same i honestly hate the launchersPersonally, I'd much rather have the plus frames than the new launchers even if the frames were toned town.
infinite doesn't exist. Making it +3 or +4 wouldn't change anything really either.First of all, can we stay on topic? Some of these arguments have nothing to do with the thread and should be in pm's.
Second...I could be wrong...But I'm pretty sure the EX OH Toss is not pluIs. When blocked, it definitely doesn't feel like I can move first, compared to the regular one.
Lastly, while I'd rather it stay +6, I'd be fine with +3 or +4...That would get rid of the infinite, correct? While still allowing pressure to be applied. Personally, I'd much rather have the plus frames than the new launchers even if the frames were toned town.
I'm sorry, Mileena says haaai.I didn't know it was a infinite on certain characters because really I never labbed it but I knew it was tough to get out of and ferra torr was plus after oh toss by watching the Toronto weeklies and seeing biohazard always doing that to ppl in corner.
I'm sorry ferra torr players you guys went from no one giving a shit to being the main spotlight for nerfs in a matter of weeks lol
Lol yea definitely she another one kinda in same situation with her b12 stringI'm sorry, Mileena says haaai.
As far as sharing tech, certain players are sharing less of it publicly in general. A lot has moved to private conversation, keeping things within teams/friends, letting people do their own work for themselves.Okay, I shared Goro tech and SonicFoxx commented on it, doesn't mean he is actively contributing to the site and sharing all of this tech. YOMI as a whole was barley active on this site. REO has always posted tech and we are all thankful for him for doing it.
EVO Top 8.
Zyphox
SonicFoxx
MIT
DJT
Milky
Foxy
Honeybee
Ketchup
Not knocking these top players, but this site isn't what it used to be when the top players actively posted and shared tech, and I don't blame them for not doing it. People on this site just talk and complain instead of finding ways around something. I have done it a few times, then I went to the lab and learned it.
You cannot dispute that Shadow. I enjoy the site and what it brings to the community, it is the sole reason why I am in the MK scene.
Nah, just make ferra come back a frame or two later after the overhead toss. that way we keep the plus frames and lose the crying.First of all, can we stay on topic? Some of these arguments have nothing to do with the thread and should be in pm's.
Second...I could be wrong...But I'm pretty sure the EX OH Toss is not pluIs. When blocked, it definitely doesn't feel like I can move first, compared to the regular one.
Lastly, while I'd rather it stay +6, I'd be fine with +3 or +4...That would get rid of the infinite, correct? While still allowing pressure to be applied. Personally, I'd much rather have the plus frames than the new launchers even if the frames were toned town.
Hmm..? Where did I say that it wasn't? My post just reiterates that this has been known.
Add Mournful to your list of demands and you have my support.If one character can't get out, I don't care if it was known since Day -3, it needs to be nerfed. The LAST thing we need to see is Takeda buffs to compensate. Jacqui had to get both versions of rocket nerfed because one and only one character, F/T of all of them couldn't get out. All you F/T players came in the Jacqui forum for the only time ever pushing for her nerf. Now all I have is memories of how good rockets used to be. No sympathy from me.
Paulo don't let me down. I expect this to be Jacqui'd on March 1st or I call bs. I'm itching to make a thread about hypocrisy and double standards. Don't give me more ammunition.
/AlphaOut
Do you care to wager?If one character can't get out, I don't care if it was known since Day -3, it needs to be nerfed. The LAST thing we need to see is Takeda buffs to compensate. Jacqui had to get both versions of rocket nerfed because one and only one character, F/T of all of them couldn't get out. All you F/T players came in the Jacqui forum for the only time ever pushing for her nerf. Now all I have is memories of how good rockets used to be. No sympathy from me.
Paulo don't let me down. I expect this to be Jacqui'd on March 1st or I call bs. I'm itching to make a thread about hypocrisy and double standards. Don't give me more ammunition.
/AlphaOut
Lmao! My characters always get nerfed and yours always get buffed so it would be the ultimate test lol.Do you care to wager?
MY prophecy against your justice.
If I win, you have to share a character with me next game and relish in the buffs you know you don't deserve.
If you win, I'll main whatever character you want for the same effect.
hey dude, I know you from the tgz stream.What did I wake up to
1. If the timing is slightly off for one side, possibly but we need to see what changes stay and go.Universal criteria for infinites:
1. Can all characters poke out of it?
2. Does it require meter to get out of it(stamina included)?
The term is usually referred to as "psuedo-block infinites" meaning while there is a means to escape, there isn't a consistent means that can be performed without requiring something such as meter or a certain set-up or timing failure.This is going to be off-topic but I just have this lingering question in my mind for a really long time: Why do we call these things "block infinites" when they're technically not? Like a block infinite would be pre-patch Scorpion's 214 xx FBC with infinite stamina or Kabal's frame-perfect 2 xx NDC.
While you still need meter to escape, it means there's is actually a gap and you CAN escape. IDK if there needs to be a new term made up for this or w/e but calling them "block infinites" is just inaccurate. Also stop saying hitbox(attacking area) when you mean hurtbox(vulnerable area).
I know. All I'm saying is that terms would be better off being used correctlyThe term is usually referred to as "psuedo-block infinites" meaning while there is a means to escape, there isn't a consistent means that can be performed without requiring something such as meter or a certain set-up or timing failure.
So if I were to do a move that was +12 on block and +16 and the move itself was 17 frames, and you only had a 9 frame move to counter with it, then you could consider that a psuedo-block infinite since, without resource, you can't normally escape it with your character, and even taking the hit doesn't provide you with a way to get out.
And yeah the hitbox/hurtbox thing is annoying but its clear what they mean so I usually don't call people on it, and I've been known to make the mistake myself.