I think that is 100% correct, but only for the part of the match where she is not in Demon Stance, once she pushes 4, GL is at a big disadvantage.After playing emperor shaolin and a few other hi level ravens I am leaning toward even. Once the raven player sees all my resets and otgs, it tends to be about a 50/50 based on hard reads and wiff punishing. Since its online neither me or my opponent were doing d1 lift, which is an option that destroys her ground teleport as well as green lantern's b13 cancels except for 2 options. All in all both have tools for a fun even match IMO. Still need to battle blind man and a few more before I attempt to go in debt on how to approach the match
Zone him with air rockets. It's really all you need to win that match. Flash has no answer for it.so ive been thinking about using lantern against the flash since i personally think thats an unwinnable matchup for deathstroke. can someone go into detail how that match is supposed to be played?
it seems flash can just use ex headbutt to get past GL's zoning. i played dizzy in a long set today, and after the first 5 games, i was zoning maybe 20% of the match. and when flash gets in (within range of his normals being able to hit, which isnt hard w/ ex headbutt), it comes down to a mean 50/50 game... of course when you guess right you are either neutral or at slight advantage (him being less than -6). another problem i was having was backdashing out of 22 or w/e his chop string is that leaves him at +3. you are able to back dash out of the low starter, but his overhead will catch you (lantern's backdash isnt strong enough to avoid the 50/50 all together). obviously i need to run this MU more often, and i still think it's in lantern's advantage, because he pretty much wins everywhere EXCEPT point blank, and in b1 range (which in this case, is any range in which flash has to just block or jump because he is out of range for his 50/50) he dominates.Zone him with air rockets. It's really all you need to win that match. Flash has no answer for it.
Add in space control of Chaingun and fear of getting caught by a standing rocket into a 42% combo really slows his game down to a crawl.
Even if he's closer to you, b1 murders him in footsies and all his jump ins lose to d2.
He can punish chaingun on block from too close so you need to end blockstrings with EX chaingun or just don't do anything. Headbutt will also punish lift and a whiffed standing rocket from too close so you have to be careful with those. but really you want to spend 70% of the time pelting him with air rockets and the rest of the time punishing his attempts to advance with combos into vortexes.
When I say zoning I mean all space control, not just 1/2 screen keep away and farther. Even though Flash can't do a god damn thing until you whiff a rocket from 1/2 screen awayso basically, if the flash player you are playing is getting zoned out, IMO he is playing it completely wrong
f21 is his overhead string right?I think the one other thing to remember against Flash is GL punishes the f21 very badly because he gets to duck the three fist flurry after the overhead and can do b1 xx ex rocket or something similar.
So it disrupts her wake up too?223 it disrupts raven even if not perfect timed after dash under
yes F2 is, but no good flash is going to be doing F2(1) so its a moot pointf21 is his overhead string right?
Yea if timed remotely right all wakeups except teleport in dark raven. There is crossover j3 d1 for her thoughSo it disrupts her wake up too?
I'm not talking about stages. Ill type up stuff about stages in a minute. You never said anything to me about stage rules so I just went with whatever was there except when I picked hall of justice. I know you didn't trait minigun during that time. I'm just talking about what would happen in that situation.While i respect your opinion you failed to mention the stages we went to, under tourney settings you wouldnt get 6 chances to pick your stage and not allow your opponent to choose 2 times. In that scenario if you double countered I would wait to see your mb and dash back and eat the terrible 8% for two bars. I expected you to counter both and wanted to bait you to waste meter for no combos. Pretty sure both of us are better offline so I will ignore that. In the end they were still good matches and are greatly appreciated. I still feel 5/5 but will agree to disagree. Also did you see me trait mini gun while you were in dark raven. not that stupid lol, though I did foolishly mis space 2 costly air oa rockets. And I only did ground turbine after conditioning you to counter everything its all about hard reads in the matchup