt kick them full screen. Like she'll stab twice and slide down them and rush back to Torr. Or alternatively scratch the extra damage and placement control and let Torr move when Ferra is in the air.
* Vicious EX command grab should juggle, it's by far the worst of the three. EX command grabs in Lackey and Ruthless are hard knockdowns and you can pick which side you throw. Little Kutter isn't a hard knockdown so they are free to create space (stupid how the only command grab that keeps them within our range they are free get out of, and the other two send them fullscreen), and it only does 1% more than the other variations.
* fix Ferra returning to Torr, in between rounds has been buggy. In fact lets just remove the marathon sprints that Ferra does off Torr, just have her stand near him like she does in Lackey till he gets up.
* add at least one tick throw from a combo, played right they have fantastic pressure, but being able to b12xxdbf1 would be god like and just melt people minds
* I feel like some characters can easily skirt by the hit box on ferra toss, idk if its their jump animations or something. But I've felt that the hitbox is inconsistent
* there's no way this will happen, but d2 in ruthless or vicious should use ferra to poke them out of the air. It doesn't even need to be that fast, like 11 frames minimum. Lackey can keep the long one because they already have bd2 as a decent uppercut.
Nerfs (just to be fair)
* maybe make one or two strings unsafe (-10 or more) its very easy to stay safe with any string cancelled into ferra toss, But from memory they only have one string that is more than -10 on block (b3, 2+4 is -22)
@MadeFromMetal @Doombawkz @Forr @Barrogh @Shade667 @Wetdoba @Grr @cR Biohazard
What would you like to see fixed for the character? Frame data corrections are a given.
Buffs I would like to see
* extend armour on Tuck and Trample a bit, I get bodied by crossups constantly and it's pretty frustrating
* An EX boss toss for 18% that leaves them in place. Not a restand, but ferra just doesnt kick them full screen. Like she'll stab twice and slide down them and rush back to Torr. Or alternatively scratch the extra damage and placement control and let Torr move when Ferra is in the air.
* Vicious EX command grab should juggle, it's by far the worst of the three. EX command grabs in Lackey and Ruthless are hard knockdowns and you can pick which side you throw. Little Kutter isn't a hard knockdown so they are free to create space (stupid how the only command grab that keeps them within our range they are free get out of, and the other two send them fullscreen), and it only does 1% more than the other variations.
* fix Ferra returning to Torr, in between rounds has been buggy. In fact lets just remove the marathon sprints that Ferra does off Torr, just have her stand near him like she does in Lackey till he gets up.
* add at least one tick throw from a combo, played right they have fantastic pressure, but being able to b12xxdbf1 would be god like and just melt people minds
* I feel like some characters can easily skirt by the hit box on ferra toss, idk if its their jump animations or something. But I've felt that the hitbox is inconsistent
* there's no way this will happen, but d2 in ruthless or vicious should use ferra to poke them out of the air. It doesn't even need to be that fast, like 11 frames minimum. Lackey can keep the long one because they already have bd2 as a decent uppercut.
Nerfs (just to be fair)
* maybe make one or two strings unsafe (-10 or more) its very easy to stay safe with any string cancelled into ferra toss, But from memory they only have one string that is more than -10 on block (b3, 2+4 is -22)
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